| // automatically generated by the FlatBuffers compiler, do not modify |
| import { Monster } from '../../my-game/example/monster.js'; |
| export var AnyAmbiguousAliases; |
| (function (AnyAmbiguousAliases) { |
| AnyAmbiguousAliases[AnyAmbiguousAliases["NONE"] = 0] = "NONE"; |
| AnyAmbiguousAliases[AnyAmbiguousAliases["M1"] = 1] = "M1"; |
| AnyAmbiguousAliases[AnyAmbiguousAliases["M2"] = 2] = "M2"; |
| AnyAmbiguousAliases[AnyAmbiguousAliases["M3"] = 3] = "M3"; |
| })(AnyAmbiguousAliases || (AnyAmbiguousAliases = {})); |
| export function unionToAnyAmbiguousAliases(type, accessor) { |
| switch (AnyAmbiguousAliases[type]) { |
| case 'NONE': return null; |
| case 'M1': return accessor(new Monster()); |
| case 'M2': return accessor(new Monster()); |
| case 'M3': return accessor(new Monster()); |
| default: return null; |
| } |
| } |
| export function unionListToAnyAmbiguousAliases(type, accessor, index) { |
| switch (AnyAmbiguousAliases[type]) { |
| case 'NONE': return null; |
| case 'M1': return accessor(index, new Monster()); |
| case 'M2': return accessor(index, new Monster()); |
| case 'M3': return accessor(index, new Monster()); |
| default: return null; |
| } |
| } |