Switch all robots over to use EventLoop
Stop using the old QueueGroup constructor for ControlLoop
Change-Id: I027febf86e75399a97cdb4dc50dbc475705e0393
diff --git a/y2016/control_loops/shooter/shooter.cc b/y2016/control_loops/shooter/shooter.cc
index a047f55..6ae7f0e 100644
--- a/y2016/control_loops/shooter/shooter.cc
+++ b/y2016/control_loops/shooter/shooter.cc
@@ -72,8 +72,8 @@
loop_->next_R(1, 0) > 1.0);
}
-Shooter::Shooter(ShooterQueue *my_shooter)
- : aos::controls::ControlLoop<ShooterQueue>(my_shooter),
+Shooter::Shooter(::aos::EventLoop *event_loop, const ::std::string &name)
+ : aos::controls::ControlLoop<ShooterQueue>(event_loop, name),
shots_(0),
last_pre_shot_timeout_(::aos::monotonic_clock::min_time) {}