Switch all robots over to use EventLoop

Stop using the old QueueGroup constructor for ControlLoop

Change-Id: I027febf86e75399a97cdb4dc50dbc475705e0393
diff --git a/y2014/control_loops/shooter/shooter.cc b/y2014/control_loops/shooter/shooter.cc
index 7f3a3b0..d87c638 100644
--- a/y2014/control_loops/shooter/shooter.cc
+++ b/y2014/control_loops/shooter/shooter.cc
@@ -116,9 +116,10 @@
                  previous_offset, offset_));
 }
 
-ShooterMotor::ShooterMotor(::y2014::control_loops::ShooterQueue *my_shooter)
+ShooterMotor::ShooterMotor(::aos::EventLoop *event_loop,
+                           const ::std::string &name)
     : aos::controls::ControlLoop<::y2014::control_loops::ShooterQueue>(
-          my_shooter),
+          event_loop, name),
       shooter_(MakeShooterLoop()),
       state_(STATE_INITIALIZE),
       cycles_not_moved_(0),