| // automatically generated by the FlatBuffers compiler, do not modify |
| import { Ability } from '../../my-game/example/ability.js'; |
| import { Test } from '../../my-game/example/test.js'; |
| export class StructOfStructs { |
| constructor() { |
| this.bb = null; |
| this.bb_pos = 0; |
| } |
| __init(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| a(obj) { |
| return (obj || new Ability()).__init(this.bb_pos, this.bb); |
| } |
| b(obj) { |
| return (obj || new Test()).__init(this.bb_pos + 8, this.bb); |
| } |
| c(obj) { |
| return (obj || new Ability()).__init(this.bb_pos + 12, this.bb); |
| } |
| static getFullyQualifiedName() { |
| return 'MyGame_Example_StructOfStructs'; |
| } |
| static sizeOf() { |
| return 20; |
| } |
| static createStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance) { |
| builder.prep(4, 20); |
| builder.prep(4, 8); |
| builder.writeInt32(c_distance); |
| builder.writeInt32(c_id); |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(b_b); |
| builder.writeInt16(b_a); |
| builder.prep(4, 8); |
| builder.writeInt32(a_distance); |
| builder.writeInt32(a_id); |
| return builder.offset(); |
| } |
| unpack() { |
| return new StructOfStructsT((this.a() !== null ? this.a().unpack() : null), (this.b() !== null ? this.b().unpack() : null), (this.c() !== null ? this.c().unpack() : null)); |
| } |
| unpackTo(_o) { |
| _o.a = (this.a() !== null ? this.a().unpack() : null); |
| _o.b = (this.b() !== null ? this.b().unpack() : null); |
| _o.c = (this.c() !== null ? this.c().unpack() : null); |
| } |
| } |
| export class StructOfStructsT { |
| constructor(a = null, b = null, c = null) { |
| this.a = a; |
| this.b = b; |
| this.c = c; |
| } |
| pack(builder) { |
| var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m; |
| return StructOfStructs.createStructOfStructs(builder, ((_b = (_a = this.a) === null || _a === void 0 ? void 0 : _a.id) !== null && _b !== void 0 ? _b : 0), ((_d = (_c = this.a) === null || _c === void 0 ? void 0 : _c.distance) !== null && _d !== void 0 ? _d : 0), ((_f = (_e = this.b) === null || _e === void 0 ? void 0 : _e.a) !== null && _f !== void 0 ? _f : 0), ((_h = (_g = this.b) === null || _g === void 0 ? void 0 : _g.b) !== null && _h !== void 0 ? _h : 0), ((_k = (_j = this.c) === null || _j === void 0 ? void 0 : _j.id) !== null && _k !== void 0 ? _k : 0), ((_m = (_l = this.c) === null || _l === void 0 ? void 0 : _l.distance) !== null && _m !== void 0 ? _m : 0)); |
| } |
| } |