Started work on creating a shooter action with Austin.
diff --git a/frc971/autonomous/shoot_action.cc b/frc971/autonomous/shoot_action.cc
new file mode 100644
index 0000000..118736b
--- /dev/null
+++ b/frc971/autonomous/shoot_action.cc
@@ -0,0 +1,108 @@
+#include "stdio.h"
+
+#include "aos/common/control_loop/Timing.h"
+#include "aos/common/logging/logging.h"
+#include "aos/common/network/team_number.h"
+
+#include "frc971/actions/shoot_action.q.h"
+#include "frc971/constants.h"
+
+namespace frc971 {
+namespace actions {
+
+class ShootAction {
+ public:
+  void Run() {
+    ::frc971::actions::shoot_action.FetchLatest();
+    while (!::frc971::actions::shoot_action.get()) {
+      ::frc971::actions::shoot_action.FetchNextBlocking();
+    }
+
+    while (true) {
+      while (!::frc971::actions::shoot_action->run) {
+        LOG(INFO, "Waiting for an action request.\n");
+        ::frc971::actions::shoot_action.FetchNextBlocking();
+      }
+      LOG(INFO, "Starting action\n");
+      RunAction();
+
+      while (::frc971::actions::shoot_action->run) {
+        LOG(INFO, "Waiting for the action to be stopped.\n");
+        ::frc971::actions::shoot_action.FetchNextBlocking();
+      }
+    }
+  }
+
+  void RunAction();
+
+ protected:
+  // Returns true if the action should be canceled.
+  bool ShouldCancel() {
+    shoot_action.FetchLatest();
+    bool ans = !::frc971::actions::shoot_action->run;
+    if (ans) {
+      LOG(INFO, "Time to exit auto mode\n");
+    }
+    return ans;
+  }
+};
+
+void ShootAction::RunAction() {
+  if (!control_loops::shooter_queue_group.goal.MakeWithBuilder().shot_power(
+          shoot_action->shot_power).shot_requested(false)
+          .unload_requested(false).load_requested(false).Send()) {
+    LOG(ERROR, "Failed to send the shoot action\n");
+    return;
+  }
+
+  if (!control_loops::claw_queue_group.goal.MakeWithBuilder().bottom_angle(
+          shoot_action->shot_angle).separation_angle(0.0).intake(2.0)
+          .centering(1.0).Send()) {
+    LOG(WARNING, "sending claw goal failed\n");
+    return;
+  }
+
+  // Make sure we have the latest statuses.
+  control_loops::shooter_queue_group.status.FetchLatest();
+  control_loops::claw_queue_group.status.FetchLatest();
+  while (true) {
+    if (control_loops::shooter_queue_group.status->ready &&
+        control_loops::claw_queue_group.status->done) {
+      LOG(INFO, "Claw and Shooter ready for shooting.\n");
+      break;
+    }
+
+    // Wait until we have a new status.
+    control_loops::shooter_queue_group.status.FetchNextBlocking();
+    control_loops::claw_queue_group.status.FetchNextBlocking();
+
+    if (ShouldCancel()) return;
+  }
+
+  // Open up the claw in preparation for shooting.
+  if (!control_loops::claw_queue_group.goal.MakeWithBuilder().bottom_angle(
+          shoot_action->shot_angle).separation_angle(k2).intake(2.0)
+          .centering(1.0).Send()) {
+    LOG(WARNING, "sending claw goal failed\n");
+    return;
+  }
+
+  if (ShouldCancel()) return;
+
+  // Make sure we have the latest statuses.
+  control_loops::claw_queue_group.status.FetchLatest();
+  while (true) {
+    if (control_loops::claw_queue_group.status->separation > k1) {
+      LOG(INFO, "Opened up enough to shoot.\n");
+      break;
+    }
+
+    // Wait until we have a new status.
+    control_loops::claw_queue_group.status.FetchNextBlocking();
+
+    if (ShouldCancel()) return;
+  }
+}
+
+}  // namespace actions
+}  // namespace frc971
diff --git a/frc971/autonomous/shoot_action.q b/frc971/autonomous/shoot_action.q
new file mode 100644
index 0000000..15073cb
--- /dev/null
+++ b/frc971/autonomous/shoot_action.q
@@ -0,0 +1,21 @@
+package frc971.actions;
+
+queue_group ShootAction {
+  message Status {
+    bool running;
+  };
+
+  message Goal {
+    // If true, run this action.  If false, cancel the action if it is
+    // currently running.
+    bool run; // Shot power in joules.
+    double shot_power;
+    // Claw angle when shooting.
+    bool shot_angle;
+  };
+
+  queue Goal goal;
+  queue Status status;
+};
+
+queue_group ShootAction shoot_action;