Switch all robots over to use EventLoop

Stop using the old QueueGroup constructor for ControlLoop

Change-Id: I027febf86e75399a97cdb4dc50dbc475705e0393
diff --git a/y2016/control_loops/shooter/shooter_main.cc b/y2016/control_loops/shooter/shooter_main.cc
index 2e1d875..8070dde 100644
--- a/y2016/control_loops/shooter/shooter_main.cc
+++ b/y2016/control_loops/shooter/shooter_main.cc
@@ -1,10 +1,12 @@
 #include "y2016/control_loops/shooter/shooter.h"
 
+#include "aos/events/shm-event-loop.h"
 #include "aos/init.h"
 
 int main() {
   ::aos::Init();
-  ::y2016::control_loops::shooter::Shooter shooter;
+  ::aos::ShmEventLoop event_loop;
+  ::y2016::control_loops::shooter::Shooter shooter(&event_loop);
   shooter.Run();
   ::aos::Cleanup();
   return 0;