Auto Exposure:
- Filter results down to the three best.
- Changing exposure based on distance to the target or at random.
- Plumb exposure through the debug framework.
- Refactor into target finder.
Change-Id: Ia083f56859938bf0825472fd15d248c545f6f2fc
diff --git a/aos/vision/debug/aveugle-source.cc b/aos/vision/debug/aveugle-source.cc
index cbe3d0a..d03be14 100644
--- a/aos/vision/debug/aveugle-source.cc
+++ b/aos/vision/debug/aveugle-source.cc
@@ -46,6 +46,9 @@
++i_;
}
});
+ interface_->InstallSetExposure([this](int abs_exp) {
+ this->SetExposure(abs_exp);
+ });
}
void ProcessImage(DataRef data, aos::monotonic_clock::time_point) override {
prev_data_ = std::string(data);
diff --git a/aos/vision/debug/debug_framework.cc b/aos/vision/debug/debug_framework.cc
index 1d94217..7b3ad76 100644
--- a/aos/vision/debug/debug_framework.cc
+++ b/aos/vision/debug/debug_framework.cc
@@ -60,6 +60,11 @@
if (GetScreenHeight() < 1024) {
view_.SetScale(1.0);
}
+
+ // Pass along the set exposure so that users can acceess it.
+ filter->InstallSetExposure([this](uint32_t abs_exp) {
+ this->SetExposure(abs_exp);
+ });
}
// This the first stage in the pipeline that takes
diff --git a/aos/vision/debug/debug_framework.h b/aos/vision/debug/debug_framework.h
index a46812f..d8ed4a1 100644
--- a/aos/vision/debug/debug_framework.h
+++ b/aos/vision/debug/debug_framework.h
@@ -39,6 +39,16 @@
virtual std::function<void(uint32_t)> RegisterKeyPress() {
return std::function<void(uint32_t)>();
}
+
+ // The DebugFramework will tells us where to call to get the camera.
+ void InstallSetExposure(std::function<void(int)> set_exp) {
+ set_exposure_ = set_exp;
+ }
+ void SetExposure(int abs_exp) {
+ set_exposure_(abs_exp);
+ }
+ private:
+ std::function<void(int)> set_exposure_;
};
// For ImageSource implementations only. Allows registering key press events
@@ -51,6 +61,12 @@
key_press_events_.emplace_back(std::move(key_press_event));
}
+ // The camera will tell us where to call to set exposure.
+ void InstallSetExposure(std::function<void(int)> set_exp) {
+ set_exposure_ = std::move(set_exp);
+ }
+ void SetExposure(int abs_exp) { set_exposure_(abs_exp); }
+
// The return value bool here for all of these is
// if the frame is "interesting" ie has a target.
virtual bool NewJpeg(DataRef data) = 0;
@@ -76,6 +92,8 @@
private:
std::vector<std::function<void(uint32_t)>> key_press_events_;
+
+ std::function<void(int)> set_exposure_;
};
// Implemented by each source type. Will stream frames to