Store UUIDs as 16 bytes of data
This makes them much more efficient to write over shared memory to solve
the boot UUID logging problem when we add them.
Change-Id: Idf361d6b096bfa52cbc98f555c90bf1f6b90d3e0
diff --git a/aos/events/logging/log_writer.cc b/aos/events/logging/log_writer.cc
index 96995e9..400ad8d 100644
--- a/aos/events/logging/log_writer.cc
+++ b/aos/events/logging/log_writer.cc
@@ -432,7 +432,7 @@
// There are no offsets to compute for ourself, so always succeed.
SetStartTime(node_index, monotonic_start_time, realtime_start_time,
monotonic_start_time, realtime_start_time);
- node_state_[node_index].SetBootUUID(event_loop_->boot_uuid().string_view());
+ node_state_[node_index].SetBootUUID(event_loop_->boot_uuid());
return true;
} else if (server_statistics_fetcher_.get() != nullptr) {
// We must be a remote node now. Look for the connection and see if it is
@@ -500,10 +500,10 @@
CHECK(log_event_uuid_ != UUID::Zero());
const flatbuffers::Offset<flatbuffers::String> log_event_uuid_offset =
- fbb.CreateString(log_event_uuid_.string_view());
+ log_event_uuid_.PackString(&fbb);
const flatbuffers::Offset<flatbuffers::String> logger_instance_uuid_offset =
- fbb.CreateString(logger_instance_uuid_.string_view());
+ logger_instance_uuid_.PackString(&fbb);
flatbuffers::Offset<flatbuffers::String> log_start_uuid_offset;
if (!log_start_uuid_.empty()) {
@@ -516,10 +516,10 @@
}
const flatbuffers::Offset<flatbuffers::String> logger_node_boot_uuid_offset =
- fbb.CreateString(event_loop_->boot_uuid().string_view());
+ event_loop_->boot_uuid().PackString(&fbb);
const flatbuffers::Offset<flatbuffers::String> source_node_boot_uuid_offset =
- fbb.CreateString(event_loop_->boot_uuid().string_view());
+ event_loop_->boot_uuid().PackString(&fbb);
const flatbuffers::Offset<flatbuffers::String> parts_uuid_offset =
fbb.CreateString("00000000-0000-4000-8000-000000000000");