Added a AutoEnded function

This gets called when the auto action finishes running.  This lets us
reset state when the driver takes control.  It gets run before
HandleTeleop.

Change-Id: I2969d95ed623f9e45735c07da1dc6c504efae06b
diff --git a/aos/input/action_joystick_input.cc b/aos/input/action_joystick_input.cc
index c2c3763..81e277d 100644
--- a/aos/input/action_joystick_input.cc
+++ b/aos/input/action_joystick_input.cc
@@ -16,6 +16,7 @@
                   data.GetControlBit(ControlBit::kEnabled);
   if (auto_running_ != last_auto_running) {
     if (auto_running_) {
+      auto_was_running_ = true;
       StartAuto();
     } else {
       StopAuto();
@@ -23,6 +24,10 @@
   }
 
   if (!auto_running_ || (run_teleop_in_auto_ && !action_queue_.Running())) {
+    if (auto_was_running_) {
+      AutoEnded();
+      auto_was_running_ = false;
+    }
     if (!data.GetControlBit(ControlBit::kEnabled)) {
       action_queue_.CancelAllActions();
       LOG(DEBUG, "Canceling\n");