Squashed 'third_party/flatbuffers/' changes from e5f331db9..bc44fad35
bc44fad35 UnPackTo disable merge by default (#7527)
4fca4dc60 [TS/JS] Move TS tests to dedicated folder and deps upgrade (#7508)
036032373 Bump junit from 4.13 to 4.13.1 in /java (#7526)
89dfb43f3 Replace `bash JavaTest.sh` with `mvn test` (#7500)
c49aff4b6 enabled cpp17 tests in CI (#7524)
56e60223c prevent force_align attribute on enums (#7523)
89b1f5aa1 remove travis config (#7522)
b90159823 [Java][Flexbuffers] Add API to add nullables into the buffer. (#7521)
8cdc6a288 Install BuildFlatBuffers.cmake (#7519)
a67e35aff Moves all of the swift test code into tests/swift (#7509)
f124e41ae Updated Readme
4c954181c [Java][FlexBuffers] throwing exception for untyped fixed vectors (#7507)
7f7547737 [Android] Remove maven dependency of flatbuffers and use source folder (#7503)
a79d61ea8 Fixes issue with cocoapods failing to be published because of docc (#7505)
d465b39c3 [CMake]: fix breaking find_package change (#7499) (#7502)
c5a609dc2 [C#] Prepares for official Nuget release (#7496)
5634dc3d0 [ISSUE-6268] returns NaN insteadof nan (#7498)
37e37b8ca Updates cocoapods version (#7497)
8fd4534fb update android multidex setting (#7495)
d5427da52 Disable Android Build (#7494)
06c5c7ed0 FlatBuffers Version 2.0.8 (#7492)
b190ce11b Verifier Refinements (#7490)
bf5d23230 Namer applied to Typescript generator (#7488)
ce382d6dd [TS/JS] Add rollup and config to generate iife flatbuffers bundle (#7449)
41d9add7e C++: Add option to skip verifying nested flatbuffers (#7489)
6a8742754 [C++] support native_inline attribute for vector of tables (#7479)
694add668 Refactor test.cpp (#7487)
7edf8c908 Update scorecard to 1.1.2
b86387442 Fix typos (#7483)
e2eb5ee67 Include <array> head in stl_emulation.h (#7480)
994502b6d Version number in file package.json updated to 2.0.7 (#7476)
fa41e8367 [C++] Fixed crash when copying table with empty shared strings (#7477)
799cc8f7b Use type traits for specialization (#7475)
b7eb44147 Disable RTTI and rework use in idl_gen_ts.cpp (#7474)
8d01c5859 CMake project version detection made more robust (#7473)
237e8b71f Moved compiler warnings around (#7471)
eeb8fd60d Include builder.addOffset for vector of structs (#7470)
fef2ffc4d Use schema include name for keep-prefix (#7469)
8367664f1 Flatbuffers Version 2.0.7 (#7462)
d6f06c33f Reworked keep prefix (#7456)
627e8bf36 update grpc version (#7457)
883c42b7d disabling unpackto optimization (#7459)
7aae0af30 Remove old GRPC bash script and convert to python3 (#7454)
b057aa917 Grouped anonymous namespaces together, (#7455)
f1b26ff7f Change to GetTypeName (#7453)
9610a666b Generate SLSA signatures for Released zip files (#7450)
1e0f75a64 [WIP] speedup (#7452)
82b75407a Wrap types in namespace for --ts-flat-files and --gen-all (#7451)
f7c511957 Audit and fixups for GCC and Clang (#7212)
a66de58af Partial support for --ts-flat-files and --gen-all (#7446)
a3508f36d [Kotlin] Make sure namespace path exist for code generation (#7357)
137fec716 Stop using __has_trivial_copy on recent clang versions. (#7443)
214125e41 [C#] Rework how sorted vectors are looked up (#7441)
44a7dc999 Define minimum buffer size (#7440)
3cc2daa78 make_span overloads for pointer to vector (#7374) (#7435)
fa1174aa7 [TypeScript] Fix namespaceless schema generation (#7432)
83d4e2a10 Add checks to verifier (#7438)
8a09f3fb0 Fix FlexBuffers JS/TS bug https://github.com/google/flatbuffers/issues/6934 (#7434)
9dbe819ef Add flatc python tests to CI (#7437)
67c414958 Update TypeScriptTest.py to work better cross platform (#7436)
8b8c7dbdf Update gitingore to reflect name change (#7431)
2ee20a5f3 Remove auto including locale functions (#7430)
4be605604 [C++] Set StructDef::has_key property when deserializing from binary schema (#7386) (#7428)
fc5d86f1e [C++] Make template parameter in stl_emulation.h more explicit to avoid conflicts with cpprestsdk U macro (#7424)
9dce287ad Issue#6959 :Updated Automatically generated rust files. (#7425)
7798be3bb avoid zero-as-null-pointer warning (#7423)
966362e07 [C++] Vector of Tables equality (#7415)
a89c279ed [golang] Perform keyword escaping after case conversion (#7421)
a212b3c03 Turn of fail fast for C++ CI
9230f600d Remove stringop-overflow from error (#7422)
c79362156 [golang] Add support for text parsing with json struct tags (#7353)
ee2ced236 Moved TypeScriptTests to python script (#7411)
468c00a3f Rebased: grpc/compiler: Respect filename suffix and extension during code generation (#7414)
47c757f71 Add tests for flatc (#7405)
9a5ff8900 Add FLATBUFFERS_STRICT_MODE (#7408)
950444a34 [TS] Use TextEncoder and TextDecoder (#7400)
30d76198c Compilation issue msys2 #7399 (#7409)
cce3a66f0 Delete .travis directory
8d1cc6ac7 Revert "Compilation issue msys2 (#7403)" (#7407)
5b207639a Update readme.md
359e0f9d6 Revert "grpc/compiler: Respect filename suffix and extension during code generation (#7343)" (#7406)
ebbed0513 Delete cpp-linter.yml
aa395e5a5 (#7323) Rename CMake files according to project name (#7378)
32328075d Fix error msg format when generate GRPC failed (#7350)
97e89c5ac grpc/compiler: Respect filename suffix and extension during code generation (#7343)
5f6672be4 Fix Clang-Cl compile on Windows (#7308)
28e858c85 [TS/Bazel] Minor improvements to typescript.bzl (#7300)
987bebe67 [TS] fix incorrect reverse when writting array of structs (#7271)
ec0129369 Fix FlexBuffers Verifier tracking vectors reuse at wrong offset
50dd385b3 Add missing const (#7401)
da702cfd8 Compilation issue msys2 (#7403)
6e2791640 keep-prefix keeps relative pathing (#7394)
52fce5e53 fix(#7360): grpc used deprecated functions (#7361)
b7f13cd8e cpp_generator: comment out unused parameter to avoid warnings (#7381)
e42985e5a Updated Newtonsoft.Json to 13.0.1 (#7393)
0a8064637 Fix references to LICENSE file (#7377)
b9eea76a8 [Dart] Implement putBool to fix errors when serializing structs with bools (#7359)
1b9030015 Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /tests/FlatBuffers.Test (#7363)
83a43fc79 Reenable optional json (#7352)
5f0137602 Only include direct included filed (#7348)
9a1913a87 Revert "Implement optional scalars for JSON (#7322)" (#7351)
b4647beb8 Revert "Move reflection_ts_fbs into a separate directory (#7342)" (#7349)
d6060977a Remove asserting in verifier for flattests
987aa5b5e move -Wextra-semi to GCC 8.0+
42acdb63c [TS] Don't generate self-imports with --ts-flat-file (#7340)
0cc1aeb8c [golang] Create missing namespace directory structure (#7324) (#7325)
ba6c67170 [Kotlin] Remove download benchmark files dependency (#7314)
d2f33fc45 Disable Android on Linux CI build
0d1b72cbc [TS] fix ts import path issue (#7298)
9fce2fbf2 replace io/ioutil to os (#7281)
a18ea40d6 Implement optional scalars for JSON (#7322)
090caa280 Move reflection_ts_fbs into a separate directory (#7342)
49e1ea333 Implement optional scalars for Python (#7318)
11a198870 Started implementation for private flags in rust (#7269)
967df08b1 Adds full supposed for Wasm in the swift lib (#7328)
9aa08a429 Use keep case for Rust union discriminant type. (#7321)
9e8c758f5 Add explicit return types to lobster generated code (#7312)
74a25536b Add size check to fix out of bounds read risk (#7304)
12917af8a Update Rust docs page (#7296)
1ea2472f7 [swift] add had<ArrayName> property for arrays to check presence in a message (#7280)
0fe13cb28 Remove span ConstIterator/cbegin()/cend(). (#7295)
385dddc66 Namerkot (#7245)
750dde766 Make `flatc` generate Rust files not requiring `std` (#7273)
9917a168c [swift] Make swift module public (#7274)
76d3cca19 Rust: fix a name conflict when building with "no_std" feature (#7268)
c86e6d0e3 json inf parsing
d34dc32c2 fix include order
234d86c92 fixed off-by-one in parser
746c73b91 Add Annotations for Monster schema and example buffer
0bbfd4b2e fixes for annotator
716521953 Update readme.md (#7257)
a45f564cf [performance] Add aggressive systematic inlining in ByteBuffer and FlatBufferBuilder (#7253)
9d45a6403 more google merge fixes
ccfb4c20b Handle +/-inf in protos (#7256)
7bcd857b8 Specialize CreateVector with std::initializer_list (#7254)
23c8ab34c Swift update performance benchmark infrastructure (#7255)
70002dc5c various fixes for google merge
6e0e79f24 Add test for nested buffer verifier (#7252)
b856368d7 Turn off go modules temporary until we get a proper fix (#7251)
e37156a30 Keep the underlying storage capacity when clearing the FlatBufferBuilder. Gives a significant performance boost for serialisation of many small messages. (#7250)
a10b0e546 Java namer variable keep case (#7249)
275b73994 allow overriding FLATBUFFERS_MAX_ALIGNMENT
9d1ce9a10 Add parameter back to EndVector (#7246)
79afe6c3d Make Java namespaces keep case by default (#7243)
c6dbb2230 Add write permissions for labeller
18bacd3ea Expand test to make sure {}-initializers are properly understood by template. (#7242)
a2c913aec Add -Wnon-virtual-dtor
67b33b294 set workflows permissions to read-only (#7239)
7b5fd2bd0 [Kotlin] Fix key lookup returning null clashing with default value (#7237)
7181d7770 [Java] Fix key lookup returning null clashing with default value (#7236)
7f663b120 Allow CreateVectorOfStrings() to work with any string-type. (#7238)
173ebb694 Fixes a bug where the create function doesnt optional + required items (#7228)
d65823948 [Kotlin] Update gradle to 7.4.1 and simplify config files. (#7231)
ab4bf59e8 remove toascii (#7234)
eee44bbb2 disable cpp-linter (#7229)
a63fa51a1 Create cpp-linter.yml (#7208)
2049e5210 Adds a way to verify/exposes Entities ids (#7221)
832c618f5 Adds implementation flag for swift (#7202)
14615699f Started to migrate to target_compile_options (#7222)
20aad0c41 [C++] stl_emulation span::count_ is not const anymore (#7226) (#7227)
f083b33f2 code gen flexbuffer verifier (#7207)
bf17df346 [C++] generate sorted #include directives (#7213)
35281dedb Fix for [C++] flatc generates invalid Code in the default constructor for structs, when --cpp-field-case-style is used #7209 (#7211)
c9651b742 Add overloads for C# ByteBuffer/FlatBufferBuilder to allow adding vector blocks from ArraySegments or IntPtr (#7193)
26c3b3ada Update codeql.yml
da6e1b985 Update codeql.yml
ad27d751e Added Oss fuzz badge
0aab623cb Create codeql.yml
6a446bdd8 maximize parallel builds in CI (#7206)
21fb5cbbc Create scorecards.yml
0da6f9486 [C++] Static assert on Flatbuffers Version (#7203)
59e971308 reduce fuzzing time to 1 minute in CI
40866a892 fixed padding in struct for annotated binary (#7199)
b71d968fa Apply Namer prefix/suffix to other generators (#7197)
fac0d7be0 Apply Namer to Java. (#7194)
6c5603fd9 [C#] Fix collision of field name and type name (#7149)
2d21853a7 monster fuzzer fix for json default scalars
fec1a8d01 [swift] Add bazel configuration for Swift (#7195)
7fd857623 structured comments (#7192)
a4cb1599d Namerdart (#7187)
ae4ce7265 fuzzed binary annotator (#7188)
e2be0c0b0 Handle root offset and root table vtable invalidation (#7177)
2ad408697 [TS] Fix generation of struct members in object api (#7148)
4213d9105 VerifySizePrefixed (reflection::Schema) and GetAnySizePrefixedRoot added (#7181)
5a13f622c Correctly parse lists of enums in Dart generated code (#7157)
23a7e4e0b Adds no-includes flags to the swift code generator (#7182)
eeb49c275 Move flatbuffer_ts_library to typescript.bzl (#7183)
824763b31 Typo in flatc options (warning-as-errors instead of warnings-as-errors) (#7180)
d3aeee32b Annotated Flatbuffer Binary (#7174)
0bceba24d [Lua] Apply Namer to Lua (#7171)
b8c77d404 Make inclusion of header <optional> opt-out via macro (#7168)
8468eab83 Namersw (#7167)
2b2e8d4ae Nameroverloads (#7164)
b80b32bfa Use DESCRIPTION only if CMake version >= 3.9 (#7166)
Change-Id: Ic2681dabb1a798b7515e62753ee06aecb9933260
git-subtree-dir: third_party/flatbuffers
git-subtree-split: bc44fad35271e43fd7a79b4d691ac9e41708797f
Signed-off-by: Austin Schuh <austin.schuh@bluerivertech.com>
diff --git a/tests/ts/ts-flat-files/monster_test_generated.ts b/tests/ts/ts-flat-files/monster_test_generated.ts
new file mode 100644
index 0000000..8a768f2
--- /dev/null
+++ b/tests/ts/ts-flat-files/monster_test_generated.ts
@@ -0,0 +1,1830 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+
+import * as flatbuffers from 'flatbuffers';
+
+export enum MyGame_OtherNameSpace_FromInclude {
+ IncludeVal = '0'
+}
+
+/**
+ * Composite components of Monster color.
+ */
+export enum MyGame_Example_Color {
+ Red = 1,
+
+ /**
+ * \brief color Green
+ * Green is bit_flag with value (1u << 1)
+ */
+ Green = 2,
+
+ /**
+ * \brief color Blue (1u << 3)
+ */
+ Blue = 8
+}
+
+export enum MyGame_Example_Race {
+ None = -1,
+ Human = 0,
+ Dwarf = 1,
+ Elf = 2
+}
+
+export enum MyGame_Example_LongEnum {
+ LongOne = '2',
+ LongTwo = '4',
+ LongBig = '1099511627776'
+}
+
+export enum MyGame_Example_Any {
+ NONE = 0,
+ Monster = 1,
+ TestSimpleTableWithEnum = 2,
+ MyGame_Example2_Monster = 3
+}
+
+export function unionToAny(
+ type: MyGame_Example_Any,
+ accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null
+): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
+ switch(MyGame_Example_Any[type]) {
+ case 'NONE': return null;
+ case 'Monster': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'TestSimpleTableWithEnum': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
+ case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
+ default: return null;
+ }
+}
+
+export function unionListToAny(
+ type: MyGame_Example_Any,
+ accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null,
+ index: number
+): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
+ switch(MyGame_Example_Any[type]) {
+ case 'NONE': return null;
+ case 'Monster': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'TestSimpleTableWithEnum': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
+ case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
+ default: return null;
+ }
+}
+
+export enum MyGame_Example_AnyUniqueAliases {
+ NONE = 0,
+ M = 1,
+ TS = 2,
+ M2 = 3
+}
+
+export function unionToAnyUniqueAliases(
+ type: MyGame_Example_AnyUniqueAliases,
+ accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null
+): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
+ switch(MyGame_Example_AnyUniqueAliases[type]) {
+ case 'NONE': return null;
+ case 'M': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'TS': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
+ case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
+ default: return null;
+ }
+}
+
+export function unionListToAnyUniqueAliases(
+ type: MyGame_Example_AnyUniqueAliases,
+ accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null,
+ index: number
+): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
+ switch(MyGame_Example_AnyUniqueAliases[type]) {
+ case 'NONE': return null;
+ case 'M': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'TS': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
+ case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
+ default: return null;
+ }
+}
+
+export enum MyGame_Example_AnyAmbiguousAliases {
+ NONE = 0,
+ M1 = 1,
+ M2 = 2,
+ M3 = 3
+}
+
+export function unionToAnyAmbiguousAliases(
+ type: MyGame_Example_AnyAmbiguousAliases,
+ accessor: (obj:MyGame_Example_Monster) => MyGame_Example_Monster|null
+): MyGame_Example_Monster|null {
+ switch(MyGame_Example_AnyAmbiguousAliases[type]) {
+ case 'NONE': return null;
+ case 'M1': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'M2': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'M3': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ default: return null;
+ }
+}
+
+export function unionListToAnyAmbiguousAliases(
+ type: MyGame_Example_AnyAmbiguousAliases,
+ accessor: (index: number, obj:MyGame_Example_Monster) => MyGame_Example_Monster|null,
+ index: number
+): MyGame_Example_Monster|null {
+ switch(MyGame_Example_AnyAmbiguousAliases[type]) {
+ case 'NONE': return null;
+ case 'M1': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'M2': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ case 'M3': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
+ default: return null;
+ }
+}
+
+export class MyGame_OtherNameSpace_Unused {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_Unused {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+a():number {
+ return this.bb!.readInt32(this.bb_pos);
+}
+
+static sizeOf():number {
+ return 4;
+}
+
+static createUnused(builder:flatbuffers.Builder, a: number):flatbuffers.Offset {
+ builder.prep(4, 4);
+ builder.writeInt32(a);
+ return builder.offset();
+}
+
+}
+
+export class MyGame_OtherNameSpace_TableB {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_TableB {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB {
+ return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+a(obj?:TableA):TableA|null {
+ const offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? (obj || new TableA()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+}
+
+static startTableB(builder:flatbuffers.Builder) {
+ builder.startObject(1);
+}
+
+static addA(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(0, aOffset, 0);
+}
+
+static endTableB(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createTableB(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset):flatbuffers.Offset {
+ MyGame_OtherNameSpace_TableB.startTableB(builder);
+ MyGame_OtherNameSpace_TableB.addA(builder, aOffset);
+ return MyGame_OtherNameSpace_TableB.endTableB(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):TableB {
+ return MyGame_OtherNameSpace_TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+export class TableA {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):TableA {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA {
+ return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+b(obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB|null {
+ const offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? (obj || new MyGame_OtherNameSpace_TableB()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+}
+
+static startTableA(builder:flatbuffers.Builder) {
+ builder.startObject(1);
+}
+
+static addB(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(0, bOffset, 0);
+}
+
+static endTableA(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createTableA(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset):flatbuffers.Offset {
+ TableA.startTableA(builder);
+ TableA.addB(builder, bOffset);
+ return TableA.endTableA(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):TableA {
+ return TableA.getRootAsTableA(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+export class MyGame_InParentNamespace {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_InParentNamespace {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace {
+ return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static startInParentNamespace(builder:flatbuffers.Builder) {
+ builder.startObject(0);
+}
+
+static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
+ MyGame_InParentNamespace.startInParentNamespace(builder);
+ return MyGame_InParentNamespace.endInParentNamespace(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):InParentNamespace {
+ return MyGame_InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+export class MyGame_Example2_Monster {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example2_Monster {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster {
+ return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static startMonster(builder:flatbuffers.Builder) {
+ builder.startObject(0);
+}
+
+static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
+ MyGame_Example2_Monster.startMonster(builder);
+ return MyGame_Example2_Monster.endMonster(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):Monster {
+ return MyGame_Example2_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+export class MyGame_Example_Test {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Test {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+a():number {
+ return this.bb!.readInt16(this.bb_pos);
+}
+
+b():number {
+ return this.bb!.readInt8(this.bb_pos + 2);
+}
+
+static sizeOf():number {
+ return 4;
+}
+
+static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
+ builder.prep(2, 4);
+ builder.pad(1);
+ builder.writeInt8(b);
+ builder.writeInt16(a);
+ return builder.offset();
+}
+
+}
+
+export class MyGame_Example_TestSimpleTableWithEnum {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TestSimpleTableWithEnum {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum {
+ return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+color():MyGame_Example_Color {
+ const offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Green;
+}
+
+static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
+ builder.startObject(1);
+}
+
+static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) {
+ builder.addFieldInt8(0, color, MyGame_Example_Color.Green);
+}
+
+static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame_Example_Color):flatbuffers.Offset {
+ MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
+ MyGame_Example_TestSimpleTableWithEnum.addColor(builder, color);
+ return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum {
+ return MyGame_Example_TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+export class MyGame_Example_Vec3 {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Vec3 {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+x():number {
+ return this.bb!.readFloat32(this.bb_pos);
+}
+
+y():number {
+ return this.bb!.readFloat32(this.bb_pos + 4);
+}
+
+z():number {
+ return this.bb!.readFloat32(this.bb_pos + 8);
+}
+
+test1():number {
+ return this.bb!.readFloat64(this.bb_pos + 16);
+}
+
+test2():MyGame_Example_Color {
+ return this.bb!.readUint8(this.bb_pos + 24);
+}
+
+test3(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
+ return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 26, this.bb!);
+}
+
+static sizeOf():number {
+ return 32;
+}
+
+static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame_Example_Color, test3_a: number, test3_b: number):flatbuffers.Offset {
+ builder.prep(8, 32);
+ builder.pad(2);
+ builder.prep(2, 4);
+ builder.pad(1);
+ builder.writeInt8(test3_b);
+ builder.writeInt16(test3_a);
+ builder.pad(1);
+ builder.writeInt8(test2);
+ builder.writeFloat64(test1);
+ builder.pad(4);
+ builder.writeFloat32(z);
+ builder.writeFloat32(y);
+ builder.writeFloat32(x);
+ return builder.offset();
+}
+
+}
+
+export class MyGame_Example_Ability {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Ability {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+id():number {
+ return this.bb!.readUint32(this.bb_pos);
+}
+
+distance():number {
+ return this.bb!.readUint32(this.bb_pos + 4);
+}
+
+static sizeOf():number {
+ return 8;
+}
+
+static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
+ builder.prep(4, 8);
+ builder.writeInt32(distance);
+ builder.writeInt32(id);
+ return builder.offset();
+}
+
+}
+
+export class MyGame_Example_StructOfStructs {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructs {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+a(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
+ return (obj || new MyGame_Example_Ability()).__init(this.bb_pos, this.bb!);
+}
+
+b(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
+ return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 8, this.bb!);
+}
+
+c(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
+ return (obj || new MyGame_Example_Ability()).__init(this.bb_pos + 12, this.bb!);
+}
+
+static sizeOf():number {
+ return 20;
+}
+
+static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset {
+ builder.prep(4, 20);
+ builder.prep(4, 8);
+ builder.writeInt32(c_distance);
+ builder.writeInt32(c_id);
+ builder.prep(2, 4);
+ builder.pad(1);
+ builder.writeInt8(b_b);
+ builder.writeInt16(b_a);
+ builder.prep(4, 8);
+ builder.writeInt32(a_distance);
+ builder.writeInt32(a_id);
+ return builder.offset();
+}
+
+}
+
+export class MyGame_Example_StructOfStructsOfStructs {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructsOfStructs {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+a(obj?:MyGame_Example_StructOfStructs):MyGame_Example_StructOfStructs|null {
+ return (obj || new MyGame_Example_StructOfStructs()).__init(this.bb_pos, this.bb!);
+}
+
+static sizeOf():number {
+ return 20;
+}
+
+static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset {
+ builder.prep(4, 20);
+ builder.prep(4, 20);
+ builder.prep(4, 8);
+ builder.writeInt32(a_c_distance);
+ builder.writeInt32(a_c_id);
+ builder.prep(2, 4);
+ builder.pad(1);
+ builder.writeInt8(a_b_b);
+ builder.writeInt16(a_b_a);
+ builder.prep(4, 8);
+ builder.writeInt32(a_a_distance);
+ builder.writeInt32(a_a_id);
+ return builder.offset();
+}
+
+}
+
+export class MyGame_Example_Stat {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Stat {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat {
+ return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+id():string|null
+id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
+id(optionalEncoding?:any):string|Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
+}
+
+val():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 6);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
+}
+
+count():number {
+ const offset = this.bb!.__offset(this.bb_pos, 8);
+ return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
+}
+
+static startStat(builder:flatbuffers.Builder) {
+ builder.startObject(3);
+}
+
+static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(0, idOffset, 0);
+}
+
+static addVal(builder:flatbuffers.Builder, val:bigint) {
+ builder.addFieldInt64(1, val, BigInt('0'));
+}
+
+static addCount(builder:flatbuffers.Builder, count:number) {
+ builder.addFieldInt16(2, count, 0);
+}
+
+static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:bigint, count:number):flatbuffers.Offset {
+ MyGame_Example_Stat.startStat(builder);
+ MyGame_Example_Stat.addId(builder, idOffset);
+ MyGame_Example_Stat.addVal(builder, val);
+ MyGame_Example_Stat.addCount(builder, count);
+ return MyGame_Example_Stat.endStat(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):Stat {
+ return MyGame_Example_Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+export class MyGame_Example_Referrable {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Referrable {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable {
+ return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+id():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+static startReferrable(builder:flatbuffers.Builder) {
+ builder.startObject(1);
+}
+
+static addId(builder:flatbuffers.Builder, id:bigint) {
+ builder.addFieldInt64(0, id, BigInt('0'));
+}
+
+static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createReferrable(builder:flatbuffers.Builder, id:bigint):flatbuffers.Offset {
+ MyGame_Example_Referrable.startReferrable(builder);
+ MyGame_Example_Referrable.addId(builder, id);
+ return MyGame_Example_Referrable.endReferrable(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):Referrable {
+ return MyGame_Example_Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+/**
+ * an example documentation comment: "monster object"
+ */
+export class MyGame_Example_Monster {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Monster {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster {
+ return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
+ return bb.__has_identifier('MONS');
+}
+
+pos(obj?:MyGame_Example_Vec3):MyGame_Example_Vec3|null {
+ const offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? (obj || new MyGame_Example_Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
+}
+
+mana():number {
+ const offset = this.bb!.__offset(this.bb_pos, 6);
+ return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150;
+}
+
+hp():number {
+ const offset = this.bb!.__offset(this.bb_pos, 8);
+ return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100;
+}
+
+name():string|null
+name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
+name(optionalEncoding?:any):string|Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 10);
+ return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
+}
+
+inventory(index: number):number|null {
+ const offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+}
+
+inventoryLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+inventoryArray():Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+color():MyGame_Example_Color {
+ const offset = this.bb!.__offset(this.bb_pos, 16);
+ return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Blue;
+}
+
+testType():MyGame_Example_Any {
+ const offset = this.bb!.__offset(this.bb_pos, 18);
+ return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Any.NONE;
+}
+
+test<T extends flatbuffers.Table>(obj:any):any|null {
+ const offset = this.bb!.__offset(this.bb_pos, 20);
+ return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
+}
+
+test4(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null {
+ const offset = this.bb!.__offset(this.bb_pos, 22);
+ return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
+}
+
+test4Length():number {
+ const offset = this.bb!.__offset(this.bb_pos, 22);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+testarrayofstring(index: number):string
+testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
+testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
+}
+
+testarrayofstringLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+/**
+ * an example documentation comment: this will end up in the generated code
+ * multiline too
+ */
+testarrayoftables(index: number, obj?:MyGame_Example_Monster):MyGame_Example_Monster|null {
+ const offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
+}
+
+testarrayoftablesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+enemy(obj?:MyGame_Example_Monster):MyGame_Example_Monster|null {
+ const offset = this.bb!.__offset(this.bb_pos, 28);
+ return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+}
+
+testnestedflatbuffer(index: number):number|null {
+ const offset = this.bb!.__offset(this.bb_pos, 30);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+}
+
+testnestedflatbufferLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 30);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+testnestedflatbufferArray():Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 30);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+testempty(obj?:MyGame_Example_Stat):MyGame_Example_Stat|null {
+ const offset = this.bb!.__offset(this.bb_pos, 32);
+ return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+}
+
+testbool():boolean {
+ const offset = this.bb!.__offset(this.bb_pos, 34);
+ return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
+}
+
+testhashs32Fnv1():number {
+ const offset = this.bb!.__offset(this.bb_pos, 36);
+ return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
+}
+
+testhashu32Fnv1():number {
+ const offset = this.bb!.__offset(this.bb_pos, 38);
+ return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
+}
+
+testhashs64Fnv1():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 40);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
+}
+
+testhashu64Fnv1():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 42);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+testhashs32Fnv1a():number {
+ const offset = this.bb!.__offset(this.bb_pos, 44);
+ return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
+}
+
+testhashu32Fnv1a():number {
+ const offset = this.bb!.__offset(this.bb_pos, 46);
+ return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
+}
+
+testhashs64Fnv1a():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 48);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
+}
+
+testhashu64Fnv1a():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 50);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+testarrayofbools(index: number):boolean|null {
+ const offset = this.bb!.__offset(this.bb_pos, 52);
+ return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false;
+}
+
+testarrayofboolsLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 52);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+testarrayofboolsArray():Int8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 52);
+ return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+testf():number {
+ const offset = this.bb!.__offset(this.bb_pos, 54);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
+}
+
+testf2():number {
+ const offset = this.bb!.__offset(this.bb_pos, 56);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
+}
+
+testf3():number {
+ const offset = this.bb!.__offset(this.bb_pos, 58);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
+}
+
+testarrayofstring2(index: number):string
+testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
+testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 60);
+ return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
+}
+
+testarrayofstring2Length():number {
+ const offset = this.bb!.__offset(this.bb_pos, 60);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+testarrayofsortedstruct(index: number, obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
+ const offset = this.bb!.__offset(this.bb_pos, 62);
+ return offset ? (obj || new MyGame_Example_Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null;
+}
+
+testarrayofsortedstructLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 62);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+flex(index: number):number|null {
+ const offset = this.bb!.__offset(this.bb_pos, 64);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+}
+
+flexLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 64);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+flexArray():Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 64);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+test5(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null {
+ const offset = this.bb!.__offset(this.bb_pos, 66);
+ return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
+}
+
+test5Length():number {
+ const offset = this.bb!.__offset(this.bb_pos, 66);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+vectorOfLongs(index: number):bigint|null {
+ const offset = this.bb!.__offset(this.bb_pos, 68);
+ return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
+}
+
+vectorOfLongsLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 68);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+vectorOfDoubles(index: number):number|null {
+ const offset = this.bb!.__offset(this.bb_pos, 70);
+ return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
+}
+
+vectorOfDoublesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 70);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+vectorOfDoublesArray():Float64Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 70);
+ return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+parentNamespaceTest(obj?:MyGame_InParentNamespace):MyGame_InParentNamespace|null {
+ const offset = this.bb!.__offset(this.bb_pos, 72);
+ return offset ? (obj || new MyGame_InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+}
+
+vectorOfReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null {
+ const offset = this.bb!.__offset(this.bb_pos, 74);
+ return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
+}
+
+vectorOfReferrablesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 74);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+singleWeakReference():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 76);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+vectorOfWeakReferences(index: number):bigint|null {
+ const offset = this.bb!.__offset(this.bb_pos, 78);
+ return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
+}
+
+vectorOfWeakReferencesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 78);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+vectorOfStrongReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null {
+ const offset = this.bb!.__offset(this.bb_pos, 80);
+ return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
+}
+
+vectorOfStrongReferrablesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 80);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+coOwningReference():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 82);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+vectorOfCoOwningReferences(index: number):bigint|null {
+ const offset = this.bb!.__offset(this.bb_pos, 84);
+ return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
+}
+
+vectorOfCoOwningReferencesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 84);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+nonOwningReference():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 86);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+vectorOfNonOwningReferences(index: number):bigint|null {
+ const offset = this.bb!.__offset(this.bb_pos, 88);
+ return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
+}
+
+vectorOfNonOwningReferencesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 88);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+anyUniqueType():MyGame_Example_AnyUniqueAliases {
+ const offset = this.bb!.__offset(this.bb_pos, 90);
+ return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyUniqueAliases.NONE;
+}
+
+anyUnique<T extends flatbuffers.Table>(obj:any):any|null {
+ const offset = this.bb!.__offset(this.bb_pos, 92);
+ return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
+}
+
+anyAmbiguousType():MyGame_Example_AnyAmbiguousAliases {
+ const offset = this.bb!.__offset(this.bb_pos, 94);
+ return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyAmbiguousAliases.NONE;
+}
+
+anyAmbiguous<T extends flatbuffers.Table>(obj:any):any|null {
+ const offset = this.bb!.__offset(this.bb_pos, 96);
+ return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
+}
+
+vectorOfEnums(index: number):MyGame_Example_Color|null {
+ const offset = this.bb!.__offset(this.bb_pos, 98);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+}
+
+vectorOfEnumsLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 98);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+vectorOfEnumsArray():Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 98);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+signedEnum():MyGame_Example_Race {
+ const offset = this.bb!.__offset(this.bb_pos, 100);
+ return offset ? this.bb!.readInt8(this.bb_pos + offset) : MyGame_Example_Race.None;
+}
+
+testrequirednestedflatbuffer(index: number):number|null {
+ const offset = this.bb!.__offset(this.bb_pos, 102);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+}
+
+testrequirednestedflatbufferLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 102);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+testrequirednestedflatbufferArray():Uint8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 102);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+scalarKeySortedTables(index: number, obj?:MyGame_Example_Stat):MyGame_Example_Stat|null {
+ const offset = this.bb!.__offset(this.bb_pos, 104);
+ return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
+}
+
+scalarKeySortedTablesLength():number {
+ const offset = this.bb!.__offset(this.bb_pos, 104);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+nativeInline(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
+ const offset = this.bb!.__offset(this.bb_pos, 106);
+ return offset ? (obj || new MyGame_Example_Test()).__init(this.bb_pos + offset, this.bb!) : null;
+}
+
+longEnumNonEnumDefault():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 108);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+longEnumNormalDefault():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 110);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('2');
+}
+
+static startMonster(builder:flatbuffers.Builder) {
+ builder.startObject(54);
+}
+
+static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) {
+ builder.addFieldStruct(0, posOffset, 0);
+}
+
+static addMana(builder:flatbuffers.Builder, mana:number) {
+ builder.addFieldInt16(1, mana, 150);
+}
+
+static addHp(builder:flatbuffers.Builder, hp:number) {
+ builder.addFieldInt16(2, hp, 100);
+}
+
+static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(3, nameOffset, 0);
+}
+
+static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(5, inventoryOffset, 0);
+}
+
+static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startInventoryVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+}
+
+static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) {
+ builder.addFieldInt8(6, color, MyGame_Example_Color.Blue);
+}
+
+static addTestType(builder:flatbuffers.Builder, testType:MyGame_Example_Any) {
+ builder.addFieldInt8(7, testType, MyGame_Example_Any.NONE);
+}
+
+static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(8, testOffset, 0);
+}
+
+static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(9, test4Offset, 0);
+}
+
+static startTest4Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 2);
+}
+
+static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(10, testarrayofstringOffset, 0);
+}
+
+static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+}
+
+static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(11, testarrayoftablesOffset, 0);
+}
+
+static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+}
+
+static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(12, enemyOffset, 0);
+}
+
+static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(13, testnestedflatbufferOffset, 0);
+}
+
+static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+}
+
+static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(14, testemptyOffset, 0);
+}
+
+static addTestbool(builder:flatbuffers.Builder, testbool:boolean) {
+ builder.addFieldInt8(15, +testbool, +false);
+}
+
+static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) {
+ builder.addFieldInt32(16, testhashs32Fnv1, 0);
+}
+
+static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) {
+ builder.addFieldInt32(17, testhashu32Fnv1, 0);
+}
+
+static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:bigint) {
+ builder.addFieldInt64(18, testhashs64Fnv1, BigInt('0'));
+}
+
+static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:bigint) {
+ builder.addFieldInt64(19, testhashu64Fnv1, BigInt('0'));
+}
+
+static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) {
+ builder.addFieldInt32(20, testhashs32Fnv1a, 0);
+}
+
+static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) {
+ builder.addFieldInt32(21, testhashu32Fnv1a, 0);
+}
+
+static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:bigint) {
+ builder.addFieldInt64(22, testhashs64Fnv1a, BigInt('0'));
+}
+
+static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:bigint) {
+ builder.addFieldInt64(23, testhashu64Fnv1a, BigInt('0'));
+}
+
+static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(24, testarrayofboolsOffset, 0);
+}
+
+static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(+data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+}
+
+static addTestf(builder:flatbuffers.Builder, testf:number) {
+ builder.addFieldFloat32(25, testf, 3.14159);
+}
+
+static addTestf2(builder:flatbuffers.Builder, testf2:number) {
+ builder.addFieldFloat32(26, testf2, 3.0);
+}
+
+static addTestf3(builder:flatbuffers.Builder, testf3:number) {
+ builder.addFieldFloat32(27, testf3, 0.0);
+}
+
+static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(28, testarrayofstring2Offset, 0);
+}
+
+static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+}
+
+static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(29, testarrayofsortedstructOffset, 0);
+}
+
+static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 4);
+}
+
+static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(30, flexOffset, 0);
+}
+
+static createFlexVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startFlexVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+}
+
+static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(31, test5Offset, 0);
+}
+
+static startTest5Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 2);
+}
+
+static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(32, vectorOfLongsOffset, 0);
+}
+
+static createVectorOfLongsVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+}
+
+static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
+}
+
+static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
+/**
+ * @deprecated This Uint8Array overload will be removed in the future.
+ */
+static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
+static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addFloat64(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+}
+
+static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
+}
+
+static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
+}
+
+static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+}
+
+static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:bigint) {
+ builder.addFieldInt64(36, singleWeakReference, BigInt('0'));
+}
+
+static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
+}
+
+static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+}
+
+static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0);
+}
+
+static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+}
+
+static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:bigint) {
+ builder.addFieldInt64(39, coOwningReference, BigInt('0'));
+}
+
+static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0);
+}
+
+static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+}
+
+static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:bigint) {
+ builder.addFieldInt64(41, nonOwningReference, BigInt('0'));
+}
+
+static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0);
+}
+
+static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+}
+
+static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame_Example_AnyUniqueAliases) {
+ builder.addFieldInt8(43, anyUniqueType, MyGame_Example_AnyUniqueAliases.NONE);
+}
+
+static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(44, anyUniqueOffset, 0);
+}
+
+static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame_Example_AnyAmbiguousAliases) {
+ builder.addFieldInt8(45, anyAmbiguousType, MyGame_Example_AnyAmbiguousAliases.NONE);
+}
+
+static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(46, anyAmbiguousOffset, 0);
+}
+
+static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(47, vectorOfEnumsOffset, 0);
+}
+
+static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame_Example_Color[]):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+}
+
+static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame_Example_Race) {
+ builder.addFieldInt8(48, signedEnum, MyGame_Example_Race.None);
+}
+
+static addTestrequirednestedflatbuffer(builder:flatbuffers.Builder, testrequirednestedflatbufferOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0);
+}
+
+static createTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+}
+
+static addScalarKeySortedTables(builder:flatbuffers.Builder, scalarKeySortedTablesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(50, scalarKeySortedTablesOffset, 0);
+}
+
+static createScalarKeySortedTablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startScalarKeySortedTablesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+}
+
+static addNativeInline(builder:flatbuffers.Builder, nativeInlineOffset:flatbuffers.Offset) {
+ builder.addFieldStruct(51, nativeInlineOffset, 0);
+}
+
+static addLongEnumNonEnumDefault(builder:flatbuffers.Builder, longEnumNonEnumDefault:bigint) {
+ builder.addFieldInt64(52, longEnumNonEnumDefault, BigInt('0'));
+}
+
+static addLongEnumNormalDefault(builder:flatbuffers.Builder, longEnumNormalDefault:bigint) {
+ builder.addFieldInt64(53, longEnumNormalDefault, BigInt('2'));
+}
+
+static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ builder.requiredField(offset, 10) // name
+ return offset;
+}
+
+static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
+ builder.finish(offset, 'MONS');
+}
+
+static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
+ builder.finish(offset, 'MONS', true);
+}
+
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):Monster {
+ return MyGame_Example_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
+}
+}
+
+export class MyGame_Example_TypeAliases {
+ bb: flatbuffers.ByteBuffer|null = null;
+ bb_pos = 0;
+ __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TypeAliases {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+}
+
+static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases {
+ return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+}
+
+i8():number {
+ const offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0;
+}
+
+u8():number {
+ const offset = this.bb!.__offset(this.bb_pos, 6);
+ return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
+}
+
+i16():number {
+ const offset = this.bb!.__offset(this.bb_pos, 8);
+ return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0;
+}
+
+u16():number {
+ const offset = this.bb!.__offset(this.bb_pos, 10);
+ return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
+}
+
+i32():number {
+ const offset = this.bb!.__offset(this.bb_pos, 12);
+ return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
+}
+
+u32():number {
+ const offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
+}
+
+i64():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 16);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
+}
+
+u64():bigint {
+ const offset = this.bb!.__offset(this.bb_pos, 18);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
+}
+
+f32():number {
+ const offset = this.bb!.__offset(this.bb_pos, 20);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
+}
+
+f64():number {
+ const offset = this.bb!.__offset(this.bb_pos, 22);
+ return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
+}
+
+v8(index: number):number|null {
+ const offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+}
+
+v8Length():number {
+ const offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+v8Array():Int8Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+vf64(index: number):number|null {
+ const offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
+}
+
+vf64Length():number {
+ const offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+}
+
+vf64Array():Float64Array|null {
+ const offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+}
+
+static startTypeAliases(builder:flatbuffers.Builder) {
+ builder.startObject(12);
+}
+
+static addI8(builder:flatbuffers.Builder, i8:number) {
+ builder.addFieldInt8(0, i8, 0);
+}
+
+static addU8(builder:flatbuffers.Builder, u8:number) {
+ builder.addFieldInt8(1, u8, 0);
+}
+
+static addI16(builder:flatbuffers.Builder, i16:number) {
+ builder.addFieldInt16(2, i16, 0);
+}
+
+static addU16(builder:flatbuffers.Builder, u16:number) {
+ builder.addFieldInt16(3, u16, 0);
+}
+
+static addI32(builder:flatbuffers.Builder, i32:number) {
+ builder.addFieldInt32(4, i32, 0);
+}
+
+static addU32(builder:flatbuffers.Builder, u32:number) {
+ builder.addFieldInt32(5, u32, 0);
+}
+
+static addI64(builder:flatbuffers.Builder, i64:bigint) {
+ builder.addFieldInt64(6, i64, BigInt('0'));
+}
+
+static addU64(builder:flatbuffers.Builder, u64:bigint) {
+ builder.addFieldInt64(7, u64, BigInt('0'));
+}
+
+static addF32(builder:flatbuffers.Builder, f32:number) {
+ builder.addFieldFloat32(8, f32, 0.0);
+}
+
+static addF64(builder:flatbuffers.Builder, f64:number) {
+ builder.addFieldFloat64(9, f64, 0.0);
+}
+
+static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(10, v8Offset, 0);
+}
+
+static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset;
+/**
+ * @deprecated This Uint8Array overload will be removed in the future.
+ */
+static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
+static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startV8Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+}
+
+static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(11, vf64Offset, 0);
+}
+
+static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
+/**
+ * @deprecated This Uint8Array overload will be removed in the future.
+ */
+static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
+static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (let i = data.length - 1; i >= 0; i--) {
+ builder.addFloat64(data[i]!);
+ }
+ return builder.endVector();
+}
+
+static startVf64Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+}
+
+static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset {
+ const offset = builder.endObject();
+ return offset;
+}
+
+static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:bigint, u64:bigint, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset {
+ MyGame_Example_TypeAliases.startTypeAliases(builder);
+ MyGame_Example_TypeAliases.addI8(builder, i8);
+ MyGame_Example_TypeAliases.addU8(builder, u8);
+ MyGame_Example_TypeAliases.addI16(builder, i16);
+ MyGame_Example_TypeAliases.addU16(builder, u16);
+ MyGame_Example_TypeAliases.addI32(builder, i32);
+ MyGame_Example_TypeAliases.addU32(builder, u32);
+ MyGame_Example_TypeAliases.addI64(builder, i64);
+ MyGame_Example_TypeAliases.addU64(builder, u64);
+ MyGame_Example_TypeAliases.addF32(builder, f32);
+ MyGame_Example_TypeAliases.addF64(builder, f64);
+ MyGame_Example_TypeAliases.addV8(builder, v8Offset);
+ MyGame_Example_TypeAliases.addVf64(builder, vf64Offset);
+ return MyGame_Example_TypeAliases.endTypeAliases(builder);
+}
+
+serialize():Uint8Array {
+ return this.bb!.bytes();
+}
+
+static deserialize(buffer: Uint8Array):TypeAliases {
+ return MyGame_Example_TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer))
+}
+}
+