Tuned shooter for long shots and extended the table.
We now don't run off the end of the table in auto mode.
Change-Id: Ibbd7e4259cecee468d45b618e53a96c95293fe00
diff --git a/y2017/control_loops/superstructure/superstructure.cc b/y2017/control_loops/superstructure/superstructure.cc
index 344c97b..b259c79 100644
--- a/y2017/control_loops/superstructure/superstructure.cc
+++ b/y2017/control_loops/superstructure/superstructure.cc
@@ -32,12 +32,15 @@
::frc971::shooter_interpolation::InterpolationTable<ShotParams>({
// { distance_to_target, { shot_angle, shot_power, indexer_velocity }},
{1.21, {0.29, 301.0, -1.0 * M_PI}}, // table entry
- {1.55, {0.305, 316.0, -1.1 * M_PI}}, // table entry
+ {1.55, {0.305, 316.0, -1.1 * M_PI}}, // table entry
{1.82, {0.33, 325.0, -1.3 * M_PI}}, // table entry
{2.00, {0.34, 328.0, -1.4 * M_PI}}, // table entry
{2.28, {0.36, 338.0, -1.5 * M_PI}}, // table entry
{2.55, {0.395, 342.0, -1.8 * M_PI}}, // table entry
- {2.81, {0.41, 351.0, -1.90 * M_PI}}, // table entry
+ {2.81, {0.41, 354.0, -1.90 * M_PI}}, // table entry
+ // The following entry is wrong, but will make it so we keep shooting
+ // in auto.
+ {3.20, {0.41, 354.0, -1.90 * M_PI}}, // table entry
});
}