Simplify climbing screen on the scouting app

This patch gets rid of the secondary screen that popped up when
selecting "Attempted to Climb". It was confusing a few people. Now all
options are on the very first screen. Also, I decided to get rid of
all the `set*()` functions. It was simpler to use a two-way connection
for the radio buttons. I also got rid of the "proper" concept. I'm
still not sure what that was all about.

Signed-off-by: Philipp Schrader <philipp.schrader@gmail.com>
Change-Id: Iaa9c2dda6bb5af2aa14dae50dbe20bcc96ef1bbe
diff --git a/scouting/scouting_test.ts b/scouting/scouting_test.ts
index 2ffa136..2cd3e43 100644
--- a/scouting/scouting_test.ts
+++ b/scouting/scouting_test.ts
@@ -56,6 +56,7 @@
     await element(by.buttonText('Next')).click();
 
     expect(await getHeadingText()).toEqual('Climb');
+    await element(by.id('high')).click();
     await element(by.buttonText('Next')).click();
 
     expect(await getHeadingText()).toEqual('Defense');
@@ -79,7 +80,7 @@
     await expectNthReviewFieldToBe('Missed Shots', 1, '0');
 
     // Validate Climb.
-    await expectReviewFieldToBe('Attempted to Climb', 'No');
+    await expectReviewFieldToBe('Level', 'High');
 
     // Validate Defense.
     await expectReviewFieldToBe('Defense Played On Rating', '0');
diff --git a/scouting/www/entry/entry.component.ts b/scouting/www/entry/entry.component.ts
index 3db5f72..d83f709 100644
--- a/scouting/www/entry/entry.component.ts
+++ b/scouting/www/entry/entry.component.ts
@@ -10,7 +10,7 @@
 import ErrorResponse = error_response.scouting.webserver.requests.ErrorResponse;
 
 type Section = 'Team Selection'|'Auto'|'TeleOp'|'Climb'|'Defense'|'Review and Submit'|'Home'
-type Level = 'Failed'|'Low'|'Medium'|'High'|'Transversal'
+type Level = 'NoAttempt'|'Failed'|'FailedWithPlentyOfTime'|'Low'|'Medium'|'High'|'Transversal'
 
 @Component({
     selector: 'app-entry',
@@ -29,35 +29,9 @@
     teleShotsMissed: number = 0;
     defensePlayedOnScore: number = 0;
     defensePlayedScore: number = 0;
-    level: Level;
-    proper: boolean = false;
-    climbed: boolean = false;
+    level: Level = 'NoAttempt';
     errorMessage: string = '';
 
-    toggleProper() {
-        this.proper = !this.proper;
-    }
-
-    setFailed() {
-        this.level = 'Failed';
-    }
-
-    setLow() {
-        this.level = 'Low';
-    }
-
-    setMedium() {
-        this.level = 'Medium';
-    }
-
-    setHigh() {
-        this.level = 'High';
-    }
-
-    setTransversal() {
-        this.level = 'Transversal';
-    }
-
     nextSection() {
         if (this.section === 'Team Selection') {
             this.section = 'Auto';
diff --git a/scouting/www/entry/entry.ng.html b/scouting/www/entry/entry.ng.html
index 2856b29..325ae94 100644
--- a/scouting/www/entry/entry.ng.html
+++ b/scouting/www/entry/entry.ng.html
@@ -68,32 +68,22 @@
     </div>
 
     <div *ngSwitchCase="'Climb'" id="climb" class="container-fluid">
-        <div class="row">
-            <form>
-                <input [(ngModel)]="climbed" type="radio" name="climbing" id="continue" [value]="false">
-                <label for="continue">Kept Shooting</label><br>
-                <input [(ngModel)]="climbed" type="radio" name="climbing" id="climbed" [value]="true">
-                <label for="climbed">Attempted to Climb</label><br>
-            </form>
-        </div>
-        <div *ngIf="climbed">
-            <h4>Bar Made</h4>
-            <form>
-                <input [ngModel]="level" (click)="setLow()" type="radio" name="level" id="low" value="Low">
-                <label for="low">Low</label><br>
-                <input [ngModel]="level" (click)="setMedium()" type="radio" name="level" id="medium" value="Medium">
-                <label for="medium">Medium</label><br>
-                <input [ngModel]="level" (click)="setHigh()" type="radio" name="level" id="high" value="High">
-                <label for="high">High</label><br>
-                <input [ngModel]="level" (click)="setTransversal()" type="radio" name="level" id="transversal" value="Transversal">
-                <label for="transversal">Transversal</label><br>
-                <input [ngModel]="level" (click)="setFailed()" type="radio" name="level" id="failed" value="Failed">
-                <label for="failed">Failed</label><br>
-
-                <input (click)="toggleProper()" type="checkbox" id="proper">
-                <label for="proper">~10 seconds to attempt next level?</label>
-            </form>
-        </div>
+        <form>
+            <input [(ngModel)]="level" type="radio" name="level" id="no_attempt" value="NoAttempt">
+            <label for="no_attempt">No climbing attempt</label><br>
+            <input [(ngModel)]="level" type="radio" name="level" id="low" value="Low">
+            <label for="low">Low</label><br>
+            <input [(ngModel)]="level" type="radio" name="level" id="medium" value="Medium">
+            <label for="medium">Medium</label><br>
+            <input [(ngModel)]="level" type="radio" name="level" id="high" value="High">
+            <label for="high">High</label><br>
+            <input [(ngModel)]="level" type="radio" name="level" id="transversal" value="Transversal">
+            <label for="transversal">Transversal</label><br>
+            <input [(ngModel)]="level" type="radio" name="level" id="failed" value="Failed">
+            <label for="failed">Failed</label><br>
+            <input [(ngModel)]="level" type="radio" name="level" id="failed_with_plenty_of_time" value="FailedWithPlentyOfTime">
+            <label for="failed_with_plenty_of_time">Failed (attempted with more than 10 seconds left)</label><br>
+        </form>
         <div class="row">
             <h4>Comments</h4>
             <textarea></textarea>
@@ -170,13 +160,7 @@
 
         <h4>Climb</h4>
         <ul>
-            <div *ngIf="climbed">
-                <li *ngIf="climbed">Attempted to Climb?: Yes</li>
-                <li>Level: {{level}}</li>
-                <li *ngIf="proper">Proper Attempt: Yes</li>
-                <li *ngIf="!proper">Proper Attempt: No</li>
-            </div>
-            <li *ngIf="!climbed">Attempted to Climb: No</li>
+            <li>Level: {{level}}</li>
         </ul>
 
         <h4>Defense</h4>