| // automatically generated by the FlatBuffers compiler, do not modify |
| import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster.js'; |
| import { Monster } from '../../my-game/example/monster.js'; |
| import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum.js'; |
| export var Any; |
| (function (Any) { |
| Any[Any["NONE"] = 0] = "NONE"; |
| Any[Any["Monster"] = 1] = "Monster"; |
| Any[Any["TestSimpleTableWithEnum"] = 2] = "TestSimpleTableWithEnum"; |
| Any[Any["MyGame_Example2_Monster"] = 3] = "MyGame_Example2_Monster"; |
| })(Any || (Any = {})); |
| export function unionToAny(type, accessor) { |
| switch (Any[type]) { |
| case 'NONE': return null; |
| case 'Monster': return accessor(new Monster()); |
| case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum()); |
| case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster()); |
| default: return null; |
| } |
| } |
| export function unionListToAny(type, accessor, index) { |
| switch (Any[type]) { |
| case 'NONE': return null; |
| case 'Monster': return accessor(index, new Monster()); |
| case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum()); |
| case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster()); |
| default: return null; |
| } |
| } |