Make intaking faster and give us more range

Change-Id: Ie719c36c7318e03f8c2cfce9a3dd3b411aad8ec0
Signed-off-by: Austin Schuh <austin.linux@gmail.com>
diff --git a/y2023/constants.h b/y2023/constants.h
index 6494953..9cb851b 100644
--- a/y2023/constants.h
+++ b/y2023/constants.h
@@ -136,14 +136,14 @@
         .lower_hard = -0.10,  // Back Hard
         .upper_hard = 2.30,   // Front Hard
         .lower = 0.0,         // Back Soft
-        .upper = 2.0,         // Front Soft
+        .upper = 2.2,         // Front Soft
     };
   }
 
   // Rollers
   static constexpr double kRollerSupplyCurrentLimit() { return 30.0; }
   static constexpr double kRollerStatorCurrentLimit() { return 100.0; }
-  static constexpr double kRollerVoltage() { return 6.0; }
+  static constexpr double kRollerVoltage() { return 12.0; }
 
   // Game object is fed into end effector for at least this time
   static constexpr std::chrono::milliseconds kExtraIntakingTime() {