Rename "round" to "set number" for the scouting match list

The Blue Alliance refers to what we call "round" as "set number". To
simplify everything, we should adopt the terminology that The Blue
Alliance uses. This patch converts all uses of "round" to "set
number".

Signed-off-by: Philipp Schrader <philipp.schrader@gmail.com>
Change-Id: Icc1b11554168fbb343e1fdfa597399951b2cb44d
diff --git a/scouting/www/entry/entry.component.ts b/scouting/www/entry/entry.component.ts
index 9637e8c..d6829c5 100644
--- a/scouting/www/entry/entry.component.ts
+++ b/scouting/www/entry/entry.component.ts
@@ -54,7 +54,7 @@
   @Output() switchTabsEvent = new EventEmitter<string>();
   @Input() matchNumber: number = 1;
   @Input() teamNumber: number = 1;
-  @Input() round: number = 1;
+  @Input() setNumber: number = 1;
   @Input() compLevel: CompLevel = 'qm';
   autoUpperShotsMade: number = 0;
   autoLowerShotsMade: number = 0;
@@ -135,7 +135,7 @@
     SubmitDataScouting.startSubmitDataScouting(builder);
     SubmitDataScouting.addTeam(builder, this.teamNumber);
     SubmitDataScouting.addMatch(builder, this.matchNumber);
-    SubmitDataScouting.addRound(builder, this.round);
+    SubmitDataScouting.addSetNumber(builder, this.setNumber);
     SubmitDataScouting.addCompLevel(builder, compLevel);
     SubmitDataScouting.addMissedShotsAuto(builder, this.autoShotsMissed);
     SubmitDataScouting.addUpperGoalAuto(builder, this.autoUpperShotsMade);