clean up action logging

Change-Id: I3c3ca886da7806825b4c949b61b281972d454650
diff --git a/aos/common/actions/actions.h b/aos/common/actions/actions.h
index fa89995..fd88903 100644
--- a/aos/common/actions/actions.h
+++ b/aos/common/actions/actions.h
@@ -225,7 +225,10 @@
 
 template <typename T>
 bool TypedAction<T>::DoRunning() {
-  if (!sent_started_) return false;
+  if (!sent_started_) {
+    LOG(DEBUG, "haven't sent start message yet\n");
+    return false;
+  }
   if (has_started_) {
     queue_group_->status.FetchNext();
     CheckInterrupted();
diff --git a/aos/common/actions/actor.h b/aos/common/actions/actor.h
index 32c22b1..b3a0220 100644
--- a/aos/common/actions/actor.h
+++ b/aos/common/actions/actor.h
@@ -88,13 +88,13 @@
   LOG(DEBUG, "Waiting for input to start\n");
 
   if (action_q_->goal.FetchLatest()) {
-    LOG_STRUCT(DEBUG, "goal queue ", *action_q_->goal);
+    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
     const uint32_t initially_running = action_q_->goal->run;
     if (initially_running != 0) {
       while (action_q_->goal->run == initially_running) {
         LOG(INFO, "run is still %" PRIx32 "\n", initially_running);
         action_q_->goal.FetchNextBlocking();
-        LOG_STRUCT(DEBUG, "goal queue ", *action_q_->goal);
+        LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
       }
     }
     LOG(DEBUG, "Done waiting, goal\n");
@@ -109,7 +109,7 @@
   while (action_q_->goal.get() == nullptr || !action_q_->goal->run) {
     LOG(INFO, "Waiting for an action request.\n");
     action_q_->goal.FetchNextBlocking();
-    LOG_STRUCT(DEBUG, "goal queue ", *action_q_->goal);
+    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
     if (!action_q_->goal->run) {
       if (!action_q_->status.MakeWithBuilder()
                .running(0)
@@ -163,7 +163,7 @@
     LOG(INFO, "Waiting for the action (%" PRIx32 ") to be stopped.\n",
         running_id);
     action_q_->goal.FetchNextBlocking();
-    LOG_STRUCT(DEBUG, "goal queue ", *action_q_->goal);
+    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
   }
 }
 
@@ -231,7 +231,7 @@
 template <class T>
 bool ActorBase<T>::ShouldCancel() {
   if (action_q_->goal.FetchNext()) {
-    LOG_STRUCT(DEBUG, "goal queue ", *action_q_->goal);
+    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
   }
   bool ans = !action_q_->goal->run;
   if (ans) {