Fix logical merge conflict from send-checking

Change-Id: I6d161bce84b080ec1a08312287111abac333fd62
Signed-off-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
diff --git a/y2021_bot3/control_loops/superstructure/superstructure_lib_test.cc b/y2021_bot3/control_loops/superstructure/superstructure_lib_test.cc
index 615209f..e30fa1d 100644
--- a/y2021_bot3/control_loops/superstructure/superstructure_lib_test.cc
+++ b/y2021_bot3/control_loops/superstructure/superstructure_lib_test.cc
@@ -191,7 +191,7 @@
       goal_builder.add_intake_speed(speed);
       goal_builder.add_outtake_speed(speed);
       goal_builder.add_climber_speed(speed);
-      ASSERT_TRUE(builder.Send(goal_builder.Finish()));
+      builder.CheckOk(builder.Send(goal_builder.Finish()));
       speed += .001;
       if (speed >= 12) {
         speed = -12;