Convert joystick_reader over to event loops.
Change-Id: I97b78254b0fc96853f162b66ef75ec97a6c9c50b
diff --git a/y2014/joystick_reader.cc b/y2014/joystick_reader.cc
index 72c76ef..cc29bcb 100644
--- a/y2014/joystick_reader.cc
+++ b/y2014/joystick_reader.cc
@@ -155,8 +155,9 @@
class Reader : public ::aos::input::JoystickInput {
public:
- Reader()
- : is_high_gear_(false),
+ Reader(::aos::EventLoop *event_loop)
+ : ::aos::input::JoystickInput(event_loop),
+ is_high_gear_(false),
shot_power_(80.0),
goal_angle_(0.0),
separation_angle_(kGrabSeparation),
@@ -523,7 +524,8 @@
int main() {
::aos::Init(-1);
- ::y2014::input::joysticks::Reader reader;
+ ::aos::ShmEventLoop event_loop;
+ ::y2014::input::joysticks::Reader reader(&event_loop);
reader.Run();
::aos::Cleanup();
}