Add back catapult beambreak logic

Signed-off-by: Maxwell Henderson <mxwhenderson@gmail.com>
Change-Id: I9cf032eadf2b64d9e21352568063d9f7621119db
diff --git a/y2024/control_loops/superstructure/superstructure_position.fbs b/y2024/control_loops/superstructure/superstructure_position.fbs
index d6ca193..4f4b75b 100644
--- a/y2024/control_loops/superstructure/superstructure_position.fbs
+++ b/y2024/control_loops/superstructure/superstructure_position.fbs
@@ -29,7 +29,7 @@
     climber:frc971.PotAndAbsolutePosition (id: 5);
 
     // True if there is a game piece in the catapult
-    catapult_beam_break:bool (id: 6);
+    catapult_beambreak:bool (id: 6);
 
     // Values of the encoder and potentiometer at the extend motor
     // Zero is fully retracted, positive is extended outward.