Make new climber fully work
Change-Id: Id7884fdf22a180a4a33d174638c188dc1e01ae48
Signed-off-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
diff --git a/y2024/control_loops/superstructure/shooter.h b/y2024/control_loops/superstructure/shooter.h
index e873629..dc57507 100644
--- a/y2024/control_loops/superstructure/shooter.h
+++ b/y2024/control_loops/superstructure/shooter.h
@@ -107,7 +107,7 @@
double *min_extend_position, const double intake_pivot_position,
double *max_turret_intake_position, double *min_intake_pivot_position,
NoteGoal requested_note_goal, flatbuffers::FlatBufferBuilder *fbb,
- aos::monotonic_clock::time_point monotonic_now);
+ aos::monotonic_clock::time_point monotonic_now, bool climbing);
bool loaded() const { return state_ == CatapultState::LOADED; }