| // automatically generated by the FlatBuffers compiler, do not modify |
| export class Ability { |
| constructor() { |
| this.bb = null; |
| this.bb_pos = 0; |
| } |
| __init(i, bb) { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| id() { |
| return this.bb.readUint32(this.bb_pos); |
| } |
| mutate_id(value) { |
| this.bb.writeUint32(this.bb_pos + 0, value); |
| return true; |
| } |
| distance() { |
| return this.bb.readUint32(this.bb_pos + 4); |
| } |
| mutate_distance(value) { |
| this.bb.writeUint32(this.bb_pos + 4, value); |
| return true; |
| } |
| static getFullyQualifiedName() { |
| return 'MyGame_Example_Ability'; |
| } |
| static sizeOf() { |
| return 8; |
| } |
| static createAbility(builder, id, distance) { |
| builder.prep(4, 8); |
| builder.writeInt32(distance); |
| builder.writeInt32(id); |
| return builder.offset(); |
| } |
| unpack() { |
| return new AbilityT(this.id(), this.distance()); |
| } |
| unpackTo(_o) { |
| _o.id = this.id(); |
| _o.distance = this.distance(); |
| } |
| } |
| export class AbilityT { |
| constructor(id = 0, distance = 0) { |
| this.id = id; |
| this.distance = distance; |
| } |
| pack(builder) { |
| return Ability.createAbility(builder, this.id, this.distance); |
| } |
| } |