Tune shooter control loop

It converges much faster now.  To plot live, use:

  web_proxy_main.stripped --buffer_size 10000

Change-Id: I499b8cdac176e26b33fd6cbef2bc0b2a3b5e0c9a
Signed-off-by: Austin Schuh <austin.linux@gmail.com>
diff --git a/y2020/control_loops/superstructure/superstructure_status.fbs b/y2020/control_loops/superstructure/superstructure_status.fbs
index adca326..e55e19b 100644
--- a/y2020/control_loops/superstructure/superstructure_status.fbs
+++ b/y2020/control_loops/superstructure/superstructure_status.fbs
@@ -33,6 +33,10 @@
   // Velocity is the fastest (top) wheel
   accelerator_left:FlywheelControllerStatus (id: 1);
   accelerator_right:FlywheelControllerStatus (id: 2);
+
+  // If the shooter is ready, this is true.  Note: don't use this for status
+  // checking, only for plotting.  Changes in goal take time to impact this.
+  ready:bool (id: 3);
 }
 
 table AimerStatus {