Squashed 'third_party/flatbuffers/' changes from e5f331db9..bc44fad35

bc44fad35 UnPackTo disable merge by default (#7527)
4fca4dc60 [TS/JS] Move TS tests to dedicated folder and deps upgrade (#7508)
036032373 Bump junit from 4.13 to 4.13.1 in /java (#7526)
89dfb43f3 Replace `bash JavaTest.sh` with `mvn test` (#7500)
c49aff4b6 enabled cpp17 tests in CI (#7524)
56e60223c prevent force_align attribute on enums (#7523)
89b1f5aa1 remove travis config (#7522)
b90159823 [Java][Flexbuffers] Add API to add nullables into the buffer. (#7521)
8cdc6a288 Install BuildFlatBuffers.cmake (#7519)
a67e35aff Moves all of the swift test code into tests/swift (#7509)
f124e41ae Updated Readme
4c954181c [Java][FlexBuffers] throwing exception for untyped fixed vectors (#7507)
7f7547737 [Android] Remove maven dependency of flatbuffers and use source folder (#7503)
a79d61ea8 Fixes issue with cocoapods failing to be published because of docc (#7505)
d465b39c3 [CMake]: fix breaking find_package change (#7499) (#7502)
c5a609dc2 [C#] Prepares for official Nuget release (#7496)
5634dc3d0 [ISSUE-6268] returns NaN insteadof nan (#7498)
37e37b8ca Updates cocoapods version (#7497)
8fd4534fb update android multidex setting (#7495)
d5427da52 Disable Android Build (#7494)
06c5c7ed0 FlatBuffers Version 2.0.8 (#7492)
b190ce11b Verifier Refinements (#7490)
bf5d23230 Namer applied to Typescript generator (#7488)
ce382d6dd [TS/JS] Add rollup and config to generate iife flatbuffers bundle (#7449)
41d9add7e C++: Add option to skip verifying nested flatbuffers (#7489)
6a8742754 [C++] support native_inline attribute for vector of tables (#7479)
694add668 Refactor test.cpp (#7487)
7edf8c908 Update scorecard to 1.1.2
b86387442 Fix typos (#7483)
e2eb5ee67 Include <array> head in stl_emulation.h (#7480)
994502b6d Version number in file package.json updated to 2.0.7 (#7476)
fa41e8367 [C++] Fixed crash when copying table with empty shared strings (#7477)
799cc8f7b Use type traits for specialization (#7475)
b7eb44147 Disable RTTI and rework use in idl_gen_ts.cpp (#7474)
8d01c5859 CMake project version detection made more robust (#7473)
237e8b71f Moved compiler warnings around (#7471)
eeb8fd60d Include builder.addOffset for vector of structs (#7470)
fef2ffc4d Use schema include name for keep-prefix (#7469)
8367664f1 Flatbuffers Version 2.0.7 (#7462)
d6f06c33f Reworked keep prefix (#7456)
627e8bf36 update grpc version (#7457)
883c42b7d disabling unpackto optimization (#7459)
7aae0af30 Remove old GRPC bash script and convert to python3 (#7454)
b057aa917 Grouped anonymous namespaces together, (#7455)
f1b26ff7f Change to GetTypeName (#7453)
9610a666b Generate SLSA signatures for Released zip files (#7450)
1e0f75a64 [WIP] speedup (#7452)
82b75407a Wrap types in namespace for --ts-flat-files and --gen-all (#7451)
f7c511957 Audit and fixups for GCC and Clang (#7212)
a66de58af Partial support for --ts-flat-files and --gen-all (#7446)
a3508f36d [Kotlin] Make sure namespace path exist for code generation (#7357)
137fec716 Stop using __has_trivial_copy on recent clang versions. (#7443)
214125e41 [C#] Rework how sorted vectors are looked up (#7441)
44a7dc999 Define minimum buffer size (#7440)
3cc2daa78 make_span overloads for pointer to vector (#7374) (#7435)
fa1174aa7 [TypeScript] Fix namespaceless schema generation (#7432)
83d4e2a10 Add checks to verifier (#7438)
8a09f3fb0 Fix FlexBuffers JS/TS bug https://github.com/google/flatbuffers/issues/6934 (#7434)
9dbe819ef Add flatc python tests to CI (#7437)
67c414958 Update TypeScriptTest.py to work better cross platform (#7436)
8b8c7dbdf Update gitingore to reflect name change (#7431)
2ee20a5f3 Remove auto including locale functions (#7430)
4be605604 [C++] Set StructDef::has_key property when deserializing from binary schema (#7386) (#7428)
fc5d86f1e [C++] Make template parameter in stl_emulation.h more explicit to avoid conflicts with cpprestsdk U macro (#7424)
9dce287ad Issue#6959 :Updated Automatically generated rust files. (#7425)
7798be3bb avoid zero-as-null-pointer warning (#7423)
966362e07 [C++] Vector of Tables equality (#7415)
a89c279ed [golang] Perform keyword escaping after case conversion (#7421)
a212b3c03 Turn of fail fast for C++ CI
9230f600d Remove stringop-overflow from error (#7422)
c79362156 [golang] Add support for text parsing with json struct tags (#7353)
ee2ced236 Moved TypeScriptTests to python script (#7411)
468c00a3f Rebased: grpc/compiler: Respect filename suffix and extension during code generation (#7414)
47c757f71 Add tests for flatc (#7405)
9a5ff8900 Add FLATBUFFERS_STRICT_MODE (#7408)
950444a34 [TS] Use TextEncoder and TextDecoder (#7400)
30d76198c Compilation issue msys2 #7399 (#7409)
cce3a66f0 Delete .travis directory
8d1cc6ac7 Revert "Compilation issue msys2 (#7403)" (#7407)
5b207639a Update readme.md
359e0f9d6 Revert "grpc/compiler: Respect filename suffix and extension during code generation (#7343)" (#7406)
ebbed0513 Delete cpp-linter.yml
aa395e5a5 (#7323) Rename CMake files according to project name (#7378)
32328075d Fix error msg format when generate GRPC failed (#7350)
97e89c5ac grpc/compiler: Respect filename suffix and extension during code generation (#7343)
5f6672be4 Fix Clang-Cl compile on Windows (#7308)
28e858c85 [TS/Bazel] Minor improvements to typescript.bzl (#7300)
987bebe67 [TS] fix incorrect reverse when writting array of structs (#7271)
ec0129369 Fix FlexBuffers Verifier tracking vectors reuse at wrong offset
50dd385b3 Add missing const (#7401)
da702cfd8 Compilation issue msys2 (#7403)
6e2791640 keep-prefix keeps relative pathing (#7394)
52fce5e53 fix(#7360): grpc used deprecated functions (#7361)
b7f13cd8e cpp_generator: comment out unused parameter to avoid warnings (#7381)
e42985e5a Updated Newtonsoft.Json to 13.0.1 (#7393)
0a8064637 Fix references to LICENSE file (#7377)
b9eea76a8 [Dart] Implement putBool to fix errors when serializing structs with bools (#7359)
1b9030015 Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /tests/FlatBuffers.Test (#7363)
83a43fc79 Reenable optional json (#7352)
5f0137602 Only include direct included filed (#7348)
9a1913a87 Revert "Implement optional scalars for JSON (#7322)" (#7351)
b4647beb8 Revert "Move reflection_ts_fbs into a separate directory (#7342)" (#7349)
d6060977a Remove asserting in verifier for flattests
987aa5b5e move -Wextra-semi to GCC 8.0+
42acdb63c [TS] Don't generate self-imports with --ts-flat-file (#7340)
0cc1aeb8c [golang] Create missing namespace directory structure (#7324) (#7325)
ba6c67170 [Kotlin] Remove download benchmark files dependency (#7314)
d2f33fc45 Disable Android on Linux CI build
0d1b72cbc [TS] fix ts import path issue (#7298)
9fce2fbf2 replace io/ioutil to os (#7281)
a18ea40d6 Implement optional scalars for JSON (#7322)
090caa280 Move reflection_ts_fbs into a separate directory (#7342)
49e1ea333 Implement optional scalars for Python (#7318)
11a198870 Started implementation for private flags in rust (#7269)
967df08b1 Adds full supposed for Wasm in the swift lib (#7328)
9aa08a429 Use keep case for Rust union discriminant type. (#7321)
9e8c758f5 Add explicit return types to lobster generated code (#7312)
74a25536b Add size check to fix out of bounds read risk (#7304)
12917af8a Update Rust docs page (#7296)
1ea2472f7 [swift] add had<ArrayName> property for arrays to check presence in a message (#7280)
0fe13cb28 Remove span ConstIterator/cbegin()/cend(). (#7295)
385dddc66 Namerkot (#7245)
750dde766 Make `flatc` generate Rust files not requiring `std` (#7273)
9917a168c [swift] Make swift module public (#7274)
76d3cca19 Rust: fix a name conflict when building with "no_std" feature (#7268)
c86e6d0e3 json inf parsing
d34dc32c2 fix include order
234d86c92 fixed off-by-one in parser
746c73b91 Add Annotations for Monster schema and example buffer
0bbfd4b2e fixes for annotator
716521953 Update readme.md (#7257)
a45f564cf [performance] Add aggressive systematic inlining in ByteBuffer and FlatBufferBuilder (#7253)
9d45a6403 more google merge fixes
ccfb4c20b Handle +/-inf in protos (#7256)
7bcd857b8 Specialize CreateVector with std::initializer_list (#7254)
23c8ab34c Swift update performance benchmark infrastructure (#7255)
70002dc5c various fixes for google merge
6e0e79f24 Add test for nested buffer verifier (#7252)
b856368d7 Turn off go modules temporary until we get a proper fix (#7251)
e37156a30 Keep the underlying storage capacity when clearing the FlatBufferBuilder. Gives a significant performance boost for serialisation of many small messages. (#7250)
a10b0e546 Java namer variable keep case (#7249)
275b73994 allow overriding FLATBUFFERS_MAX_ALIGNMENT
9d1ce9a10 Add parameter back to EndVector (#7246)
79afe6c3d Make Java namespaces keep case by default (#7243)
c6dbb2230 Add write permissions for labeller
18bacd3ea Expand test to make sure {}-initializers are properly understood by template. (#7242)
a2c913aec Add -Wnon-virtual-dtor
67b33b294 set workflows permissions to read-only (#7239)
7b5fd2bd0 [Kotlin] Fix key lookup returning null clashing with default value (#7237)
7181d7770 [Java] Fix key lookup returning null clashing with default value (#7236)
7f663b120 Allow CreateVectorOfStrings() to work with any string-type. (#7238)
173ebb694 Fixes a bug where the create function doesnt optional + required items (#7228)
d65823948 [Kotlin] Update gradle to 7.4.1 and simplify config files. (#7231)
ab4bf59e8 remove toascii (#7234)
eee44bbb2 disable cpp-linter (#7229)
a63fa51a1 Create cpp-linter.yml (#7208)
2049e5210 Adds a way to verify/exposes Entities ids (#7221)
832c618f5 Adds implementation flag for swift (#7202)
14615699f Started to migrate to target_compile_options (#7222)
20aad0c41 [C++] stl_emulation span::count_ is not const anymore (#7226) (#7227)
f083b33f2 code gen flexbuffer verifier (#7207)
bf17df346 [C++] generate sorted #include directives (#7213)
35281dedb Fix for [C++] flatc generates invalid Code in the default constructor for structs, when --cpp-field-case-style is used #7209 (#7211)
c9651b742 Add overloads for C# ByteBuffer/FlatBufferBuilder to allow adding vector blocks from ArraySegments or IntPtr (#7193)
26c3b3ada Update codeql.yml
da6e1b985 Update codeql.yml
ad27d751e Added Oss fuzz badge
0aab623cb Create codeql.yml
6a446bdd8 maximize parallel builds in CI (#7206)
21fb5cbbc Create scorecards.yml
0da6f9486 [C++] Static assert on Flatbuffers Version (#7203)
59e971308 reduce fuzzing time to 1 minute in CI
40866a892 fixed padding in struct for annotated binary (#7199)
b71d968fa Apply Namer prefix/suffix to other generators (#7197)
fac0d7be0 Apply Namer to Java. (#7194)
6c5603fd9 [C#] Fix collision of field name and type name (#7149)
2d21853a7 monster fuzzer fix for json default scalars
fec1a8d01 [swift] Add bazel configuration for Swift (#7195)
7fd857623 structured comments (#7192)
a4cb1599d Namerdart (#7187)
ae4ce7265 fuzzed binary annotator (#7188)
e2be0c0b0 Handle root offset and root table vtable invalidation (#7177)
2ad408697 [TS] Fix generation of struct members in object api (#7148)
4213d9105 VerifySizePrefixed (reflection::Schema) and GetAnySizePrefixedRoot added (#7181)
5a13f622c Correctly parse lists of enums in Dart generated code (#7157)
23a7e4e0b Adds no-includes flags to the swift code generator (#7182)
eeb49c275 Move flatbuffer_ts_library to typescript.bzl (#7183)
824763b31 Typo in flatc options (warning-as-errors instead of warnings-as-errors) (#7180)
d3aeee32b Annotated Flatbuffer Binary (#7174)
0bceba24d [Lua] Apply Namer to Lua (#7171)
b8c77d404 Make inclusion of header <optional> opt-out via macro (#7168)
8468eab83 Namersw (#7167)
2b2e8d4ae Nameroverloads (#7164)
b80b32bfa Use DESCRIPTION only if CMake version >= 3.9 (#7166)

Change-Id: Ic2681dabb1a798b7515e62753ee06aecb9933260
git-subtree-dir: third_party/flatbuffers
git-subtree-split: bc44fad35271e43fd7a79b4d691ac9e41708797f
Signed-off-by: Austin Schuh <austin.schuh@bluerivertech.com>
diff --git a/tests/swift/Wasm.tests/Package.swift b/tests/swift/Wasm.tests/Package.swift
new file mode 100644
index 0000000..6d3b164
--- /dev/null
+++ b/tests/swift/Wasm.tests/Package.swift
@@ -0,0 +1,34 @@
+// swift-tools-version:5.1
+/*
+ * Copyright 2020 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+import PackageDescription
+
+let package = Package(
+  name: "FlatBuffers.Test.Swift.Wasm",
+  platforms: [
+    .macOS(.v10_14),
+  ],
+  dependencies: [
+    .package(path: "../../../swift"),
+  ],
+  targets: [
+    .target(
+      name: "Wasm"),
+    .testTarget(
+      name: "FlatBuffers.Test.Swift.WasmTests",
+      dependencies: ["FlatBuffers"])
+  ])
diff --git a/tests/swift/Wasm.tests/Sources/Wasm/Wasm.swift b/tests/swift/Wasm.tests/Sources/Wasm/Wasm.swift
new file mode 100644
index 0000000..c14abeb
--- /dev/null
+++ b/tests/swift/Wasm.tests/Sources/Wasm/Wasm.swift
@@ -0,0 +1 @@
+public struct Wasm {}
\ No newline at end of file
diff --git a/tests/swift/Wasm.tests/Tests/FlatBuffers.Test.Swift.WasmTests/FlatBuffersMonsterWriterTests.swift b/tests/swift/Wasm.tests/Tests/FlatBuffers.Test.Swift.WasmTests/FlatBuffersMonsterWriterTests.swift
new file mode 100644
index 0000000..614791e
--- /dev/null
+++ b/tests/swift/Wasm.tests/Tests/FlatBuffers.Test.Swift.WasmTests/FlatBuffersMonsterWriterTests.swift
@@ -0,0 +1,355 @@
+/*
+ * Copyright 2021 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+import Foundation
+import XCTest
+@testable import FlatBuffers
+
+typealias Test = MyGame_Example_Test
+typealias Monster = MyGame_Example_Monster
+typealias Vec3 = MyGame_Example_Vec3
+typealias Stat = MyGame_Example_Stat
+
+class FlatBuffersMonsterWriterTests: XCTestCase {
+
+  func testData() {
+    // swiftformat:disable all
+    let data: [UInt8] = [48, 0, 0, 0, 77, 79, 78, 83, 0, 0, 0, 0, 36, 0, 72, 0, 40, 0, 0, 0, 38, 0, 32, 0, 0, 0, 28, 0, 0, 0, 27, 0, 20, 0, 16, 0, 12, 0, 4, 0, 0, 0, 0, 0, 0, 0, 11, 0, 36, 0, 0, 0, 164, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 68, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 1, 88, 0, 0, 0, 120, 0, 0, 0, 0, 0, 80, 0, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 64, 2, 0, 5, 0, 6, 0, 0, 0, 2, 0, 0, 0, 64, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 30, 0, 40, 0, 10, 0, 20, 0, 152, 255, 255, 255, 4, 0, 0, 0, 4, 0, 0, 0, 70, 114, 101, 100, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1, 2, 3, 4, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 50, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 49, 0, 0, 0, 9, 0, 0, 0, 77, 121, 77, 111, 110, 115, 116, 101, 114, 0, 0, 0, 3, 0, 0, 0, 20, 0, 0, 0, 36, 0, 0, 0, 4, 0, 0, 0, 240, 255, 255, 255, 32, 0, 0, 0, 248, 255, 255, 255, 36, 0, 0, 0, 12, 0, 8, 0, 0, 0, 0, 0, 0, 0, 4, 0, 12, 0, 0, 0, 28, 0, 0, 0, 5, 0, 0, 0, 87, 105, 108, 109, 97, 0, 0, 0, 6, 0, 0, 0, 66, 97, 114, 110, 101, 121, 0, 0, 5, 0, 0, 0, 70, 114, 111, 100, 111, 0, 0, 0]
+    // swiftformat:enable all
+    let _data = ByteBuffer(bytes: data)
+    readVerifiedMonster(fb: _data)
+  }
+
+  func testCreateMonster() {
+    let bytes = createMonster(withPrefix: false)
+    // swiftformat:disable all
+    XCTAssertEqual(bytes.sizedByteArray, [48, 0, 0, 0, 77, 79, 78, 83, 0, 0, 0, 0, 36, 0, 72, 0, 40, 0, 0, 0, 38, 0, 32, 0, 0, 0, 28, 0, 0, 0, 27, 0, 20, 0, 16, 0, 12, 0, 4, 0, 0, 0, 0, 0, 0, 0, 11, 0, 36, 0, 0, 0, 164, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 68, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 1, 88, 0, 0, 0, 120, 0, 0, 0, 0, 0, 80, 0, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 64, 2, 0, 5, 0, 6, 0, 0, 0, 2, 0, 0, 0, 64, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 30, 0, 40, 0, 10, 0, 20, 0, 152, 255, 255, 255, 4, 0, 0, 0, 4, 0, 0, 0, 70, 114, 101, 100, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1, 2, 3, 4, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 50, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 49, 0, 0, 0, 9, 0, 0, 0, 77, 121, 77, 111, 110, 115, 116, 101, 114, 0, 0, 0, 3, 0, 0, 0, 20, 0, 0, 0, 36, 0, 0, 0, 4, 0, 0, 0, 240, 255, 255, 255, 32, 0, 0, 0, 248, 255, 255, 255, 36, 0, 0, 0, 12, 0, 8, 0, 0, 0, 0, 0, 0, 0, 4, 0, 12, 0, 0, 0, 28, 0, 0, 0, 5, 0, 0, 0, 87, 105, 108, 109, 97, 0, 0, 0, 6, 0, 0, 0, 66, 97, 114, 110, 101, 121, 0, 0, 5, 0, 0, 0, 70, 114, 111, 100, 111, 0, 0, 0])
+    // swiftformat:enable all
+    let monster = MyGame_Example_Monster.getRootAsMonster(bb: bytes.buffer)
+    readMonster(monster: monster)
+    mutateMonster(fb: bytes.buffer)
+    readMonster(monster: monster)
+  }
+
+  func testCreateMonsterResizedBuffer() {
+    let bytes = createMonster(withPrefix: false)
+    // swiftformat:disable all
+    XCTAssertEqual(bytes.sizedByteArray, [48, 0, 0, 0, 77, 79, 78, 83, 0, 0, 0, 0, 36, 0, 72, 0, 40, 0, 0, 0, 38, 0, 32, 0, 0, 0, 28, 0, 0, 0, 27, 0, 20, 0, 16, 0, 12, 0, 4, 0, 0, 0, 0, 0, 0, 0, 11, 0, 36, 0, 0, 0, 164, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 68, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 1, 88, 0, 0, 0, 120, 0, 0, 0, 0, 0, 80, 0, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 64, 2, 0, 5, 0, 6, 0, 0, 0, 2, 0, 0, 0, 64, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 30, 0, 40, 0, 10, 0, 20, 0, 152, 255, 255, 255, 4, 0, 0, 0, 4, 0, 0, 0, 70, 114, 101, 100, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1, 2, 3, 4, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 50, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 49, 0, 0, 0, 9, 0, 0, 0, 77, 121, 77, 111, 110, 115, 116, 101, 114, 0, 0, 0, 3, 0, 0, 0, 20, 0, 0, 0, 36, 0, 0, 0, 4, 0, 0, 0, 240, 255, 255, 255, 32, 0, 0, 0, 248, 255, 255, 255, 36, 0, 0, 0, 12, 0, 8, 0, 0, 0, 0, 0, 0, 0, 4, 0, 12, 0, 0, 0, 28, 0, 0, 0, 5, 0, 0, 0, 87, 105, 108, 109, 97, 0, 0, 0, 6, 0, 0, 0, 66, 97, 114, 110, 101, 121, 0, 0, 5, 0, 0, 0, 70, 114, 111, 100, 111, 0, 0, 0])
+    // swiftformat:enable all
+    readVerifiedMonster(fb: bytes.sizedBuffer)
+  }
+
+  func testCreateMonsterPrefixed() {
+    let bytes = createMonster(withPrefix: true)
+    // swiftformat:disable all
+    XCTAssertEqual(bytes.sizedByteArray, [44, 1, 0, 0, 44, 0, 0, 0, 77, 79, 78, 83, 36, 0, 72, 0, 40, 0, 0, 0, 38, 0, 32, 0, 0, 0, 28, 0, 0, 0, 27, 0, 20, 0, 16, 0, 12, 0, 4, 0, 0, 0, 0, 0, 0, 0, 11, 0, 36, 0, 0, 0, 164, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 68, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 1, 88, 0, 0, 0, 120, 0, 0, 0, 0, 0, 80, 0, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 64, 2, 0, 5, 0, 6, 0, 0, 0, 2, 0, 0, 0, 64, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 30, 0, 40, 0, 10, 0, 20, 0, 152, 255, 255, 255, 4, 0, 0, 0, 4, 0, 0, 0, 70, 114, 101, 100, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1, 2, 3, 4, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 50, 0, 0, 0, 5, 0, 0, 0, 116, 101, 115, 116, 49, 0, 0, 0, 9, 0, 0, 0, 77, 121, 77, 111, 110, 115, 116, 101, 114, 0, 0, 0, 3, 0, 0, 0, 20, 0, 0, 0, 36, 0, 0, 0, 4, 0, 0, 0, 240, 255, 255, 255, 32, 0, 0, 0, 248, 255, 255, 255, 36, 0, 0, 0, 12, 0, 8, 0, 0, 0, 0, 0, 0, 0, 4, 0, 12, 0, 0, 0, 28, 0, 0, 0, 5, 0, 0, 0, 87, 105, 108, 109, 97, 0, 0, 0, 6, 0, 0, 0, 66, 97, 114, 110, 101, 121, 0, 0, 5, 0, 0, 0, 70, 114, 111, 100, 111, 0, 0, 0])
+    // swiftformat:enable all
+
+    var buffer = bytes.buffer
+    readMonster(monster: getPrefixedSizeRoot(byteBuffer: &buffer))
+  }
+
+  func testCreateMonsterUsingCreateMonsterMethodWithNilPos() {
+    var fbb = FlatBufferBuilder(initialSize: 1)
+    let name = fbb.create(string: "Frodo")
+    let mStart = Monster.startMonster(&fbb)
+    Monster.add(name: name, &fbb)
+    let root = Monster.endMonster(&fbb, start: mStart)
+    fbb.finish(offset: root)
+    let newMonster = Monster.getRootAsMonster(bb: fbb.sizedBuffer)
+    XCTAssertNil(newMonster.pos)
+    XCTAssertEqual(newMonster.name, "Frodo")
+  }
+
+  func testCreateMonsterUsingCreateMonsterMethodWithPosX() {
+    var fbb = FlatBufferBuilder(initialSize: 1)
+    let name = fbb.create(string: "Barney")
+    let mStart = Monster.startMonster(&fbb)
+    Monster.add(
+      pos: MyGame_Example_Vec3(
+        x: 10,
+        y: 0,
+        z: 0,
+        test1: 0,
+        test2: .blue,
+        test3: .init()),
+      &fbb)
+    Monster.add(name: name, &fbb)
+    let root = Monster.endMonster(&fbb, start: mStart)
+    fbb.finish(offset: root)
+
+    let newMonster = Monster.getRootAsMonster(bb: fbb.sizedBuffer)
+    XCTAssertEqual(newMonster.pos!.x, 10)
+    XCTAssertEqual(newMonster.name, "Barney")
+  }
+
+  func testArrayOfBools() {
+    let boolArray = [false, true, false, true, false, true, false]
+    var fbb = FlatBufferBuilder(initialSize: 1)
+    let name = fbb.create(string: "Frodo")
+    let bools = fbb.createVector(boolArray)
+    let root = Monster.createMonster(
+      &fbb,
+      nameOffset: name,
+      testarrayofboolsVectorOffset: bools)
+    fbb.finish(offset: root)
+    let monster = Monster.getRootAsMonster(bb: fbb.sizedBuffer)
+
+    let values = monster.testarrayofbools
+
+    XCTAssertEqual(boolArray, values)
+
+    for i in 0..<monster.testarrayofboolsCount {
+      XCTAssertEqual(boolArray[Int(i)], monster.testarrayofbools(at: i))
+    }
+  }
+
+  func readVerifiedMonster(fb: ByteBuffer) {
+    var byteBuffer = fb
+    XCTAssertNoThrow(
+      try readMonster(
+        monster: getCheckedRoot(
+          byteBuffer: &byteBuffer) as MyGame_Example_Monster))
+  }
+
+  func readMonster(monster: Monster) {
+    var monster = monster
+    readFlatbufferMonster(monster: &monster)
+    let unpacked: MyGame_Example_MonsterT? = monster.unpack()
+    readObjectApi(monster: unpacked!)
+    guard let buffer = unpacked?.serialize()
+    else { fatalError("Couldnt generate bytebuffer") }
+    var newMonster = Monster.getRootAsMonster(bb: buffer)
+    readFlatbufferMonster(monster: &newMonster)
+  }
+
+  func createMonster(withPrefix prefix: Bool) -> FlatBufferBuilder {
+    var fbb = FlatBufferBuilder(initialSize: 1)
+    let names = [
+      fbb.create(string: "Frodo"),
+      fbb.create(string: "Barney"),
+      fbb.create(string: "Wilma"),
+    ]
+    var offsets: [Offset] = []
+    let start1 = Monster.startMonster(&fbb)
+    Monster.add(name: names[0], &fbb)
+    offsets.append(Monster.endMonster(&fbb, start: start1))
+    let start2 = Monster.startMonster(&fbb)
+    Monster.add(name: names[1], &fbb)
+    offsets.append(Monster.endMonster(&fbb, start: start2))
+    let start3 = Monster.startMonster(&fbb)
+    Monster.add(name: names[2], &fbb)
+    offsets.append(Monster.endMonster(&fbb, start: start3))
+
+    let sortedArray = Monster.sortVectorOfMonster(offsets: offsets, &fbb)
+
+    let str = fbb.create(string: "MyMonster")
+    let test1 = fbb.create(string: "test1")
+    let test2 = fbb.create(string: "test2")
+    let _inv: [Byte] = [0, 1, 2, 3, 4]
+    let inv = fbb.createVector(_inv)
+
+    let fred = fbb.create(string: "Fred")
+    let mon1Start = Monster.startMonster(&fbb)
+    Monster.add(name: fred, &fbb)
+    let mon2 = Monster.endMonster(&fbb, start: mon1Start)
+
+    let test4 = fbb.createVector(ofStructs: [
+      MyGame_Example_Test(a: 30, b: 40),
+      MyGame_Example_Test(a: 10, b: 20),
+    ])
+
+    let stringTestVector = fbb.createVector(ofOffsets: [test1, test2])
+    let mStart = Monster.startMonster(&fbb)
+    Monster.add(
+      pos: MyGame_Example_Vec3(
+        x: 1,
+        y: 2,
+        z: 3,
+        test1: 3,
+        test2: .green,
+        test3: .init(a: 5, b: 6)),
+      &fbb)
+    Monster.add(hp: 80, &fbb)
+    Monster.add(name: str, &fbb)
+    Monster.addVectorOf(inventory: inv, &fbb)
+    Monster.add(testType: .monster, &fbb)
+    Monster.add(test: mon2, &fbb)
+    Monster.addVectorOf(test4: test4, &fbb)
+    Monster.addVectorOf(testarrayofstring: stringTestVector, &fbb)
+    Monster.add(testbool: true, &fbb)
+    Monster.addVectorOf(testarrayoftables: sortedArray, &fbb)
+    let end = Monster.endMonster(&fbb, start: mStart)
+    Monster.finish(&fbb, end: end, prefix: prefix)
+    return fbb
+  }
+
+  func mutateMonster(fb: ByteBuffer) {
+    let monster = Monster.getRootAsMonster(bb: fb)
+    XCTAssertFalse(monster.mutate(mana: 10))
+    XCTAssertEqual(monster.testarrayoftables(at: 0)?.name, "Barney")
+    XCTAssertEqual(monster.testarrayoftables(at: 1)?.name, "Frodo")
+    XCTAssertEqual(monster.testarrayoftables(at: 2)?.name, "Wilma")
+
+    // Example of searching for a table by the key
+    XCTAssertNotNil(monster.testarrayoftablesBy(key: "Frodo"))
+    XCTAssertNotNil(monster.testarrayoftablesBy(key: "Barney"))
+    XCTAssertNotNil(monster.testarrayoftablesBy(key: "Wilma"))
+
+    XCTAssertEqual(monster.testType, .monster)
+
+    XCTAssertEqual(monster.mutate(inventory: 1, at: 0), true)
+    XCTAssertEqual(monster.mutate(inventory: 2, at: 1), true)
+    XCTAssertEqual(monster.mutate(inventory: 3, at: 2), true)
+    XCTAssertEqual(monster.mutate(inventory: 4, at: 3), true)
+    XCTAssertEqual(monster.mutate(inventory: 5, at: 4), true)
+
+    for i in 0..<monster.inventoryCount {
+      XCTAssertEqual(monster.inventory(at: i), Byte(i + 1))
+    }
+
+    XCTAssertEqual(monster.mutate(inventory: 0, at: 0), true)
+    XCTAssertEqual(monster.mutate(inventory: 1, at: 1), true)
+    XCTAssertEqual(monster.mutate(inventory: 2, at: 2), true)
+    XCTAssertEqual(monster.mutate(inventory: 3, at: 3), true)
+    XCTAssertEqual(monster.mutate(inventory: 4, at: 4), true)
+
+    let vec = monster.mutablePos
+    XCTAssertEqual(vec?.x, 1)
+    XCTAssertTrue(vec?.mutate(x: 55.0) ?? false)
+    XCTAssertTrue(vec?.mutate(test1: 55) ?? false)
+    XCTAssertEqual(vec?.x, 55.0)
+    XCTAssertEqual(vec?.test1, 55.0)
+    XCTAssertTrue(vec?.mutate(x: 1) ?? false)
+    XCTAssertEqual(vec?.x, 1)
+    XCTAssertTrue(vec?.mutate(test1: 3) ?? false)
+  }
+
+  func readFlatbufferMonster(monster: inout MyGame_Example_Monster) {
+    XCTAssertEqual(monster.hp, 80)
+    XCTAssertEqual(monster.mana, 150)
+    XCTAssertEqual(monster.name, "MyMonster")
+    let pos = monster.pos
+    XCTAssertEqual(pos?.x, 1)
+    XCTAssertEqual(pos?.y, 2)
+    XCTAssertEqual(pos?.z, 3)
+    XCTAssertEqual(pos?.test1, 3)
+    XCTAssertEqual(pos?.test2, .green)
+    let test = pos?.test3
+    XCTAssertEqual(test?.a, 5)
+    XCTAssertEqual(test?.b, 6)
+    XCTAssertEqual(monster.testType, .monster)
+    let monster2 = monster.test(type: Monster.self)
+    XCTAssertEqual(monster2?.name, "Fred")
+
+    XCTAssertEqual(monster.mutate(mana: 10), false)
+
+    XCTAssertEqual(monster.mana, 150)
+    XCTAssertEqual(monster.inventoryCount, 5)
+    var sum: Byte = 0
+    for i in 0...monster.inventoryCount {
+      sum += monster.inventory(at: i)
+    }
+    XCTAssertEqual(sum, 10)
+    XCTAssertEqual(monster.test4Count, 2)
+
+    let test0 = monster.test4(at: 0)
+    let test1 = monster.test4(at: 1)
+    var sum0 = 0
+    var sum1 = 0
+    if let a = test0?.a, let b = test0?.b {
+      sum0 = Int(a) + Int(b)
+    }
+    if let a = test1?.a, let b = test1?.b {
+      sum1 = Int(a) + Int(b)
+    }
+    XCTAssertEqual(sum0 + sum1, 100)
+
+    let mutableTest0 = monster.mutableTest4(at: 0)
+    let mutableTest1 = monster.mutableTest4(at: 1)
+    var sum2 = 0
+    var sum3 = 0
+    if let a = mutableTest0?.a, let b = mutableTest0?.b {
+      sum2 = Int(a) + Int(b)
+    }
+    if let a = mutableTest1?.a, let b = mutableTest1?.b {
+      sum3 = Int(a) + Int(b)
+    }
+    XCTAssertEqual(sum2 + sum3, 100)
+
+    XCTAssertEqual(monster.testarrayofstringCount, 2)
+    XCTAssertEqual(monster.testarrayofstring(at: 0), "test1")
+    XCTAssertEqual(monster.testarrayofstring(at: 1), "test2")
+    XCTAssertEqual(monster.testbool, true)
+
+    let array = monster.nameSegmentArray
+    XCTAssertEqual(String(bytes: array ?? [], encoding: .utf8), "MyMonster")
+
+    if 0 == monster.testarrayofboolsCount  {
+      XCTAssertEqual(monster.testarrayofbools.isEmpty, true)
+    } else {
+      XCTAssertEqual(monster.testarrayofbools.isEmpty, false)
+    }
+  }
+
+  func readObjectApi(monster: MyGame_Example_MonsterT) {
+    XCTAssertEqual(monster.hp, 80)
+    XCTAssertEqual(monster.mana, 150)
+    XCTAssertEqual(monster.name, "MyMonster")
+    let pos = monster.pos
+    XCTAssertEqual(pos?.x, 1)
+    XCTAssertEqual(pos?.y, 2)
+    XCTAssertEqual(pos?.z, 3)
+    XCTAssertEqual(pos?.test1, 3)
+    XCTAssertEqual(pos?.test2, .green)
+    let test = pos?.test3
+    XCTAssertEqual(test?.a, 5)
+    XCTAssertEqual(test?.b, 6)
+    let monster2 = monster.test?.value as? MyGame_Example_MonsterT
+    XCTAssertEqual(monster2?.name, "Fred")
+    XCTAssertEqual(monster.mana, 150)
+    monster.mana = 10
+    XCTAssertEqual(monster.mana, 10)
+    monster.mana = 150
+    XCTAssertEqual(monster.mana, 150)
+
+    XCTAssertEqual(monster.inventory.count, 5)
+    var sum: Byte = 0
+    for i in monster.inventory {
+      sum += i
+    }
+    XCTAssertEqual(sum, 10)
+    XCTAssertEqual(monster.test4.count, 2)
+    let test0 = monster.test4[0]
+    let test1 = monster.test4[1]
+    var sum0 = 0
+    var sum1 = 0
+    if let a = test0?.a, let b = test0?.b {
+      sum0 = Int(a) + Int(b)
+    }
+    if let a = test1?.a, let b = test1?.b {
+      sum1 = Int(a) + Int(b)
+    }
+    XCTAssertEqual(sum0 + sum1, 100)
+    XCTAssertEqual(monster.testbool, true)
+  }
+
+  var jsonData: String {
+    """
+    {\"hp\":80,\"inventory\":[0,1,2,3,4],\"test\":{\"name\":\"Fred\"},\"testarrayofstring\":[\"test1\",\"test2\"],\"testarrayoftables\":[{\"name\":\"Barney\"},{\"name\":\"Frodo\"},{\"name\":\"Wilma\"}],\"test4\":[{\"a\":30,\"b\":40},{\"a\":10,\"b\":20}],\"testbool\":true,\"test_type\":\"Monster\",\"pos\":{\"y\":2,\"test3\":{\"a\":5,\"b\":6},\"z\":3,\"x\":1,\"test1\":3,\"test2\":\"Green\"},\"name\":\"MyMonster\"}
+    """
+  }
+}
diff --git a/tests/swift/Wasm.tests/Tests/FlatBuffers.Test.Swift.WasmTests/monster_test_generated.swift b/tests/swift/Wasm.tests/Tests/FlatBuffers.Test.Swift.WasmTests/monster_test_generated.swift
new file mode 100644
index 0000000..d37a5bb
--- /dev/null
+++ b/tests/swift/Wasm.tests/Tests/FlatBuffers.Test.Swift.WasmTests/monster_test_generated.swift
@@ -0,0 +1,2559 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+// swiftlint:disable all
+// swiftformat:disable all
+
+import FlatBuffers
+
+///  Composite components of Monster color.
+public enum MyGame_Example_Color: UInt8, Enum, Verifiable {
+  public typealias T = UInt8
+  public static var byteSize: Int { return MemoryLayout<UInt8>.size }
+  public var value: UInt8 { return self.rawValue }
+  case red = 1
+  ///  \brief color Green
+  ///  Green is bit_flag with value (1u << 1)
+  case green = 2
+  ///  \brief color Blue (1u << 3)
+  case blue = 8
+
+  public static var max: MyGame_Example_Color { return .blue }
+  public static var min: MyGame_Example_Color { return .red }
+}
+
+extension MyGame_Example_Color: Encodable {
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.singleValueContainer()
+    switch self {
+    case .red: try container.encode("Red")
+    case .green: try container.encode("Green")
+    case .blue: try container.encode("Blue")
+    }
+  }
+}
+
+public enum MyGame_Example_Race: Int8, Enum, Verifiable {
+  public typealias T = Int8
+  public static var byteSize: Int { return MemoryLayout<Int8>.size }
+  public var value: Int8 { return self.rawValue }
+  case none_ = -1
+  case human = 0
+  case dwarf = 1
+  case elf = 2
+
+  public static var max: MyGame_Example_Race { return .elf }
+  public static var min: MyGame_Example_Race { return .none_ }
+}
+
+extension MyGame_Example_Race: Encodable {
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.singleValueContainer()
+    switch self {
+    case .none_: try container.encode("None")
+    case .human: try container.encode("Human")
+    case .dwarf: try container.encode("Dwarf")
+    case .elf: try container.encode("Elf")
+    }
+  }
+}
+
+public enum MyGame_Example_LongEnum: UInt64, Enum, Verifiable {
+  public typealias T = UInt64
+  public static var byteSize: Int { return MemoryLayout<UInt64>.size }
+  public var value: UInt64 { return self.rawValue }
+  case longone = 2
+  case longtwo = 4
+  case longbig = 1099511627776
+
+  public static var max: MyGame_Example_LongEnum { return .longbig }
+  public static var min: MyGame_Example_LongEnum { return .longone }
+}
+
+extension MyGame_Example_LongEnum: Encodable {
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.singleValueContainer()
+    switch self {
+    case .longone: try container.encode("LongOne")
+    case .longtwo: try container.encode("LongTwo")
+    case .longbig: try container.encode("LongBig")
+    }
+  }
+}
+
+public enum MyGame_Example_Any_: UInt8, UnionEnum {
+  public typealias T = UInt8
+
+  public init?(value: T) {
+    self.init(rawValue: value)
+  }
+
+  public static var byteSize: Int { return MemoryLayout<UInt8>.size }
+  public var value: UInt8 { return self.rawValue }
+  case none_ = 0
+  case monster = 1
+  case testsimpletablewithenum = 2
+  case mygameExample2Monster = 3
+
+  public static var max: MyGame_Example_Any_ { return .mygameExample2Monster }
+  public static var min: MyGame_Example_Any_ { return .none_ }
+}
+
+extension MyGame_Example_Any_: Encodable {
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.singleValueContainer()
+    switch self {
+    case .none_: try container.encode("NONE")
+    case .monster: try container.encode("Monster")
+    case .testsimpletablewithenum: try container.encode("TestSimpleTableWithEnum")
+    case .mygameExample2Monster: try container.encode("MyGame_Example2_Monster")
+    }
+  }
+}
+
+public struct MyGame_Example_Any_Union {
+  public var type: MyGame_Example_Any_
+  public var value: NativeObject?
+  public init(_ v: NativeObject?, type: MyGame_Example_Any_) {
+    self.type = type
+    self.value = v
+  }
+  public func pack(builder: inout FlatBufferBuilder) -> Offset {
+    switch type {
+    case .monster:
+      var __obj = value as? MyGame_Example_MonsterT
+      return MyGame_Example_Monster.pack(&builder, obj: &__obj)
+    case .testsimpletablewithenum:
+      var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
+      return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
+    case .mygameExample2Monster:
+      var __obj = value as? MyGame_Example2_MonsterT
+      return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
+    default: return Offset()
+    }
+  }
+}
+public enum MyGame_Example_AnyUniqueAliases: UInt8, UnionEnum {
+  public typealias T = UInt8
+
+  public init?(value: T) {
+    self.init(rawValue: value)
+  }
+
+  public static var byteSize: Int { return MemoryLayout<UInt8>.size }
+  public var value: UInt8 { return self.rawValue }
+  case none_ = 0
+  case m = 1
+  case ts = 2
+  case m2 = 3
+
+  public static var max: MyGame_Example_AnyUniqueAliases { return .m2 }
+  public static var min: MyGame_Example_AnyUniqueAliases { return .none_ }
+}
+
+extension MyGame_Example_AnyUniqueAliases: Encodable {
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.singleValueContainer()
+    switch self {
+    case .none_: try container.encode("NONE")
+    case .m: try container.encode("M")
+    case .ts: try container.encode("TS")
+    case .m2: try container.encode("M2")
+    }
+  }
+}
+
+public struct MyGame_Example_AnyUniqueAliasesUnion {
+  public var type: MyGame_Example_AnyUniqueAliases
+  public var value: NativeObject?
+  public init(_ v: NativeObject?, type: MyGame_Example_AnyUniqueAliases) {
+    self.type = type
+    self.value = v
+  }
+  public func pack(builder: inout FlatBufferBuilder) -> Offset {
+    switch type {
+    case .m:
+      var __obj = value as? MyGame_Example_MonsterT
+      return MyGame_Example_Monster.pack(&builder, obj: &__obj)
+    case .ts:
+      var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
+      return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
+    case .m2:
+      var __obj = value as? MyGame_Example2_MonsterT
+      return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
+    default: return Offset()
+    }
+  }
+}
+public enum MyGame_Example_AnyAmbiguousAliases: UInt8, UnionEnum {
+  public typealias T = UInt8
+
+  public init?(value: T) {
+    self.init(rawValue: value)
+  }
+
+  public static var byteSize: Int { return MemoryLayout<UInt8>.size }
+  public var value: UInt8 { return self.rawValue }
+  case none_ = 0
+  case m1 = 1
+  case m2 = 2
+  case m3 = 3
+
+  public static var max: MyGame_Example_AnyAmbiguousAliases { return .m3 }
+  public static var min: MyGame_Example_AnyAmbiguousAliases { return .none_ }
+}
+
+extension MyGame_Example_AnyAmbiguousAliases: Encodable {
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.singleValueContainer()
+    switch self {
+    case .none_: try container.encode("NONE")
+    case .m1: try container.encode("M1")
+    case .m2: try container.encode("M2")
+    case .m3: try container.encode("M3")
+    }
+  }
+}
+
+public struct MyGame_Example_AnyAmbiguousAliasesUnion {
+  public var type: MyGame_Example_AnyAmbiguousAliases
+  public var value: NativeObject?
+  public init(_ v: NativeObject?, type: MyGame_Example_AnyAmbiguousAliases) {
+    self.type = type
+    self.value = v
+  }
+  public func pack(builder: inout FlatBufferBuilder) -> Offset {
+    switch type {
+    case .m1:
+      var __obj = value as? MyGame_Example_MonsterT
+      return MyGame_Example_Monster.pack(&builder, obj: &__obj)
+    case .m2:
+      var __obj = value as? MyGame_Example_MonsterT
+      return MyGame_Example_Monster.pack(&builder, obj: &__obj)
+    case .m3:
+      var __obj = value as? MyGame_Example_MonsterT
+      return MyGame_Example_Monster.pack(&builder, obj: &__obj)
+    default: return Offset()
+    }
+  }
+}
+public struct MyGame_Example_Test: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+
+  private var _a: Int16
+  private var _b: Int8
+  private let padding0__: UInt8 = 0
+
+  public init(_ bb: ByteBuffer, o: Int32) {
+    let _accessor = Struct(bb: bb, position: o)
+    _a = _accessor.readBuffer(of: Int16.self, at: 0)
+    _b = _accessor.readBuffer(of: Int8.self, at: 2)
+  }
+
+  public init(a: Int16, b: Int8) {
+    _a = a
+    _b = b
+  }
+
+  public init() {
+    _a = 0
+    _b = 0
+  }
+
+  public init(_ _t: inout MyGame_Example_Test_Mutable) {
+    _a = _t.a
+    _b = _t.b
+  }
+
+  public var a: Int16 { _a }
+  public var b: Int8 { _b }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    try verifier.inBuffer(position: position, of: MyGame_Example_Test.self)
+  }
+}
+
+extension MyGame_Example_Test: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case a = "a"
+    case b = "b"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    if a != 0 {
+      try container.encodeIfPresent(a, forKey: .a)
+    }
+    if b != 0 {
+      try container.encodeIfPresent(b, forKey: .b)
+    }
+  }
+}
+
+public struct MyGame_Example_Test_Mutable: FlatBufferObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Struct
+
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
+
+  public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
+  @discardableResult public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
+  public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
+  @discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
+  
+
+  public mutating func unpack() -> MyGame_Example_Test {
+    return MyGame_Example_Test(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test) -> Offset {
+    return builder.create(struct: obj)
+  }
+}
+
+public struct MyGame_Example_Vec3: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+
+  private var _x: Float32
+  private var _y: Float32
+  private var _z: Float32
+  private let padding0__: UInt32 = 0
+  private var _test1: Double
+  private var _test2: UInt8
+  private let padding1__: UInt8 = 0
+  private var _test3: MyGame_Example_Test
+  private let padding2__: UInt16 = 0
+
+  public init(_ bb: ByteBuffer, o: Int32) {
+    let _accessor = Struct(bb: bb, position: o)
+    _x = _accessor.readBuffer(of: Float32.self, at: 0)
+    _y = _accessor.readBuffer(of: Float32.self, at: 4)
+    _z = _accessor.readBuffer(of: Float32.self, at: 8)
+    _test1 = _accessor.readBuffer(of: Double.self, at: 16)
+    _test2 = _accessor.readBuffer(of: UInt8.self, at: 24)
+    _test3 = MyGame_Example_Test(_accessor.bb, o: _accessor.postion + 26)
+  }
+
+  public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3: MyGame_Example_Test) {
+    _x = x
+    _y = y
+    _z = z
+    _test1 = test1
+    _test2 = test2.value
+    _test3 = test3
+  }
+
+  public init() {
+    _x = 0.0
+    _y = 0.0
+    _z = 0.0
+    _test1 = 0.0
+    _test2 = 0
+    _test3 = MyGame_Example_Test()
+  }
+
+  public init(_ _t: inout MyGame_Example_Vec3_Mutable) {
+    _x = _t.x
+    _y = _t.y
+    _z = _t.z
+    _test1 = _t.test1
+    _test2 = _t.test2.value
+    var _vtest3 = _t.test3
+    _test3 = _vtest3.unpack()
+  }
+
+  public var x: Float32 { _x }
+  public var y: Float32 { _y }
+  public var z: Float32 { _z }
+  public var test1: Double { _test1 }
+  public var test2: MyGame_Example_Color { MyGame_Example_Color(rawValue: _test2)! }
+  public var test3: MyGame_Example_Test { _test3 }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    try verifier.inBuffer(position: position, of: MyGame_Example_Vec3.self)
+  }
+}
+
+extension MyGame_Example_Vec3: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case x = "x"
+    case y = "y"
+    case z = "z"
+    case test1 = "test1"
+    case test2 = "test2"
+    case test3 = "test3"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    if x != 0.0 {
+      try container.encodeIfPresent(x, forKey: .x)
+    }
+    if y != 0.0 {
+      try container.encodeIfPresent(y, forKey: .y)
+    }
+    if z != 0.0 {
+      try container.encodeIfPresent(z, forKey: .z)
+    }
+    if test1 != 0.0 {
+      try container.encodeIfPresent(test1, forKey: .test1)
+    }
+    if test2 != .red {
+      try container.encodeIfPresent(test2, forKey: .test2)
+    }
+    try container.encodeIfPresent(test3, forKey: .test3)
+  }
+}
+
+public struct MyGame_Example_Vec3_Mutable: FlatBufferObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Struct
+
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
+
+  public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
+  @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
+  public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
+  @discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
+  public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
+  @discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
+  public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
+  @discardableResult public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
+  public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
+  @discardableResult public func mutate(test2: MyGame_Example_Color) -> Bool { return _accessor.mutate(test2.rawValue, index: 24) }
+  public var test3: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 26) }
+  
+
+  public mutating func unpack() -> MyGame_Example_Vec3 {
+    return MyGame_Example_Vec3(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3) -> Offset {
+    return builder.create(struct: obj)
+  }
+}
+
+public struct MyGame_Example_Ability: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+
+  private var _id: UInt32
+  private var _distance: UInt32
+
+  public init(_ bb: ByteBuffer, o: Int32) {
+    let _accessor = Struct(bb: bb, position: o)
+    _id = _accessor.readBuffer(of: UInt32.self, at: 0)
+    _distance = _accessor.readBuffer(of: UInt32.self, at: 4)
+  }
+
+  public init(id: UInt32, distance: UInt32) {
+    _id = id
+    _distance = distance
+  }
+
+  public init() {
+    _id = 0
+    _distance = 0
+  }
+
+  public init(_ _t: inout MyGame_Example_Ability_Mutable) {
+    _id = _t.id
+    _distance = _t.distance
+  }
+
+  public var id: UInt32 { _id }
+  public var distance: UInt32 { _distance }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    try verifier.inBuffer(position: position, of: MyGame_Example_Ability.self)
+  }
+}
+
+extension MyGame_Example_Ability: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case id = "id"
+    case distance = "distance"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    if id != 0 {
+      try container.encodeIfPresent(id, forKey: .id)
+    }
+    if distance != 0 {
+      try container.encodeIfPresent(distance, forKey: .distance)
+    }
+  }
+}
+
+public struct MyGame_Example_Ability_Mutable: FlatBufferObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Struct
+
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
+
+  public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
+  @discardableResult public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
+  public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
+  @discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
+  
+
+  public mutating func unpack() -> MyGame_Example_Ability {
+    return MyGame_Example_Ability(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability) -> Offset {
+    return builder.create(struct: obj)
+  }
+}
+
+public struct MyGame_Example_StructOfStructs: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+
+  private var _a: MyGame_Example_Ability
+  private var _b: MyGame_Example_Test
+  private var _c: MyGame_Example_Ability
+
+  public init(_ bb: ByteBuffer, o: Int32) {
+    let _accessor = Struct(bb: bb, position: o)
+    _a = MyGame_Example_Ability(_accessor.bb, o: _accessor.postion + 0)
+    _b = MyGame_Example_Test(_accessor.bb, o: _accessor.postion + 8)
+    _c = MyGame_Example_Ability(_accessor.bb, o: _accessor.postion + 12)
+  }
+
+  public init(a: MyGame_Example_Ability, b: MyGame_Example_Test, c: MyGame_Example_Ability) {
+    _a = a
+    _b = b
+    _c = c
+  }
+
+  public init() {
+    _a = MyGame_Example_Ability()
+    _b = MyGame_Example_Test()
+    _c = MyGame_Example_Ability()
+  }
+
+  public init(_ _t: inout MyGame_Example_StructOfStructs_Mutable) {
+    var _va = _t.a
+    _a = _va.unpack()
+    var _vb = _t.b
+    _b = _vb.unpack()
+    var _vc = _t.c
+    _c = _vc.unpack()
+  }
+
+  public var a: MyGame_Example_Ability { _a }
+  public var b: MyGame_Example_Test { _b }
+  public var c: MyGame_Example_Ability { _c }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    try verifier.inBuffer(position: position, of: MyGame_Example_StructOfStructs.self)
+  }
+}
+
+extension MyGame_Example_StructOfStructs: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case a = "a"
+    case b = "b"
+    case c = "c"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    try container.encodeIfPresent(a, forKey: .a)
+    try container.encodeIfPresent(b, forKey: .b)
+    try container.encodeIfPresent(c, forKey: .c)
+  }
+}
+
+public struct MyGame_Example_StructOfStructs_Mutable: FlatBufferObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Struct
+
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
+
+  public var a: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 0) }
+  public var b: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 8) }
+  public var c: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 12) }
+  
+
+  public mutating func unpack() -> MyGame_Example_StructOfStructs {
+    return MyGame_Example_StructOfStructs(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs) -> Offset {
+    return builder.create(struct: obj)
+  }
+}
+
+public struct MyGame_Example_StructOfStructsOfStructs: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+
+  private var _a: MyGame_Example_StructOfStructs
+
+  public init(_ bb: ByteBuffer, o: Int32) {
+    let _accessor = Struct(bb: bb, position: o)
+    _a = MyGame_Example_StructOfStructs(_accessor.bb, o: _accessor.postion + 0)
+  }
+
+  public init(a: MyGame_Example_StructOfStructs) {
+    _a = a
+  }
+
+  public init() {
+    _a = MyGame_Example_StructOfStructs()
+  }
+
+  public init(_ _t: inout MyGame_Example_StructOfStructsOfStructs_Mutable) {
+    var _va = _t.a
+    _a = _va.unpack()
+  }
+
+  public var a: MyGame_Example_StructOfStructs { _a }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    try verifier.inBuffer(position: position, of: MyGame_Example_StructOfStructsOfStructs.self)
+  }
+}
+
+extension MyGame_Example_StructOfStructsOfStructs: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case a = "a"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    try container.encodeIfPresent(a, forKey: .a)
+  }
+}
+
+public struct MyGame_Example_StructOfStructsOfStructs_Mutable: FlatBufferObject {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Struct
+
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
+
+  public var a: MyGame_Example_StructOfStructs_Mutable { return MyGame_Example_StructOfStructs_Mutable(_accessor.bb, o: _accessor.postion + 0) }
+  
+
+  public mutating func unpack() -> MyGame_Example_StructOfStructsOfStructs {
+    return MyGame_Example_StructOfStructsOfStructs(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructsOfStructs?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructsOfStructs) -> Offset {
+    return builder.create(struct: obj)
+  }
+}
+
+public struct MyGame_InParentNamespace: FlatBufferObject, Verifiable, ObjectAPIPacker {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Table
+
+  public static var id: String { "MONS" } 
+  public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_InParentNamespace.id, addPrefix: prefix) }
+  public static func getRootAsInParentNamespace(bb: ByteBuffer) -> MyGame_InParentNamespace { return MyGame_InParentNamespace(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
+
+  private init(_ t: Table) { _accessor = t }
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
+
+  public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
+  public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
+  
+
+  public mutating func unpack() -> MyGame_InParentNamespaceT {
+    return MyGame_InParentNamespaceT(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT) -> Offset {
+    let __root = MyGame_InParentNamespace.startInParentNamespace(&builder)
+    return MyGame_InParentNamespace.endInParentNamespace(&builder, start: __root)
+  }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    var _v = try verifier.visitTable(at: position)
+    _v.finish()
+  }
+}
+
+extension MyGame_InParentNamespace: Encodable {
+
+  public func encode(to encoder: Encoder) throws {
+  }
+}
+
+public class MyGame_InParentNamespaceT: NativeObject {
+
+
+  public init(_ _t: inout MyGame_InParentNamespace) {
+  }
+
+  public init() {
+  }
+
+  public func serialize() -> ByteBuffer { return serialize(type: MyGame_InParentNamespace.self) }
+
+}
+public struct MyGame_Example2_Monster: FlatBufferObject, Verifiable, ObjectAPIPacker {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Table
+
+  public static var id: String { "MONS" } 
+  public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example2_Monster.id, addPrefix: prefix) }
+  public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example2_Monster { return MyGame_Example2_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
+
+  private init(_ t: Table) { _accessor = t }
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
+
+  public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
+  public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
+  
+
+  public mutating func unpack() -> MyGame_Example2_MonsterT {
+    return MyGame_Example2_MonsterT(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT) -> Offset {
+    let __root = MyGame_Example2_Monster.startMonster(&builder)
+    return MyGame_Example2_Monster.endMonster(&builder, start: __root)
+  }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    var _v = try verifier.visitTable(at: position)
+    _v.finish()
+  }
+}
+
+extension MyGame_Example2_Monster: Encodable {
+
+  public func encode(to encoder: Encoder) throws {
+  }
+}
+
+public class MyGame_Example2_MonsterT: NativeObject {
+
+
+  public init(_ _t: inout MyGame_Example2_Monster) {
+  }
+
+  public init() {
+  }
+
+  public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example2_Monster.self) }
+
+}
+internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferObject, Verifiable, ObjectAPIPacker {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  internal var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Table
+
+  internal static var id: String { "MONS" } 
+  internal static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_TestSimpleTableWithEnum.id, addPrefix: prefix) }
+  internal static func getRootAsTestSimpleTableWithEnum(bb: ByteBuffer) -> MyGame_Example_TestSimpleTableWithEnum { return MyGame_Example_TestSimpleTableWithEnum(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
+
+  private init(_ t: Table) { _accessor = t }
+  internal init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
+
+  private enum VTOFFSET: VOffset {
+    case color = 4
+    var v: Int32 { Int32(self.rawValue) }
+    var p: VOffset { self.rawValue }
+  }
+
+  internal var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .green : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
+  @discardableResult internal func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v);  return _accessor.mutate(color.rawValue, index: o) }
+  internal static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
+  internal static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
+  internal static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
+  internal static func createTestSimpleTableWithEnum(
+    _ fbb: inout FlatBufferBuilder,
+    color: MyGame_Example_Color = .green
+  ) -> Offset {
+    let __start = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&fbb)
+    MyGame_Example_TestSimpleTableWithEnum.add(color: color, &fbb)
+    return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start)
+  }
+  
+
+  internal mutating func unpack() -> MyGame_Example_TestSimpleTableWithEnumT {
+    return MyGame_Example_TestSimpleTableWithEnumT(&self)
+  }
+  internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT) -> Offset {
+    let __root = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&builder)
+    MyGame_Example_TestSimpleTableWithEnum.add(color: obj.color, &builder)
+    return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&builder, start: __root)
+  }
+
+  internal static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    var _v = try verifier.visitTable(at: position)
+    try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Example_Color.self)
+    _v.finish()
+  }
+}
+
+extension MyGame_Example_TestSimpleTableWithEnum: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case color = "color"
+  }
+  internal func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    if color != .green {
+      try container.encodeIfPresent(color, forKey: .color)
+    }
+  }
+}
+
+internal class MyGame_Example_TestSimpleTableWithEnumT: NativeObject {
+
+  internal var color: MyGame_Example_Color
+
+  internal init(_ _t: inout MyGame_Example_TestSimpleTableWithEnum) {
+    color = _t.color
+  }
+
+  internal init() {
+    color = .green
+  }
+
+  internal func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TestSimpleTableWithEnum.self) }
+
+}
+public struct MyGame_Example_Stat: FlatBufferObject, Verifiable, ObjectAPIPacker {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Table
+
+  public static var id: String { "MONS" } 
+  public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_Stat.id, addPrefix: prefix) }
+  public static func getRootAsStat(bb: ByteBuffer) -> MyGame_Example_Stat { return MyGame_Example_Stat(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
+
+  private init(_ t: Table) { _accessor = t }
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
+
+  private enum VTOFFSET: VOffset {
+    case id = 4
+    case val = 6
+    case count = 8
+    var v: Int32 { Int32(self.rawValue) }
+    var p: VOffset { self.rawValue }
+  }
+
+  public var id: String? { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? nil : _accessor.string(at: o) }
+  public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.id.v) }
+  public var val: Int64 { let o = _accessor.offset(VTOFFSET.val.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
+  @discardableResult public func mutate(val: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.val.v);  return _accessor.mutate(val, index: o) }
+  public var count: UInt16 { let o = _accessor.offset(VTOFFSET.count.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
+  @discardableResult public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.count.v);  return _accessor.mutate(count, index: o) }
+  public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
+  public static func add(id: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: VTOFFSET.id.p) }
+  public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: VTOFFSET.val.p) }
+  public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: VTOFFSET.count.p) }
+  public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
+  public static func createStat(
+    _ fbb: inout FlatBufferBuilder,
+    idOffset id: Offset = Offset(),
+    val: Int64 = 0,
+    count: UInt16 = 0
+  ) -> Offset {
+    let __start = MyGame_Example_Stat.startStat(&fbb)
+    MyGame_Example_Stat.add(id: id, &fbb)
+    MyGame_Example_Stat.add(val: val, &fbb)
+    MyGame_Example_Stat.add(count: count, &fbb)
+    return MyGame_Example_Stat.endStat(&fbb, start: __start)
+  }
+  public static func sortVectorOfStat(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
+    var off = offsets
+    off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 8, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 8, fbb: fbb.buffer), fbb: fbb.buffer) < 0 } 
+    return fbb.createVector(ofOffsets: off)
+  }
+  fileprivate static func lookupByKey(vector: Int32, key: UInt16, fbb: ByteBuffer) -> MyGame_Example_Stat? {
+    var span = fbb.read(def: Int32.self, position: Int(vector - 4))
+    var start: Int32 = 0
+    while span != 0 {
+      var middle = span / 2
+      let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
+      let comp = fbb.read(def: UInt16.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 8, fbb: fbb)))
+      if comp > 0 {
+        span = middle
+      } else if comp < 0 {
+        middle += 1
+        start += middle
+        span -= middle
+      } else {
+        return MyGame_Example_Stat(fbb, o: tableOffset)
+      }
+    }
+    return nil
+  }
+  
+
+  public mutating func unpack() -> MyGame_Example_StatT {
+    return MyGame_Example_StatT(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT) -> Offset {
+    let __id: Offset
+    if let s = obj.id {
+      __id = builder.create(string: s)
+    } else {
+      __id = Offset()
+    }
+
+    let __root = MyGame_Example_Stat.startStat(&builder)
+    MyGame_Example_Stat.add(id: __id, &builder)
+    MyGame_Example_Stat.add(val: obj.val, &builder)
+    MyGame_Example_Stat.add(count: obj.count, &builder)
+    return MyGame_Example_Stat.endStat(&builder, start: __root)
+  }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    var _v = try verifier.visitTable(at: position)
+    try _v.visit(field: VTOFFSET.id.p, fieldName: "id", required: false, type: ForwardOffset<String>.self)
+    try _v.visit(field: VTOFFSET.val.p, fieldName: "val", required: false, type: Int64.self)
+    try _v.visit(field: VTOFFSET.count.p, fieldName: "count", required: false, type: UInt16.self)
+    _v.finish()
+  }
+}
+
+extension MyGame_Example_Stat: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case id = "id"
+    case val = "val"
+    case count = "count"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    try container.encodeIfPresent(id, forKey: .id)
+    if val != 0 {
+      try container.encodeIfPresent(val, forKey: .val)
+    }
+    if count != 0 {
+      try container.encodeIfPresent(count, forKey: .count)
+    }
+  }
+}
+
+public class MyGame_Example_StatT: NativeObject {
+
+  public var id: String?
+  public var val: Int64
+  public var count: UInt16
+
+  public init(_ _t: inout MyGame_Example_Stat) {
+    id = _t.id
+    val = _t.val
+    count = _t.count
+  }
+
+  public init() {
+    val = 0
+    count = 0
+  }
+
+  public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Stat.self) }
+
+}
+public struct MyGame_Example_Referrable: FlatBufferObject, Verifiable, ObjectAPIPacker {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Table
+
+  public static var id: String { "MONS" } 
+  public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_Referrable.id, addPrefix: prefix) }
+  public static func getRootAsReferrable(bb: ByteBuffer) -> MyGame_Example_Referrable { return MyGame_Example_Referrable(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
+
+  private init(_ t: Table) { _accessor = t }
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
+
+  private enum VTOFFSET: VOffset {
+    case id = 4
+    var v: Int32 { Int32(self.rawValue) }
+    var p: VOffset { self.rawValue }
+  }
+
+  public var id: UInt64 { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
+  @discardableResult public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.id.v);  return _accessor.mutate(id, index: o) }
+  public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
+  public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: VTOFFSET.id.p) }
+  public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
+  public static func createReferrable(
+    _ fbb: inout FlatBufferBuilder,
+    id: UInt64 = 0
+  ) -> Offset {
+    let __start = MyGame_Example_Referrable.startReferrable(&fbb)
+    MyGame_Example_Referrable.add(id: id, &fbb)
+    return MyGame_Example_Referrable.endReferrable(&fbb, start: __start)
+  }
+  public static func sortVectorOfReferrable(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
+    var off = offsets
+    off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 } 
+    return fbb.createVector(ofOffsets: off)
+  }
+  fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> MyGame_Example_Referrable? {
+    var span = fbb.read(def: Int32.self, position: Int(vector - 4))
+    var start: Int32 = 0
+    while span != 0 {
+      var middle = span / 2
+      let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
+      let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb)))
+      if comp > 0 {
+        span = middle
+      } else if comp < 0 {
+        middle += 1
+        start += middle
+        span -= middle
+      } else {
+        return MyGame_Example_Referrable(fbb, o: tableOffset)
+      }
+    }
+    return nil
+  }
+  
+
+  public mutating func unpack() -> MyGame_Example_ReferrableT {
+    return MyGame_Example_ReferrableT(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT) -> Offset {
+    let __root = MyGame_Example_Referrable.startReferrable(&builder)
+    MyGame_Example_Referrable.add(id: obj.id, &builder)
+    return MyGame_Example_Referrable.endReferrable(&builder, start: __root)
+  }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    var _v = try verifier.visitTable(at: position)
+    try _v.visit(field: VTOFFSET.id.p, fieldName: "id", required: false, type: UInt64.self)
+    _v.finish()
+  }
+}
+
+extension MyGame_Example_Referrable: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case id = "id"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    if id != 0 {
+      try container.encodeIfPresent(id, forKey: .id)
+    }
+  }
+}
+
+public class MyGame_Example_ReferrableT: NativeObject {
+
+  public var id: UInt64
+
+  public init(_ _t: inout MyGame_Example_Referrable) {
+    id = _t.id
+  }
+
+  public init() {
+    id = 0
+  }
+
+  public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Referrable.self) }
+
+}
+///  an example documentation comment: "monster object"
+public struct MyGame_Example_Monster: FlatBufferObject, Verifiable, ObjectAPIPacker {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Table
+
+  public static var id: String { "MONS" } 
+  public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_Monster.id, addPrefix: prefix) }
+  public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example_Monster { return MyGame_Example_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
+
+  private init(_ t: Table) { _accessor = t }
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
+
+  private enum VTOFFSET: VOffset {
+    case pos = 4
+    case mana = 6
+    case hp = 8
+    case name = 10
+    case inventory = 14
+    case color = 16
+    case testType = 18
+    case test = 20
+    case test4 = 22
+    case testarrayofstring = 24
+    case testarrayoftables = 26
+    case enemy = 28
+    case testnestedflatbuffer = 30
+    case testempty = 32
+    case testbool = 34
+    case testhashs32Fnv1 = 36
+    case testhashu32Fnv1 = 38
+    case testhashs64Fnv1 = 40
+    case testhashu64Fnv1 = 42
+    case testhashs32Fnv1a = 44
+    case testhashu32Fnv1a = 46
+    case testhashs64Fnv1a = 48
+    case testhashu64Fnv1a = 50
+    case testarrayofbools = 52
+    case testf = 54
+    case testf2 = 56
+    case testf3 = 58
+    case testarrayofstring2 = 60
+    case testarrayofsortedstruct = 62
+    case flex = 64
+    case test5 = 66
+    case vectorOfLongs = 68
+    case vectorOfDoubles = 70
+    case parentNamespaceTest = 72
+    case vectorOfReferrables = 74
+    case singleWeakReference = 76
+    case vectorOfWeakReferences = 78
+    case vectorOfStrongReferrables = 80
+    case coOwningReference = 82
+    case vectorOfCoOwningReferences = 84
+    case nonOwningReference = 86
+    case vectorOfNonOwningReferences = 88
+    case anyUniqueType = 90
+    case anyUnique = 92
+    case anyAmbiguousType = 94
+    case anyAmbiguous = 96
+    case vectorOfEnums = 98
+    case signedEnum = 100
+    case testrequirednestedflatbuffer = 102
+    case scalarKeySortedTables = 104
+    case nativeInline = 106
+    case longEnumNonEnumDefault = 108
+    case longEnumNormalDefault = 110
+    var v: Int32 { Int32(self.rawValue) }
+    var p: VOffset { self.rawValue }
+  }
+
+  public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Vec3.self, at: o) }
+  public var mutablePos: MyGame_Example_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) }
+  public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
+  @discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v);  return _accessor.mutate(mana, index: o) }
+  public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
+  @discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v);  return _accessor.mutate(hp, index: o) }
+  public var name: String! { let o = _accessor.offset(VTOFFSET.name.v); return _accessor.string(at: o) }
+  public var nameSegmentArray: [UInt8]! { return _accessor.getVector(at: VTOFFSET.name.v) }
+  public var hasInventory: Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? false : true }
+  public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
+  public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
+  public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
+  public var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
+  @discardableResult public func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v);  return _accessor.mutate(color.rawValue, index: o) }
+  public var testType: MyGame_Example_Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none_ : MyGame_Example_Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
+  public func test<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) }
+  public var hasTest4: Bool { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? false : true }
+  public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
+  public func mutableTest4(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
+  public var hasTestarrayofstring: Bool { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? false : true }
+  public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
+  ///  an example documentation comment: this will end up in the generated code
+  ///  multiline too
+  public var hasTestarrayoftables: Bool { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? false : true }
+  public var testarrayoftablesCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func testarrayoftables(at index: Int32) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
+  public func testarrayoftablesBy(key: String) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
+  public var enemy: MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.enemy.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
+  public var hasTestnestedflatbuffer: Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? false : true }
+  public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
+  public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testnestedflatbuffer.v) ?? [] }
+  public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
+  public var testempty: MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.testempty.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
+  public var testbool: Bool { let o = _accessor.offset(VTOFFSET.testbool.v); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
+  @discardableResult public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(VTOFFSET.testbool.v);  return _accessor.mutate(testbool, index: o) }
+  public var testhashs32Fnv1: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
+  @discardableResult public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v);  return _accessor.mutate(testhashs32Fnv1, index: o) }
+  public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
+  @discardableResult public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v);  return _accessor.mutate(testhashu32Fnv1, index: o) }
+  public var testhashs64Fnv1: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
+  @discardableResult public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v);  return _accessor.mutate(testhashs64Fnv1, index: o) }
+  public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
+  @discardableResult public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v);  return _accessor.mutate(testhashu64Fnv1, index: o) }
+  public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
+  @discardableResult public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v);  return _accessor.mutate(testhashs32Fnv1a, index: o) }
+  public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
+  @discardableResult public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v);  return _accessor.mutate(testhashu32Fnv1a, index: o) }
+  public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
+  @discardableResult public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v);  return _accessor.mutate(testhashs64Fnv1a, index: o) }
+  public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
+  @discardableResult public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v);  return _accessor.mutate(testhashu64Fnv1a, index: o) }
+  public var hasTestarrayofbools: Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? false : true }
+  public var testarrayofboolsCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? true : _accessor.directRead(of: Bool.self, offset: _accessor.vector(at: o) + index * 1) }
+  public var testarrayofbools: [Bool] { return _accessor.getVector(at: VTOFFSET.testarrayofbools.v) ?? [] }
+  public func mutate(testarrayofbools: Bool, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
+  public var testf: Float32 { let o = _accessor.offset(VTOFFSET.testf.v); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
+  @discardableResult public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf.v);  return _accessor.mutate(testf, index: o) }
+  public var testf2: Float32 { let o = _accessor.offset(VTOFFSET.testf2.v); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
+  @discardableResult public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf2.v);  return _accessor.mutate(testf2, index: o) }
+  public var testf3: Float32 { let o = _accessor.offset(VTOFFSET.testf3.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
+  @discardableResult public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf3.v);  return _accessor.mutate(testf3, index: o) }
+  public var hasTestarrayofstring2: Bool { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? false : true }
+  public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
+  public var hasTestarrayofsortedstruct: Bool { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? false : true }
+  public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Ability.self, offset: _accessor.vector(at: o) + index * 8) }
+  public func mutableTestarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability_Mutable? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
+  public var hasFlex: Bool { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? false : true }
+  public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
+  public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] }
+  public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
+  public var hasTest5: Bool { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? false : true }
+  public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
+  public func mutableTest5(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
+  public var hasVectorOfLongs: Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? false : true }
+  public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
+  public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] }
+  public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
+  public var hasVectorOfDoubles: Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? false : true }
+  public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
+  public var vectorOfDoubles: [Double] { return _accessor.getVector(at: VTOFFSET.vectorOfDoubles.v) ?? [] }
+  public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
+  public var parentNamespaceTest: MyGame_InParentNamespace? { let o = _accessor.offset(VTOFFSET.parentNamespaceTest.v); return o == 0 ? nil : MyGame_InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
+  public var hasVectorOfReferrables: Bool { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? false : true }
+  public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
+  public func vectorOfReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
+  public var singleWeakReference: UInt64 { let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
+  @discardableResult public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.singleWeakReference.v);  return _accessor.mutate(singleWeakReference, index: o) }
+  public var hasVectorOfWeakReferences: Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? false : true }
+  public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
+  public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfWeakReferences.v) ?? [] }
+  public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
+  public var hasVectorOfStrongReferrables: Bool { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? false : true }
+  public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfStrongReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
+  public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
+  public var coOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.coOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
+  @discardableResult public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.coOwningReference.v);  return _accessor.mutate(coOwningReference, index: o) }
+  public var hasVectorOfCoOwningReferences: Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? false : true }
+  public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
+  public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfCoOwningReferences.v) ?? [] }
+  public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
+  public var nonOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
+  @discardableResult public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.nonOwningReference.v);  return _accessor.mutate(nonOwningReference, index: o) }
+  public var hasVectorOfNonOwningReferences: Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? false : true }
+  public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
+  public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfNonOwningReferences.v) ?? [] }
+  public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
+  public var anyUniqueType: MyGame_Example_AnyUniqueAliases { let o = _accessor.offset(VTOFFSET.anyUniqueType.v); return o == 0 ? .none_ : MyGame_Example_AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
+  public func anyUnique<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyUnique.v); return o == 0 ? nil : _accessor.union(o) }
+  public var anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases { let o = _accessor.offset(VTOFFSET.anyAmbiguousType.v); return o == 0 ? .none_ : MyGame_Example_AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
+  public func anyAmbiguous<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyAmbiguous.v); return o == 0 ? nil : _accessor.union(o) }
+  public var hasVectorOfEnums: Bool { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? false : true }
+  public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vectorOfEnums(at index: Int32) -> MyGame_Example_Color? { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? MyGame_Example_Color.red : MyGame_Example_Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
+  public var signedEnum: MyGame_Example_Race { let o = _accessor.offset(VTOFFSET.signedEnum.v); return o == 0 ? .none_ : MyGame_Example_Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none_ }
+  @discardableResult public func mutate(signedEnum: MyGame_Example_Race) -> Bool {let o = _accessor.offset(VTOFFSET.signedEnum.v);  return _accessor.mutate(signedEnum.rawValue, index: o) }
+  public var hasTestrequirednestedflatbuffer: Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? false : true }
+  public var testrequirednestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func testrequirednestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
+  public var testrequirednestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testrequirednestedflatbuffer.v) ?? [] }
+  public func mutate(testrequirednestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return _accessor.directMutate(testrequirednestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
+  public var hasScalarKeySortedTables: Bool { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? false : true }
+  public var scalarKeySortedTablesCount: Int32 { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func scalarKeySortedTables(at index: Int32) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
+  public func scalarKeySortedTablesBy(key: UInt16) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
+  public var nativeInline: MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.nativeInline.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Test.self, at: o) }
+  public var mutableNativeInline: MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.nativeInline.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: o + _accessor.postion) }
+  public var longEnumNonEnumDefault: MyGame_Example_LongEnum { let o = _accessor.offset(VTOFFSET.longEnumNonEnumDefault.v); return o == 0 ? .longone : MyGame_Example_LongEnum(rawValue: _accessor.readBuffer(of: UInt64.self, at: o)) ?? .longone }
+  @discardableResult public func mutate(longEnumNonEnumDefault: MyGame_Example_LongEnum) -> Bool {let o = _accessor.offset(VTOFFSET.longEnumNonEnumDefault.v);  return _accessor.mutate(longEnumNonEnumDefault.rawValue, index: o) }
+  public var longEnumNormalDefault: MyGame_Example_LongEnum { let o = _accessor.offset(VTOFFSET.longEnumNormalDefault.v); return o == 0 ? .longone : MyGame_Example_LongEnum(rawValue: _accessor.readBuffer(of: UInt64.self, at: o)) ?? .longone }
+  @discardableResult public func mutate(longEnumNormalDefault: MyGame_Example_LongEnum) -> Bool {let o = _accessor.offset(VTOFFSET.longEnumNormalDefault.v);  return _accessor.mutate(longEnumNormalDefault.rawValue, index: o) }
+  public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 54) }
+  public static func add(pos: MyGame_Example_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
+  public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
+  public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
+  public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
+  public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
+  public static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: VTOFFSET.color.p) }
+  public static func add(testType: MyGame_Example_Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: VTOFFSET.testType.p) }
+  public static func add(test: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) }
+  public static func addVectorOf(test4: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) }
+  public static func startVectorOfTest4(_ size: Int, in builder: inout FlatBufferBuilder) {
+    builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
+  }
+  public static func addVectorOf(testarrayofstring: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) }
+  public static func addVectorOf(testarrayoftables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) }
+  public static func add(enemy: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: VTOFFSET.enemy.p) }
+  public static func addVectorOf(testnestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: VTOFFSET.testnestedflatbuffer.p) }
+  public static func add(testempty: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: VTOFFSET.testempty.p) }
+  public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testbool, def: false,
+   at: VTOFFSET.testbool.p) }
+  public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: VTOFFSET.testhashs32Fnv1.p) }
+  public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: VTOFFSET.testhashu32Fnv1.p) }
+  public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: VTOFFSET.testhashs64Fnv1.p) }
+  public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: VTOFFSET.testhashu64Fnv1.p) }
+  public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: VTOFFSET.testhashs32Fnv1a.p) }
+  public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: VTOFFSET.testhashu32Fnv1a.p) }
+  public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: VTOFFSET.testhashs64Fnv1a.p) }
+  public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: VTOFFSET.testhashu64Fnv1a.p) }
+  public static func addVectorOf(testarrayofbools: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: VTOFFSET.testarrayofbools.p) }
+  public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: VTOFFSET.testf.p) }
+  public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: VTOFFSET.testf2.p) }
+  public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: VTOFFSET.testf3.p) }
+  public static func addVectorOf(testarrayofstring2: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) }
+  public static func addVectorOf(testarrayofsortedstruct: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) }
+  public static func startVectorOfTestarrayofsortedstruct(_ size: Int, in builder: inout FlatBufferBuilder) {
+    builder.startVector(size * MemoryLayout<MyGame_Example_Ability>.size, elementSize: MemoryLayout<MyGame_Example_Ability>.alignment)
+  }
+  public static func addVectorOf(flex: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) }
+  public static func addVectorOf(test5: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) }
+  public static func startVectorOfTest5(_ size: Int, in builder: inout FlatBufferBuilder) {
+    builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
+  }
+  public static func addVectorOf(vectorOfLongs: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) }
+  public static func addVectorOf(vectorOfDoubles: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) }
+  public static func add(parentNamespaceTest: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: VTOFFSET.parentNamespaceTest.p) }
+  public static func addVectorOf(vectorOfReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: VTOFFSET.vectorOfReferrables.p) }
+  public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: VTOFFSET.singleWeakReference.p) }
+  public static func addVectorOf(vectorOfWeakReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: VTOFFSET.vectorOfWeakReferences.p) }
+  public static func addVectorOf(vectorOfStrongReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: VTOFFSET.vectorOfStrongReferrables.p) }
+  public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: VTOFFSET.coOwningReference.p) }
+  public static func addVectorOf(vectorOfCoOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: VTOFFSET.vectorOfCoOwningReferences.p) }
+  public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: VTOFFSET.nonOwningReference.p) }
+  public static func addVectorOf(vectorOfNonOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: VTOFFSET.vectorOfNonOwningReferences.p) }
+  public static func add(anyUniqueType: MyGame_Example_AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: VTOFFSET.anyUniqueType.p) }
+  public static func add(anyUnique: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: VTOFFSET.anyUnique.p) }
+  public static func add(anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: VTOFFSET.anyAmbiguousType.p) }
+  public static func add(anyAmbiguous: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: VTOFFSET.anyAmbiguous.p) }
+  public static func addVectorOf(vectorOfEnums: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: VTOFFSET.vectorOfEnums.p) }
+  public static func add(signedEnum: MyGame_Example_Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) }
+  public static func addVectorOf(testrequirednestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testrequirednestedflatbuffer, at: VTOFFSET.testrequirednestedflatbuffer.p) }
+  public static func addVectorOf(scalarKeySortedTables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: scalarKeySortedTables, at: VTOFFSET.scalarKeySortedTables.p) }
+  public static func add(nativeInline: MyGame_Example_Test?, _ fbb: inout FlatBufferBuilder) { guard let nativeInline = nativeInline else { return }; fbb.create(struct: nativeInline, position: VTOFFSET.nativeInline.p) }
+  public static func add(longEnumNonEnumDefault: MyGame_Example_LongEnum, _ fbb: inout FlatBufferBuilder) { fbb.add(element: longEnumNonEnumDefault.rawValue, def: 0, at: VTOFFSET.longEnumNonEnumDefault.p) }
+  public static func add(longEnumNormalDefault: MyGame_Example_LongEnum, _ fbb: inout FlatBufferBuilder) { fbb.add(element: longEnumNormalDefault.rawValue, def: 2, at: VTOFFSET.longEnumNormalDefault.p) }
+  public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
+  public static func createMonster(
+    _ fbb: inout FlatBufferBuilder,
+    pos: MyGame_Example_Vec3? = nil,
+    mana: Int16 = 150,
+    hp: Int16 = 100,
+    nameOffset name: Offset,
+    inventoryVectorOffset inventory: Offset = Offset(),
+    color: MyGame_Example_Color = .blue,
+    testType: MyGame_Example_Any_ = .none_,
+    testOffset test: Offset = Offset(),
+    test4VectorOffset test4: Offset = Offset(),
+    testarrayofstringVectorOffset testarrayofstring: Offset = Offset(),
+    testarrayoftablesVectorOffset testarrayoftables: Offset = Offset(),
+    enemyOffset enemy: Offset = Offset(),
+    testnestedflatbufferVectorOffset testnestedflatbuffer: Offset = Offset(),
+    testemptyOffset testempty: Offset = Offset(),
+    testbool: Bool = false,
+    testhashs32Fnv1: Int32 = 0,
+    testhashu32Fnv1: UInt32 = 0,
+    testhashs64Fnv1: Int64 = 0,
+    testhashu64Fnv1: UInt64 = 0,
+    testhashs32Fnv1a: Int32 = 0,
+    testhashu32Fnv1a: UInt32 = 0,
+    testhashs64Fnv1a: Int64 = 0,
+    testhashu64Fnv1a: UInt64 = 0,
+    testarrayofboolsVectorOffset testarrayofbools: Offset = Offset(),
+    testf: Float32 = 3.14159,
+    testf2: Float32 = 3.0,
+    testf3: Float32 = 0.0,
+    testarrayofstring2VectorOffset testarrayofstring2: Offset = Offset(),
+    testarrayofsortedstructVectorOffset testarrayofsortedstruct: Offset = Offset(),
+    flexVectorOffset flex: Offset = Offset(),
+    test5VectorOffset test5: Offset = Offset(),
+    vectorOfLongsVectorOffset vectorOfLongs: Offset = Offset(),
+    vectorOfDoublesVectorOffset vectorOfDoubles: Offset = Offset(),
+    parentNamespaceTestOffset parentNamespaceTest: Offset = Offset(),
+    vectorOfReferrablesVectorOffset vectorOfReferrables: Offset = Offset(),
+    singleWeakReference: UInt64 = 0,
+    vectorOfWeakReferencesVectorOffset vectorOfWeakReferences: Offset = Offset(),
+    vectorOfStrongReferrablesVectorOffset vectorOfStrongReferrables: Offset = Offset(),
+    coOwningReference: UInt64 = 0,
+    vectorOfCoOwningReferencesVectorOffset vectorOfCoOwningReferences: Offset = Offset(),
+    nonOwningReference: UInt64 = 0,
+    vectorOfNonOwningReferencesVectorOffset vectorOfNonOwningReferences: Offset = Offset(),
+    anyUniqueType: MyGame_Example_AnyUniqueAliases = .none_,
+    anyUniqueOffset anyUnique: Offset = Offset(),
+    anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases = .none_,
+    anyAmbiguousOffset anyAmbiguous: Offset = Offset(),
+    vectorOfEnumsVectorOffset vectorOfEnums: Offset = Offset(),
+    signedEnum: MyGame_Example_Race = .none_,
+    testrequirednestedflatbufferVectorOffset testrequirednestedflatbuffer: Offset = Offset(),
+    scalarKeySortedTablesVectorOffset scalarKeySortedTables: Offset = Offset(),
+    nativeInline: MyGame_Example_Test? = nil,
+    longEnumNonEnumDefault: MyGame_Example_LongEnum = .longone,
+    longEnumNormalDefault: MyGame_Example_LongEnum = .longone
+  ) -> Offset {
+    let __start = MyGame_Example_Monster.startMonster(&fbb)
+    MyGame_Example_Monster.add(pos: pos, &fbb)
+    MyGame_Example_Monster.add(mana: mana, &fbb)
+    MyGame_Example_Monster.add(hp: hp, &fbb)
+    MyGame_Example_Monster.add(name: name, &fbb)
+    MyGame_Example_Monster.addVectorOf(inventory: inventory, &fbb)
+    MyGame_Example_Monster.add(color: color, &fbb)
+    MyGame_Example_Monster.add(testType: testType, &fbb)
+    MyGame_Example_Monster.add(test: test, &fbb)
+    MyGame_Example_Monster.addVectorOf(test4: test4, &fbb)
+    MyGame_Example_Monster.addVectorOf(testarrayofstring: testarrayofstring, &fbb)
+    MyGame_Example_Monster.addVectorOf(testarrayoftables: testarrayoftables, &fbb)
+    MyGame_Example_Monster.add(enemy: enemy, &fbb)
+    MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, &fbb)
+    MyGame_Example_Monster.add(testempty: testempty, &fbb)
+    MyGame_Example_Monster.add(testbool: testbool, &fbb)
+    MyGame_Example_Monster.add(testhashs32Fnv1: testhashs32Fnv1, &fbb)
+    MyGame_Example_Monster.add(testhashu32Fnv1: testhashu32Fnv1, &fbb)
+    MyGame_Example_Monster.add(testhashs64Fnv1: testhashs64Fnv1, &fbb)
+    MyGame_Example_Monster.add(testhashu64Fnv1: testhashu64Fnv1, &fbb)
+    MyGame_Example_Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, &fbb)
+    MyGame_Example_Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, &fbb)
+    MyGame_Example_Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, &fbb)
+    MyGame_Example_Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, &fbb)
+    MyGame_Example_Monster.addVectorOf(testarrayofbools: testarrayofbools, &fbb)
+    MyGame_Example_Monster.add(testf: testf, &fbb)
+    MyGame_Example_Monster.add(testf2: testf2, &fbb)
+    MyGame_Example_Monster.add(testf3: testf3, &fbb)
+    MyGame_Example_Monster.addVectorOf(testarrayofstring2: testarrayofstring2, &fbb)
+    MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, &fbb)
+    MyGame_Example_Monster.addVectorOf(flex: flex, &fbb)
+    MyGame_Example_Monster.addVectorOf(test5: test5, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfLongs: vectorOfLongs, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, &fbb)
+    MyGame_Example_Monster.add(parentNamespaceTest: parentNamespaceTest, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, &fbb)
+    MyGame_Example_Monster.add(singleWeakReference: singleWeakReference, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, &fbb)
+    MyGame_Example_Monster.add(coOwningReference: coOwningReference, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, &fbb)
+    MyGame_Example_Monster.add(nonOwningReference: nonOwningReference, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, &fbb)
+    MyGame_Example_Monster.add(anyUniqueType: anyUniqueType, &fbb)
+    MyGame_Example_Monster.add(anyUnique: anyUnique, &fbb)
+    MyGame_Example_Monster.add(anyAmbiguousType: anyAmbiguousType, &fbb)
+    MyGame_Example_Monster.add(anyAmbiguous: anyAmbiguous, &fbb)
+    MyGame_Example_Monster.addVectorOf(vectorOfEnums: vectorOfEnums, &fbb)
+    MyGame_Example_Monster.add(signedEnum: signedEnum, &fbb)
+    MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: testrequirednestedflatbuffer, &fbb)
+    MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: scalarKeySortedTables, &fbb)
+    MyGame_Example_Monster.add(nativeInline: nativeInline, &fbb)
+    MyGame_Example_Monster.add(longEnumNonEnumDefault: longEnumNonEnumDefault, &fbb)
+    MyGame_Example_Monster.add(longEnumNormalDefault: longEnumNormalDefault, &fbb)
+    return MyGame_Example_Monster.endMonster(&fbb, start: __start)
+  }
+  public static func sortVectorOfMonster(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
+    var off = offsets
+    off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 } 
+    return fbb.createVector(ofOffsets: off)
+  }
+  fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> MyGame_Example_Monster? {
+    let key = key.utf8.map { $0 }
+    var span = fbb.read(def: Int32.self, position: Int(vector - 4))
+    var start: Int32 = 0
+    while span != 0 {
+      var middle = span / 2
+      let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
+      let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb)
+      if comp > 0 {
+        span = middle
+      } else if comp < 0 {
+        middle += 1
+        start += middle
+        span -= middle
+      } else {
+        return MyGame_Example_Monster(fbb, o: tableOffset)
+      }
+    }
+    return nil
+  }
+  
+
+  public mutating func unpack() -> MyGame_Example_MonsterT {
+    return MyGame_Example_MonsterT(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT) -> Offset {
+    let __name = builder.create(string: obj.name)
+    let __inventory = builder.createVector(obj.inventory)
+    let __test = obj.test?.pack(builder: &builder) ?? Offset()
+    MyGame_Example_Monster.startVectorOfTest4(obj.test4.count, in: &builder)
+    for i in obj.test4 {
+      guard let _o = i else { continue }
+      builder.create(struct: _o)
+    }
+    let __test4 = builder.endVector(len: obj.test4.count)
+    let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) )
+    var __testarrayoftables__: [Offset] = []
+    for var i in obj.testarrayoftables {
+      __testarrayoftables__.append(MyGame_Example_Monster.pack(&builder, obj: &i))
+    }
+    let __testarrayoftables = builder.createVector(ofOffsets: __testarrayoftables__)
+    let __enemy = MyGame_Example_Monster.pack(&builder, obj: &obj.enemy)
+    let __testnestedflatbuffer = builder.createVector(obj.testnestedflatbuffer)
+    let __testempty = MyGame_Example_Stat.pack(&builder, obj: &obj.testempty)
+    let __testarrayofbools = builder.createVector(obj.testarrayofbools)
+    let __testarrayofstring2 = builder.createVector(ofStrings: obj.testarrayofstring2.compactMap({ $0 }) )
+    MyGame_Example_Monster.startVectorOfTestarrayofsortedstruct(obj.testarrayofsortedstruct.count, in: &builder)
+    for i in obj.testarrayofsortedstruct {
+      guard let _o = i else { continue }
+      builder.create(struct: _o)
+    }
+    let __testarrayofsortedstruct = builder.endVector(len: obj.testarrayofsortedstruct.count)
+    let __flex = builder.createVector(obj.flex)
+    MyGame_Example_Monster.startVectorOfTest5(obj.test5.count, in: &builder)
+    for i in obj.test5 {
+      guard let _o = i else { continue }
+      builder.create(struct: _o)
+    }
+    let __test5 = builder.endVector(len: obj.test5.count)
+    let __vectorOfLongs = builder.createVector(obj.vectorOfLongs)
+    let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles)
+    let __parentNamespaceTest = MyGame_InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest)
+    var __vectorOfReferrables__: [Offset] = []
+    for var i in obj.vectorOfReferrables {
+      __vectorOfReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
+    }
+    let __vectorOfReferrables = builder.createVector(ofOffsets: __vectorOfReferrables__)
+    let __vectorOfWeakReferences = builder.createVector(obj.vectorOfWeakReferences)
+    var __vectorOfStrongReferrables__: [Offset] = []
+    for var i in obj.vectorOfStrongReferrables {
+      __vectorOfStrongReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
+    }
+    let __vectorOfStrongReferrables = builder.createVector(ofOffsets: __vectorOfStrongReferrables__)
+    let __vectorOfCoOwningReferences = builder.createVector(obj.vectorOfCoOwningReferences)
+    let __vectorOfNonOwningReferences = builder.createVector(obj.vectorOfNonOwningReferences)
+    let __anyUnique = obj.anyUnique?.pack(builder: &builder) ?? Offset()
+    let __anyAmbiguous = obj.anyAmbiguous?.pack(builder: &builder) ?? Offset()
+    let __vectorOfEnums = builder.createVector(obj.vectorOfEnums)
+    let __testrequirednestedflatbuffer = builder.createVector(obj.testrequirednestedflatbuffer)
+    var __scalarKeySortedTables__: [Offset] = []
+    for var i in obj.scalarKeySortedTables {
+      __scalarKeySortedTables__.append(MyGame_Example_Stat.pack(&builder, obj: &i))
+    }
+    let __scalarKeySortedTables = builder.createVector(ofOffsets: __scalarKeySortedTables__)
+    let __root = MyGame_Example_Monster.startMonster(&builder)
+    MyGame_Example_Monster.add(pos: obj.pos, &builder)
+    MyGame_Example_Monster.add(mana: obj.mana, &builder)
+    MyGame_Example_Monster.add(hp: obj.hp, &builder)
+    MyGame_Example_Monster.add(name: __name, &builder)
+    MyGame_Example_Monster.addVectorOf(inventory: __inventory, &builder)
+    MyGame_Example_Monster.add(color: obj.color, &builder)
+    if let o = obj.test?.type {
+      MyGame_Example_Monster.add(testType: o, &builder)
+      MyGame_Example_Monster.add(test: __test, &builder)
+    }
+
+    MyGame_Example_Monster.addVectorOf(test4: __test4, &builder)
+    MyGame_Example_Monster.addVectorOf(testarrayofstring: __testarrayofstring, &builder)
+    MyGame_Example_Monster.addVectorOf(testarrayoftables: __testarrayoftables, &builder)
+    MyGame_Example_Monster.add(enemy: __enemy, &builder)
+    MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: __testnestedflatbuffer, &builder)
+    MyGame_Example_Monster.add(testempty: __testempty, &builder)
+    MyGame_Example_Monster.add(testbool: obj.testbool, &builder)
+    MyGame_Example_Monster.add(testhashs32Fnv1: obj.testhashs32Fnv1, &builder)
+    MyGame_Example_Monster.add(testhashu32Fnv1: obj.testhashu32Fnv1, &builder)
+    MyGame_Example_Monster.add(testhashs64Fnv1: obj.testhashs64Fnv1, &builder)
+    MyGame_Example_Monster.add(testhashu64Fnv1: obj.testhashu64Fnv1, &builder)
+    MyGame_Example_Monster.add(testhashs32Fnv1a: obj.testhashs32Fnv1a, &builder)
+    MyGame_Example_Monster.add(testhashu32Fnv1a: obj.testhashu32Fnv1a, &builder)
+    MyGame_Example_Monster.add(testhashs64Fnv1a: obj.testhashs64Fnv1a, &builder)
+    MyGame_Example_Monster.add(testhashu64Fnv1a: obj.testhashu64Fnv1a, &builder)
+    MyGame_Example_Monster.addVectorOf(testarrayofbools: __testarrayofbools, &builder)
+    MyGame_Example_Monster.add(testf: obj.testf, &builder)
+    MyGame_Example_Monster.add(testf2: obj.testf2, &builder)
+    MyGame_Example_Monster.add(testf3: obj.testf3, &builder)
+    MyGame_Example_Monster.addVectorOf(testarrayofstring2: __testarrayofstring2, &builder)
+    MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: __testarrayofsortedstruct, &builder)
+    MyGame_Example_Monster.addVectorOf(flex: __flex, &builder)
+    MyGame_Example_Monster.addVectorOf(test5: __test5, &builder)
+    MyGame_Example_Monster.addVectorOf(vectorOfLongs: __vectorOfLongs, &builder)
+    MyGame_Example_Monster.addVectorOf(vectorOfDoubles: __vectorOfDoubles, &builder)
+    MyGame_Example_Monster.add(parentNamespaceTest: __parentNamespaceTest, &builder)
+    MyGame_Example_Monster.addVectorOf(vectorOfReferrables: __vectorOfReferrables, &builder)
+    MyGame_Example_Monster.add(singleWeakReference: obj.singleWeakReference, &builder)
+    MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: __vectorOfWeakReferences, &builder)
+    MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: __vectorOfStrongReferrables, &builder)
+    MyGame_Example_Monster.add(coOwningReference: obj.coOwningReference, &builder)
+    MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: __vectorOfCoOwningReferences, &builder)
+    MyGame_Example_Monster.add(nonOwningReference: obj.nonOwningReference, &builder)
+    MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: __vectorOfNonOwningReferences, &builder)
+    if let o = obj.anyUnique?.type {
+      MyGame_Example_Monster.add(anyUniqueType: o, &builder)
+      MyGame_Example_Monster.add(anyUnique: __anyUnique, &builder)
+    }
+
+    if let o = obj.anyAmbiguous?.type {
+      MyGame_Example_Monster.add(anyAmbiguousType: o, &builder)
+      MyGame_Example_Monster.add(anyAmbiguous: __anyAmbiguous, &builder)
+    }
+
+    MyGame_Example_Monster.addVectorOf(vectorOfEnums: __vectorOfEnums, &builder)
+    MyGame_Example_Monster.add(signedEnum: obj.signedEnum, &builder)
+    MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: __testrequirednestedflatbuffer, &builder)
+    MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: __scalarKeySortedTables, &builder)
+    MyGame_Example_Monster.add(nativeInline: obj.nativeInline, &builder)
+    MyGame_Example_Monster.add(longEnumNonEnumDefault: obj.longEnumNonEnumDefault, &builder)
+    MyGame_Example_Monster.add(longEnumNormalDefault: obj.longEnumNormalDefault, &builder)
+    return MyGame_Example_Monster.endMonster(&builder, start: __root)
+  }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    var _v = try verifier.visitTable(at: position)
+    try _v.visit(field: VTOFFSET.pos.p, fieldName: "pos", required: false, type: MyGame_Example_Vec3.self)
+    try _v.visit(field: VTOFFSET.mana.p, fieldName: "mana", required: false, type: Int16.self)
+    try _v.visit(field: VTOFFSET.hp.p, fieldName: "hp", required: false, type: Int16.self)
+    try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: true, type: ForwardOffset<String>.self)
+    try _v.visit(field: VTOFFSET.inventory.p, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
+    try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Example_Color.self)
+    try _v.visit(unionKey: VTOFFSET.testType.p, unionField: VTOFFSET.test.p, unionKeyName: "testType", fieldName: "test", required: false, completion: { (verifier, key: MyGame_Example_Any_, pos) in
+      switch key {
+      case .none_:
+        break // NOTE - SWIFT doesnt support none
+      case .monster:
+        try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
+      case .testsimpletablewithenum:
+        try ForwardOffset<MyGame_Example_TestSimpleTableWithEnum>.verify(&verifier, at: pos, of: MyGame_Example_TestSimpleTableWithEnum.self)
+      case .mygameExample2Monster:
+        try ForwardOffset<MyGame_Example2_Monster>.verify(&verifier, at: pos, of: MyGame_Example2_Monster.self)
+      }
+    })
+    try _v.visit(field: VTOFFSET.test4.p, fieldName: "test4", required: false, type: ForwardOffset<Vector<MyGame_Example_Test, MyGame_Example_Test>>.self)
+    try _v.visit(field: VTOFFSET.testarrayofstring.p, fieldName: "testarrayofstring", required: false, type: ForwardOffset<Vector<ForwardOffset<String>, String>>.self)
+    try _v.visit(field: VTOFFSET.testarrayoftables.p, fieldName: "testarrayoftables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Monster>, MyGame_Example_Monster>>.self)
+    try _v.visit(field: VTOFFSET.enemy.p, fieldName: "enemy", required: false, type: ForwardOffset<MyGame_Example_Monster>.self)
+    try _v.visit(field: VTOFFSET.testnestedflatbuffer.p, fieldName: "testnestedflatbuffer", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
+    try _v.visit(field: VTOFFSET.testempty.p, fieldName: "testempty", required: false, type: ForwardOffset<MyGame_Example_Stat>.self)
+    try _v.visit(field: VTOFFSET.testbool.p, fieldName: "testbool", required: false, type: Bool.self)
+    try _v.visit(field: VTOFFSET.testhashs32Fnv1.p, fieldName: "testhashs32Fnv1", required: false, type: Int32.self)
+    try _v.visit(field: VTOFFSET.testhashu32Fnv1.p, fieldName: "testhashu32Fnv1", required: false, type: UInt32.self)
+    try _v.visit(field: VTOFFSET.testhashs64Fnv1.p, fieldName: "testhashs64Fnv1", required: false, type: Int64.self)
+    try _v.visit(field: VTOFFSET.testhashu64Fnv1.p, fieldName: "testhashu64Fnv1", required: false, type: UInt64.self)
+    try _v.visit(field: VTOFFSET.testhashs32Fnv1a.p, fieldName: "testhashs32Fnv1a", required: false, type: Int32.self)
+    try _v.visit(field: VTOFFSET.testhashu32Fnv1a.p, fieldName: "testhashu32Fnv1a", required: false, type: UInt32.self)
+    try _v.visit(field: VTOFFSET.testhashs64Fnv1a.p, fieldName: "testhashs64Fnv1a", required: false, type: Int64.self)
+    try _v.visit(field: VTOFFSET.testhashu64Fnv1a.p, fieldName: "testhashu64Fnv1a", required: false, type: UInt64.self)
+    try _v.visit(field: VTOFFSET.testarrayofbools.p, fieldName: "testarrayofbools", required: false, type: ForwardOffset<Vector<Bool, Bool>>.self)
+    try _v.visit(field: VTOFFSET.testf.p, fieldName: "testf", required: false, type: Float32.self)
+    try _v.visit(field: VTOFFSET.testf2.p, fieldName: "testf2", required: false, type: Float32.self)
+    try _v.visit(field: VTOFFSET.testf3.p, fieldName: "testf3", required: false, type: Float32.self)
+    try _v.visit(field: VTOFFSET.testarrayofstring2.p, fieldName: "testarrayofstring2", required: false, type: ForwardOffset<Vector<ForwardOffset<String>, String>>.self)
+    try _v.visit(field: VTOFFSET.testarrayofsortedstruct.p, fieldName: "testarrayofsortedstruct", required: false, type: ForwardOffset<Vector<MyGame_Example_Ability, MyGame_Example_Ability>>.self)
+    try _v.visit(field: VTOFFSET.flex.p, fieldName: "flex", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
+    try _v.visit(field: VTOFFSET.test5.p, fieldName: "test5", required: false, type: ForwardOffset<Vector<MyGame_Example_Test, MyGame_Example_Test>>.self)
+    try _v.visit(field: VTOFFSET.vectorOfLongs.p, fieldName: "vectorOfLongs", required: false, type: ForwardOffset<Vector<Int64, Int64>>.self)
+    try _v.visit(field: VTOFFSET.vectorOfDoubles.p, fieldName: "vectorOfDoubles", required: false, type: ForwardOffset<Vector<Double, Double>>.self)
+    try _v.visit(field: VTOFFSET.parentNamespaceTest.p, fieldName: "parentNamespaceTest", required: false, type: ForwardOffset<MyGame_InParentNamespace>.self)
+    try _v.visit(field: VTOFFSET.vectorOfReferrables.p, fieldName: "vectorOfReferrables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Referrable>, MyGame_Example_Referrable>>.self)
+    try _v.visit(field: VTOFFSET.singleWeakReference.p, fieldName: "singleWeakReference", required: false, type: UInt64.self)
+    try _v.visit(field: VTOFFSET.vectorOfWeakReferences.p, fieldName: "vectorOfWeakReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
+    try _v.visit(field: VTOFFSET.vectorOfStrongReferrables.p, fieldName: "vectorOfStrongReferrables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Referrable>, MyGame_Example_Referrable>>.self)
+    try _v.visit(field: VTOFFSET.coOwningReference.p, fieldName: "coOwningReference", required: false, type: UInt64.self)
+    try _v.visit(field: VTOFFSET.vectorOfCoOwningReferences.p, fieldName: "vectorOfCoOwningReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
+    try _v.visit(field: VTOFFSET.nonOwningReference.p, fieldName: "nonOwningReference", required: false, type: UInt64.self)
+    try _v.visit(field: VTOFFSET.vectorOfNonOwningReferences.p, fieldName: "vectorOfNonOwningReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
+    try _v.visit(unionKey: VTOFFSET.anyUniqueType.p, unionField: VTOFFSET.anyUnique.p, unionKeyName: "anyUniqueType", fieldName: "anyUnique", required: false, completion: { (verifier, key: MyGame_Example_AnyUniqueAliases, pos) in
+      switch key {
+      case .none_:
+        break // NOTE - SWIFT doesnt support none
+      case .m:
+        try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
+      case .ts:
+        try ForwardOffset<MyGame_Example_TestSimpleTableWithEnum>.verify(&verifier, at: pos, of: MyGame_Example_TestSimpleTableWithEnum.self)
+      case .m2:
+        try ForwardOffset<MyGame_Example2_Monster>.verify(&verifier, at: pos, of: MyGame_Example2_Monster.self)
+      }
+    })
+    try _v.visit(unionKey: VTOFFSET.anyAmbiguousType.p, unionField: VTOFFSET.anyAmbiguous.p, unionKeyName: "anyAmbiguousType", fieldName: "anyAmbiguous", required: false, completion: { (verifier, key: MyGame_Example_AnyAmbiguousAliases, pos) in
+      switch key {
+      case .none_:
+        break // NOTE - SWIFT doesnt support none
+      case .m1:
+        try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
+      case .m2:
+        try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
+      case .m3:
+        try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
+      }
+    })
+    try _v.visit(field: VTOFFSET.vectorOfEnums.p, fieldName: "vectorOfEnums", required: false, type: ForwardOffset<Vector<MyGame_Example_Color, MyGame_Example_Color>>.self)
+    try _v.visit(field: VTOFFSET.signedEnum.p, fieldName: "signedEnum", required: false, type: MyGame_Example_Race.self)
+    try _v.visit(field: VTOFFSET.testrequirednestedflatbuffer.p, fieldName: "testrequirednestedflatbuffer", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
+    try _v.visit(field: VTOFFSET.scalarKeySortedTables.p, fieldName: "scalarKeySortedTables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Stat>, MyGame_Example_Stat>>.self)
+    try _v.visit(field: VTOFFSET.nativeInline.p, fieldName: "nativeInline", required: false, type: MyGame_Example_Test.self)
+    try _v.visit(field: VTOFFSET.longEnumNonEnumDefault.p, fieldName: "longEnumNonEnumDefault", required: false, type: MyGame_Example_LongEnum.self)
+    try _v.visit(field: VTOFFSET.longEnumNormalDefault.p, fieldName: "longEnumNormalDefault", required: false, type: MyGame_Example_LongEnum.self)
+    _v.finish()
+  }
+}
+
+extension MyGame_Example_Monster: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case pos = "pos"
+    case mana = "mana"
+    case hp = "hp"
+    case name = "name"
+    case inventory = "inventory"
+    case color = "color"
+    case testType = "test_type"
+    case test = "test"
+    case test4 = "test4"
+    case testarrayofstring = "testarrayofstring"
+    case testarrayoftables = "testarrayoftables"
+    case enemy = "enemy"
+    case testnestedflatbuffer = "testnestedflatbuffer"
+    case testempty = "testempty"
+    case testbool = "testbool"
+    case testhashs32Fnv1 = "testhashs32_fnv1"
+    case testhashu32Fnv1 = "testhashu32_fnv1"
+    case testhashs64Fnv1 = "testhashs64_fnv1"
+    case testhashu64Fnv1 = "testhashu64_fnv1"
+    case testhashs32Fnv1a = "testhashs32_fnv1a"
+    case testhashu32Fnv1a = "testhashu32_fnv1a"
+    case testhashs64Fnv1a = "testhashs64_fnv1a"
+    case testhashu64Fnv1a = "testhashu64_fnv1a"
+    case testarrayofbools = "testarrayofbools"
+    case testf = "testf"
+    case testf2 = "testf2"
+    case testf3 = "testf3"
+    case testarrayofstring2 = "testarrayofstring2"
+    case testarrayofsortedstruct = "testarrayofsortedstruct"
+    case flex = "flex"
+    case test5 = "test5"
+    case vectorOfLongs = "vector_of_longs"
+    case vectorOfDoubles = "vector_of_doubles"
+    case parentNamespaceTest = "parent_namespace_test"
+    case vectorOfReferrables = "vector_of_referrables"
+    case singleWeakReference = "single_weak_reference"
+    case vectorOfWeakReferences = "vector_of_weak_references"
+    case vectorOfStrongReferrables = "vector_of_strong_referrables"
+    case coOwningReference = "co_owning_reference"
+    case vectorOfCoOwningReferences = "vector_of_co_owning_references"
+    case nonOwningReference = "non_owning_reference"
+    case vectorOfNonOwningReferences = "vector_of_non_owning_references"
+    case anyUniqueType = "any_unique_type"
+    case anyUnique = "any_unique"
+    case anyAmbiguousType = "any_ambiguous_type"
+    case anyAmbiguous = "any_ambiguous"
+    case vectorOfEnums = "vector_of_enums"
+    case signedEnum = "signed_enum"
+    case testrequirednestedflatbuffer = "testrequirednestedflatbuffer"
+    case scalarKeySortedTables = "scalar_key_sorted_tables"
+    case nativeInline = "native_inline"
+    case longEnumNonEnumDefault = "long_enum_non_enum_default"
+    case longEnumNormalDefault = "long_enum_normal_default"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    try container.encodeIfPresent(pos, forKey: .pos)
+    if mana != 150 {
+      try container.encodeIfPresent(mana, forKey: .mana)
+    }
+    if hp != 100 {
+      try container.encodeIfPresent(hp, forKey: .hp)
+    }
+    try container.encodeIfPresent(name, forKey: .name)
+    if inventoryCount > 0 {
+      try container.encodeIfPresent(inventory, forKey: .inventory)
+    }
+    if color != .blue {
+      try container.encodeIfPresent(color, forKey: .color)
+    }
+    if testType != .none_ {
+      try container.encodeIfPresent(testType, forKey: .testType)
+    }
+    switch testType {
+    case .monster:
+      let _v = test(type: MyGame_Example_Monster.self)
+      try container.encodeIfPresent(_v, forKey: .test)
+    case .testsimpletablewithenum:
+      let _v = test(type: MyGame_Example_TestSimpleTableWithEnum.self)
+      try container.encodeIfPresent(_v, forKey: .test)
+    case .mygameExample2Monster:
+      let _v = test(type: MyGame_Example2_Monster.self)
+      try container.encodeIfPresent(_v, forKey: .test)
+    default: break;
+    }
+    if test4Count > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .test4)
+      for index in 0..<test4Count {
+        guard let type = test4(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if testarrayofstringCount > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayofstring)
+      for index in 0..<testarrayofstringCount {
+        guard let type = testarrayofstring(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if testarrayoftablesCount > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayoftables)
+      for index in 0..<testarrayoftablesCount {
+        guard let type = testarrayoftables(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    try container.encodeIfPresent(enemy, forKey: .enemy)
+    if testnestedflatbufferCount > 0 {
+      try container.encodeIfPresent(testnestedflatbuffer, forKey: .testnestedflatbuffer)
+    }
+    try container.encodeIfPresent(testempty, forKey: .testempty)
+    if testbool != false {
+      try container.encodeIfPresent(testbool, forKey: .testbool)
+    }
+    if testhashs32Fnv1 != 0 {
+      try container.encodeIfPresent(testhashs32Fnv1, forKey: .testhashs32Fnv1)
+    }
+    if testhashu32Fnv1 != 0 {
+      try container.encodeIfPresent(testhashu32Fnv1, forKey: .testhashu32Fnv1)
+    }
+    if testhashs64Fnv1 != 0 {
+      try container.encodeIfPresent(testhashs64Fnv1, forKey: .testhashs64Fnv1)
+    }
+    if testhashu64Fnv1 != 0 {
+      try container.encodeIfPresent(testhashu64Fnv1, forKey: .testhashu64Fnv1)
+    }
+    if testhashs32Fnv1a != 0 {
+      try container.encodeIfPresent(testhashs32Fnv1a, forKey: .testhashs32Fnv1a)
+    }
+    if testhashu32Fnv1a != 0 {
+      try container.encodeIfPresent(testhashu32Fnv1a, forKey: .testhashu32Fnv1a)
+    }
+    if testhashs64Fnv1a != 0 {
+      try container.encodeIfPresent(testhashs64Fnv1a, forKey: .testhashs64Fnv1a)
+    }
+    if testhashu64Fnv1a != 0 {
+      try container.encodeIfPresent(testhashu64Fnv1a, forKey: .testhashu64Fnv1a)
+    }
+    if testarrayofboolsCount > 0 {
+      try container.encodeIfPresent(testarrayofbools, forKey: .testarrayofbools)
+    }
+    if testf != 3.14159 {
+      try container.encodeIfPresent(testf, forKey: .testf)
+    }
+    if testf2 != 3.0 {
+      try container.encodeIfPresent(testf2, forKey: .testf2)
+    }
+    if testf3 != 0.0 {
+      try container.encodeIfPresent(testf3, forKey: .testf3)
+    }
+    if testarrayofstring2Count > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayofstring2)
+      for index in 0..<testarrayofstring2Count {
+        guard let type = testarrayofstring2(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if testarrayofsortedstructCount > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayofsortedstruct)
+      for index in 0..<testarrayofsortedstructCount {
+        guard let type = testarrayofsortedstruct(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if flexCount > 0 {
+      try container.encodeIfPresent(flex, forKey: .flex)
+    }
+    if test5Count > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .test5)
+      for index in 0..<test5Count {
+        guard let type = test5(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if vectorOfLongsCount > 0 {
+      try container.encodeIfPresent(vectorOfLongs, forKey: .vectorOfLongs)
+    }
+    if vectorOfDoublesCount > 0 {
+      try container.encodeIfPresent(vectorOfDoubles, forKey: .vectorOfDoubles)
+    }
+    try container.encodeIfPresent(parentNamespaceTest, forKey: .parentNamespaceTest)
+    if vectorOfReferrablesCount > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .vectorOfReferrables)
+      for index in 0..<vectorOfReferrablesCount {
+        guard let type = vectorOfReferrables(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if singleWeakReference != 0 {
+      try container.encodeIfPresent(singleWeakReference, forKey: .singleWeakReference)
+    }
+    if vectorOfWeakReferencesCount > 0 {
+      try container.encodeIfPresent(vectorOfWeakReferences, forKey: .vectorOfWeakReferences)
+    }
+    if vectorOfStrongReferrablesCount > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .vectorOfStrongReferrables)
+      for index in 0..<vectorOfStrongReferrablesCount {
+        guard let type = vectorOfStrongReferrables(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if coOwningReference != 0 {
+      try container.encodeIfPresent(coOwningReference, forKey: .coOwningReference)
+    }
+    if vectorOfCoOwningReferencesCount > 0 {
+      try container.encodeIfPresent(vectorOfCoOwningReferences, forKey: .vectorOfCoOwningReferences)
+    }
+    if nonOwningReference != 0 {
+      try container.encodeIfPresent(nonOwningReference, forKey: .nonOwningReference)
+    }
+    if vectorOfNonOwningReferencesCount > 0 {
+      try container.encodeIfPresent(vectorOfNonOwningReferences, forKey: .vectorOfNonOwningReferences)
+    }
+    if anyUniqueType != .none_ {
+      try container.encodeIfPresent(anyUniqueType, forKey: .anyUniqueType)
+    }
+    switch anyUniqueType {
+    case .m:
+      let _v = anyUnique(type: MyGame_Example_Monster.self)
+      try container.encodeIfPresent(_v, forKey: .anyUnique)
+    case .ts:
+      let _v = anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
+      try container.encodeIfPresent(_v, forKey: .anyUnique)
+    case .m2:
+      let _v = anyUnique(type: MyGame_Example2_Monster.self)
+      try container.encodeIfPresent(_v, forKey: .anyUnique)
+    default: break;
+    }
+    if anyAmbiguousType != .none_ {
+      try container.encodeIfPresent(anyAmbiguousType, forKey: .anyAmbiguousType)
+    }
+    switch anyAmbiguousType {
+    case .m1:
+      let _v = anyAmbiguous(type: MyGame_Example_Monster.self)
+      try container.encodeIfPresent(_v, forKey: .anyAmbiguous)
+    case .m2:
+      let _v = anyAmbiguous(type: MyGame_Example_Monster.self)
+      try container.encodeIfPresent(_v, forKey: .anyAmbiguous)
+    case .m3:
+      let _v = anyAmbiguous(type: MyGame_Example_Monster.self)
+      try container.encodeIfPresent(_v, forKey: .anyAmbiguous)
+    default: break;
+    }
+    if vectorOfEnumsCount > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .vectorOfEnums)
+      for index in 0..<vectorOfEnumsCount {
+        guard let type = vectorOfEnums(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    if signedEnum != .none_ {
+      try container.encodeIfPresent(signedEnum, forKey: .signedEnum)
+    }
+    if testrequirednestedflatbufferCount > 0 {
+      try container.encodeIfPresent(testrequirednestedflatbuffer, forKey: .testrequirednestedflatbuffer)
+    }
+    if scalarKeySortedTablesCount > 0 {
+      var contentEncoder = container.nestedUnkeyedContainer(forKey: .scalarKeySortedTables)
+      for index in 0..<scalarKeySortedTablesCount {
+        guard let type = scalarKeySortedTables(at: index) else { continue }
+        try contentEncoder.encode(type)
+      }
+    }
+    try container.encodeIfPresent(nativeInline, forKey: .nativeInline)
+    if longEnumNonEnumDefault != .longone {
+      try container.encodeIfPresent(longEnumNonEnumDefault, forKey: .longEnumNonEnumDefault)
+    }
+    if longEnumNormalDefault != .longone {
+      try container.encodeIfPresent(longEnumNormalDefault, forKey: .longEnumNormalDefault)
+    }
+  }
+}
+
+public class MyGame_Example_MonsterT: NativeObject {
+
+  public var pos: MyGame_Example_Vec3?
+  public var mana: Int16
+  public var hp: Int16
+  public var name: String
+  public var inventory: [UInt8]
+  public var color: MyGame_Example_Color
+  public var test: MyGame_Example_Any_Union?
+  public var test4: [MyGame_Example_Test?]
+  public var testarrayofstring: [String?]
+  public var testarrayoftables: [MyGame_Example_MonsterT?]
+  public var enemy: MyGame_Example_MonsterT?
+  public var testnestedflatbuffer: [UInt8]
+  public var testempty: MyGame_Example_StatT?
+  public var testbool: Bool
+  public var testhashs32Fnv1: Int32
+  public var testhashu32Fnv1: UInt32
+  public var testhashs64Fnv1: Int64
+  public var testhashu64Fnv1: UInt64
+  public var testhashs32Fnv1a: Int32
+  public var testhashu32Fnv1a: UInt32
+  public var testhashs64Fnv1a: Int64
+  public var testhashu64Fnv1a: UInt64
+  public var testarrayofbools: [Bool]
+  public var testf: Float32
+  public var testf2: Float32
+  public var testf3: Float32
+  public var testarrayofstring2: [String?]
+  public var testarrayofsortedstruct: [MyGame_Example_Ability?]
+  public var flex: [UInt8]
+  public var test5: [MyGame_Example_Test?]
+  public var vectorOfLongs: [Int64]
+  public var vectorOfDoubles: [Double]
+  public var parentNamespaceTest: MyGame_InParentNamespaceT?
+  public var vectorOfReferrables: [MyGame_Example_ReferrableT?]
+  public var singleWeakReference: UInt64
+  public var vectorOfWeakReferences: [UInt64]
+  public var vectorOfStrongReferrables: [MyGame_Example_ReferrableT?]
+  public var coOwningReference: UInt64
+  public var vectorOfCoOwningReferences: [UInt64]
+  public var nonOwningReference: UInt64
+  public var vectorOfNonOwningReferences: [UInt64]
+  public var anyUnique: MyGame_Example_AnyUniqueAliasesUnion?
+  public var anyAmbiguous: MyGame_Example_AnyAmbiguousAliasesUnion?
+  public var vectorOfEnums: [MyGame_Example_Color]
+  public var signedEnum: MyGame_Example_Race
+  public var testrequirednestedflatbuffer: [UInt8]
+  public var scalarKeySortedTables: [MyGame_Example_StatT?]
+  public var nativeInline: MyGame_Example_Test?
+  public var longEnumNonEnumDefault: MyGame_Example_LongEnum
+  public var longEnumNormalDefault: MyGame_Example_LongEnum
+
+  public init(_ _t: inout MyGame_Example_Monster) {
+    pos = _t.pos
+    mana = _t.mana
+    hp = _t.hp
+    name = _t.name
+    inventory = []
+    for index in 0..<_t.inventoryCount {
+        inventory.append(_t.inventory(at: index))
+    }
+    color = _t.color
+    switch _t.testType {
+    case .monster:
+      var _v = _t.test(type: MyGame_Example_Monster.self)
+      test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
+    case .testsimpletablewithenum:
+      var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
+      test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
+    case .mygameExample2Monster:
+      var _v = _t.test(type: MyGame_Example2_Monster.self)
+      test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
+    default: break
+    }
+    test4 = []
+    for index in 0..<_t.test4Count {
+        test4.append(_t.test4(at: index))
+    }
+    testarrayofstring = []
+    for index in 0..<_t.testarrayofstringCount {
+        testarrayofstring.append(_t.testarrayofstring(at: index))
+    }
+    testarrayoftables = []
+    for index in 0..<_t.testarrayoftablesCount {
+        var __v_ = _t.testarrayoftables(at: index)
+        testarrayoftables.append(__v_?.unpack())
+    }
+    var __enemy = _t.enemy
+    enemy = __enemy?.unpack()
+    testnestedflatbuffer = []
+    for index in 0..<_t.testnestedflatbufferCount {
+        testnestedflatbuffer.append(_t.testnestedflatbuffer(at: index))
+    }
+    var __testempty = _t.testempty
+    testempty = __testempty?.unpack()
+    testbool = _t.testbool
+    testhashs32Fnv1 = _t.testhashs32Fnv1
+    testhashu32Fnv1 = _t.testhashu32Fnv1
+    testhashs64Fnv1 = _t.testhashs64Fnv1
+    testhashu64Fnv1 = _t.testhashu64Fnv1
+    testhashs32Fnv1a = _t.testhashs32Fnv1a
+    testhashu32Fnv1a = _t.testhashu32Fnv1a
+    testhashs64Fnv1a = _t.testhashs64Fnv1a
+    testhashu64Fnv1a = _t.testhashu64Fnv1a
+    testarrayofbools = []
+    for index in 0..<_t.testarrayofboolsCount {
+        testarrayofbools.append(_t.testarrayofbools(at: index))
+    }
+    testf = _t.testf
+    testf2 = _t.testf2
+    testf3 = _t.testf3
+    testarrayofstring2 = []
+    for index in 0..<_t.testarrayofstring2Count {
+        testarrayofstring2.append(_t.testarrayofstring2(at: index))
+    }
+    testarrayofsortedstruct = []
+    for index in 0..<_t.testarrayofsortedstructCount {
+        testarrayofsortedstruct.append(_t.testarrayofsortedstruct(at: index))
+    }
+    flex = []
+    for index in 0..<_t.flexCount {
+        flex.append(_t.flex(at: index))
+    }
+    test5 = []
+    for index in 0..<_t.test5Count {
+        test5.append(_t.test5(at: index))
+    }
+    vectorOfLongs = []
+    for index in 0..<_t.vectorOfLongsCount {
+        vectorOfLongs.append(_t.vectorOfLongs(at: index))
+    }
+    vectorOfDoubles = []
+    for index in 0..<_t.vectorOfDoublesCount {
+        vectorOfDoubles.append(_t.vectorOfDoubles(at: index))
+    }
+    var __parentNamespaceTest = _t.parentNamespaceTest
+    parentNamespaceTest = __parentNamespaceTest?.unpack()
+    vectorOfReferrables = []
+    for index in 0..<_t.vectorOfReferrablesCount {
+        var __v_ = _t.vectorOfReferrables(at: index)
+        vectorOfReferrables.append(__v_?.unpack())
+    }
+    singleWeakReference = _t.singleWeakReference
+    vectorOfWeakReferences = []
+    for index in 0..<_t.vectorOfWeakReferencesCount {
+        vectorOfWeakReferences.append(_t.vectorOfWeakReferences(at: index))
+    }
+    vectorOfStrongReferrables = []
+    for index in 0..<_t.vectorOfStrongReferrablesCount {
+        var __v_ = _t.vectorOfStrongReferrables(at: index)
+        vectorOfStrongReferrables.append(__v_?.unpack())
+    }
+    coOwningReference = _t.coOwningReference
+    vectorOfCoOwningReferences = []
+    for index in 0..<_t.vectorOfCoOwningReferencesCount {
+        vectorOfCoOwningReferences.append(_t.vectorOfCoOwningReferences(at: index))
+    }
+    nonOwningReference = _t.nonOwningReference
+    vectorOfNonOwningReferences = []
+    for index in 0..<_t.vectorOfNonOwningReferencesCount {
+        vectorOfNonOwningReferences.append(_t.vectorOfNonOwningReferences(at: index))
+    }
+    switch _t.anyUniqueType {
+    case .m:
+      var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
+      anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
+    case .ts:
+      var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
+      anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
+    case .m2:
+      var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
+      anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
+    default: break
+    }
+    switch _t.anyAmbiguousType {
+    case .m1:
+      var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
+      anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
+    case .m2:
+      var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
+      anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
+    case .m3:
+      var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
+      anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
+    default: break
+    }
+    vectorOfEnums = []
+    for index in 0..<_t.vectorOfEnumsCount {
+        vectorOfEnums.append(_t.vectorOfEnums(at: index)!)
+    }
+    signedEnum = _t.signedEnum
+    testrequirednestedflatbuffer = []
+    for index in 0..<_t.testrequirednestedflatbufferCount {
+        testrequirednestedflatbuffer.append(_t.testrequirednestedflatbuffer(at: index))
+    }
+    scalarKeySortedTables = []
+    for index in 0..<_t.scalarKeySortedTablesCount {
+        var __v_ = _t.scalarKeySortedTables(at: index)
+        scalarKeySortedTables.append(__v_?.unpack())
+    }
+    nativeInline = _t.nativeInline
+    longEnumNonEnumDefault = _t.longEnumNonEnumDefault
+    longEnumNormalDefault = _t.longEnumNormalDefault
+  }
+
+  public init() {
+    pos = MyGame_Example_Vec3()
+    mana = 150
+    hp = 100
+    name = ""
+    inventory = []
+    color = .blue
+    test4 = []
+    testarrayofstring = []
+    testarrayoftables = []
+    enemy = MyGame_Example_MonsterT()
+    testnestedflatbuffer = []
+    testempty = MyGame_Example_StatT()
+    testbool = false
+    testhashs32Fnv1 = 0
+    testhashu32Fnv1 = 0
+    testhashs64Fnv1 = 0
+    testhashu64Fnv1 = 0
+    testhashs32Fnv1a = 0
+    testhashu32Fnv1a = 0
+    testhashs64Fnv1a = 0
+    testhashu64Fnv1a = 0
+    testarrayofbools = []
+    testf = 3.14159
+    testf2 = 3.0
+    testf3 = 0.0
+    testarrayofstring2 = []
+    testarrayofsortedstruct = []
+    flex = []
+    test5 = []
+    vectorOfLongs = []
+    vectorOfDoubles = []
+    parentNamespaceTest = MyGame_InParentNamespaceT()
+    vectorOfReferrables = []
+    singleWeakReference = 0
+    vectorOfWeakReferences = []
+    vectorOfStrongReferrables = []
+    coOwningReference = 0
+    vectorOfCoOwningReferences = []
+    nonOwningReference = 0
+    vectorOfNonOwningReferences = []
+    vectorOfEnums = []
+    signedEnum = .none_
+    testrequirednestedflatbuffer = []
+    scalarKeySortedTables = []
+    nativeInline = MyGame_Example_Test()
+    longEnumNonEnumDefault = .longone
+    longEnumNormalDefault = .longone
+  }
+
+  public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Monster.self) }
+
+}
+public struct MyGame_Example_TypeAliases: FlatBufferObject, Verifiable, ObjectAPIPacker {
+
+  static func validateVersion() { FlatBuffersVersion_2_0_8() }
+  public var __buffer: ByteBuffer! { return _accessor.bb }
+  private var _accessor: Table
+
+  public static var id: String { "MONS" } 
+  public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_TypeAliases.id, addPrefix: prefix) }
+  public static func getRootAsTypeAliases(bb: ByteBuffer) -> MyGame_Example_TypeAliases { return MyGame_Example_TypeAliases(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
+
+  private init(_ t: Table) { _accessor = t }
+  public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
+
+  private enum VTOFFSET: VOffset {
+    case i8 = 4
+    case u8 = 6
+    case i16 = 8
+    case u16 = 10
+    case i32 = 12
+    case u32 = 14
+    case i64 = 16
+    case u64 = 18
+    case f32 = 20
+    case f64 = 22
+    case v8 = 24
+    case vf64 = 26
+    var v: Int32 { Int32(self.rawValue) }
+    var p: VOffset { self.rawValue }
+  }
+
+  public var i8: Int8 { let o = _accessor.offset(VTOFFSET.i8.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
+  @discardableResult public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(VTOFFSET.i8.v);  return _accessor.mutate(i8, index: o) }
+  public var u8: UInt8 { let o = _accessor.offset(VTOFFSET.u8.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
+  @discardableResult public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(VTOFFSET.u8.v);  return _accessor.mutate(u8, index: o) }
+  public var i16: Int16 { let o = _accessor.offset(VTOFFSET.i16.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
+  @discardableResult public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.i16.v);  return _accessor.mutate(i16, index: o) }
+  public var u16: UInt16 { let o = _accessor.offset(VTOFFSET.u16.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
+  @discardableResult public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.u16.v);  return _accessor.mutate(u16, index: o) }
+  public var i32: Int32 { let o = _accessor.offset(VTOFFSET.i32.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
+  @discardableResult public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.i32.v);  return _accessor.mutate(i32, index: o) }
+  public var u32: UInt32 { let o = _accessor.offset(VTOFFSET.u32.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
+  @discardableResult public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.u32.v);  return _accessor.mutate(u32, index: o) }
+  public var i64: Int64 { let o = _accessor.offset(VTOFFSET.i64.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
+  @discardableResult public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.i64.v);  return _accessor.mutate(i64, index: o) }
+  public var u64: UInt64 { let o = _accessor.offset(VTOFFSET.u64.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
+  @discardableResult public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.u64.v);  return _accessor.mutate(u64, index: o) }
+  public var f32: Float32 { let o = _accessor.offset(VTOFFSET.f32.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
+  @discardableResult public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.f32.v);  return _accessor.mutate(f32, index: o) }
+  public var f64: Double { let o = _accessor.offset(VTOFFSET.f64.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
+  @discardableResult public func mutate(f64: Double) -> Bool {let o = _accessor.offset(VTOFFSET.f64.v);  return _accessor.mutate(f64, index: o) }
+  public var hasV8: Bool { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? false : true }
+  public var v8Count: Int32 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
+  public var v8: [Int8] { return _accessor.getVector(at: VTOFFSET.v8.v) ?? [] }
+  public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.v8.v); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
+  public var hasVf64: Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? false : true }
+  public var vf64Count: Int32 { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.vector(count: o) }
+  public func vf64(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
+  public var vf64: [Double] { return _accessor.getVector(at: VTOFFSET.vf64.v) ?? [] }
+  public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
+  public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
+  public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: VTOFFSET.i8.p) }
+  public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: VTOFFSET.u8.p) }
+  public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: VTOFFSET.i16.p) }
+  public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: VTOFFSET.u16.p) }
+  public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: VTOFFSET.i32.p) }
+  public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: VTOFFSET.u32.p) }
+  public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: VTOFFSET.i64.p) }
+  public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: VTOFFSET.u64.p) }
+  public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: VTOFFSET.f32.p) }
+  public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: VTOFFSET.f64.p) }
+  public static func addVectorOf(v8: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: VTOFFSET.v8.p) }
+  public static func addVectorOf(vf64: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: VTOFFSET.vf64.p) }
+  public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
+  public static func createTypeAliases(
+    _ fbb: inout FlatBufferBuilder,
+    i8: Int8 = 0,
+    u8: UInt8 = 0,
+    i16: Int16 = 0,
+    u16: UInt16 = 0,
+    i32: Int32 = 0,
+    u32: UInt32 = 0,
+    i64: Int64 = 0,
+    u64: UInt64 = 0,
+    f32: Float32 = 0.0,
+    f64: Double = 0.0,
+    v8VectorOffset v8: Offset = Offset(),
+    vf64VectorOffset vf64: Offset = Offset()
+  ) -> Offset {
+    let __start = MyGame_Example_TypeAliases.startTypeAliases(&fbb)
+    MyGame_Example_TypeAliases.add(i8: i8, &fbb)
+    MyGame_Example_TypeAliases.add(u8: u8, &fbb)
+    MyGame_Example_TypeAliases.add(i16: i16, &fbb)
+    MyGame_Example_TypeAliases.add(u16: u16, &fbb)
+    MyGame_Example_TypeAliases.add(i32: i32, &fbb)
+    MyGame_Example_TypeAliases.add(u32: u32, &fbb)
+    MyGame_Example_TypeAliases.add(i64: i64, &fbb)
+    MyGame_Example_TypeAliases.add(u64: u64, &fbb)
+    MyGame_Example_TypeAliases.add(f32: f32, &fbb)
+    MyGame_Example_TypeAliases.add(f64: f64, &fbb)
+    MyGame_Example_TypeAliases.addVectorOf(v8: v8, &fbb)
+    MyGame_Example_TypeAliases.addVectorOf(vf64: vf64, &fbb)
+    return MyGame_Example_TypeAliases.endTypeAliases(&fbb, start: __start)
+  }
+  
+
+  public mutating func unpack() -> MyGame_Example_TypeAliasesT {
+    return MyGame_Example_TypeAliasesT(&self)
+  }
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT?) -> Offset {
+    guard var obj = obj else { return Offset() }
+    return pack(&builder, obj: &obj)
+  }
+
+  public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT) -> Offset {
+    let __v8 = builder.createVector(obj.v8)
+    let __vf64 = builder.createVector(obj.vf64)
+    let __root = MyGame_Example_TypeAliases.startTypeAliases(&builder)
+    MyGame_Example_TypeAliases.add(i8: obj.i8, &builder)
+    MyGame_Example_TypeAliases.add(u8: obj.u8, &builder)
+    MyGame_Example_TypeAliases.add(i16: obj.i16, &builder)
+    MyGame_Example_TypeAliases.add(u16: obj.u16, &builder)
+    MyGame_Example_TypeAliases.add(i32: obj.i32, &builder)
+    MyGame_Example_TypeAliases.add(u32: obj.u32, &builder)
+    MyGame_Example_TypeAliases.add(i64: obj.i64, &builder)
+    MyGame_Example_TypeAliases.add(u64: obj.u64, &builder)
+    MyGame_Example_TypeAliases.add(f32: obj.f32, &builder)
+    MyGame_Example_TypeAliases.add(f64: obj.f64, &builder)
+    MyGame_Example_TypeAliases.addVectorOf(v8: __v8, &builder)
+    MyGame_Example_TypeAliases.addVectorOf(vf64: __vf64, &builder)
+    return MyGame_Example_TypeAliases.endTypeAliases(&builder, start: __root)
+  }
+
+  public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
+    var _v = try verifier.visitTable(at: position)
+    try _v.visit(field: VTOFFSET.i8.p, fieldName: "i8", required: false, type: Int8.self)
+    try _v.visit(field: VTOFFSET.u8.p, fieldName: "u8", required: false, type: UInt8.self)
+    try _v.visit(field: VTOFFSET.i16.p, fieldName: "i16", required: false, type: Int16.self)
+    try _v.visit(field: VTOFFSET.u16.p, fieldName: "u16", required: false, type: UInt16.self)
+    try _v.visit(field: VTOFFSET.i32.p, fieldName: "i32", required: false, type: Int32.self)
+    try _v.visit(field: VTOFFSET.u32.p, fieldName: "u32", required: false, type: UInt32.self)
+    try _v.visit(field: VTOFFSET.i64.p, fieldName: "i64", required: false, type: Int64.self)
+    try _v.visit(field: VTOFFSET.u64.p, fieldName: "u64", required: false, type: UInt64.self)
+    try _v.visit(field: VTOFFSET.f32.p, fieldName: "f32", required: false, type: Float32.self)
+    try _v.visit(field: VTOFFSET.f64.p, fieldName: "f64", required: false, type: Double.self)
+    try _v.visit(field: VTOFFSET.v8.p, fieldName: "v8", required: false, type: ForwardOffset<Vector<Int8, Int8>>.self)
+    try _v.visit(field: VTOFFSET.vf64.p, fieldName: "vf64", required: false, type: ForwardOffset<Vector<Double, Double>>.self)
+    _v.finish()
+  }
+}
+
+extension MyGame_Example_TypeAliases: Encodable {
+
+  enum CodingKeys: String, CodingKey {
+    case i8 = "i8"
+    case u8 = "u8"
+    case i16 = "i16"
+    case u16 = "u16"
+    case i32 = "i32"
+    case u32 = "u32"
+    case i64 = "i64"
+    case u64 = "u64"
+    case f32 = "f32"
+    case f64 = "f64"
+    case v8 = "v8"
+    case vf64 = "vf64"
+  }
+  public func encode(to encoder: Encoder) throws {
+    var container = encoder.container(keyedBy: CodingKeys.self)
+    if i8 != 0 {
+      try container.encodeIfPresent(i8, forKey: .i8)
+    }
+    if u8 != 0 {
+      try container.encodeIfPresent(u8, forKey: .u8)
+    }
+    if i16 != 0 {
+      try container.encodeIfPresent(i16, forKey: .i16)
+    }
+    if u16 != 0 {
+      try container.encodeIfPresent(u16, forKey: .u16)
+    }
+    if i32 != 0 {
+      try container.encodeIfPresent(i32, forKey: .i32)
+    }
+    if u32 != 0 {
+      try container.encodeIfPresent(u32, forKey: .u32)
+    }
+    if i64 != 0 {
+      try container.encodeIfPresent(i64, forKey: .i64)
+    }
+    if u64 != 0 {
+      try container.encodeIfPresent(u64, forKey: .u64)
+    }
+    if f32 != 0.0 {
+      try container.encodeIfPresent(f32, forKey: .f32)
+    }
+    if f64 != 0.0 {
+      try container.encodeIfPresent(f64, forKey: .f64)
+    }
+    if v8Count > 0 {
+      try container.encodeIfPresent(v8, forKey: .v8)
+    }
+    if vf64Count > 0 {
+      try container.encodeIfPresent(vf64, forKey: .vf64)
+    }
+  }
+}
+
+public class MyGame_Example_TypeAliasesT: NativeObject {
+
+  public var i8: Int8
+  public var u8: UInt8
+  public var i16: Int16
+  public var u16: UInt16
+  public var i32: Int32
+  public var u32: UInt32
+  public var i64: Int64
+  public var u64: UInt64
+  public var f32: Float32
+  public var f64: Double
+  public var v8: [Int8]
+  public var vf64: [Double]
+
+  public init(_ _t: inout MyGame_Example_TypeAliases) {
+    i8 = _t.i8
+    u8 = _t.u8
+    i16 = _t.i16
+    u16 = _t.u16
+    i32 = _t.i32
+    u32 = _t.u32
+    i64 = _t.i64
+    u64 = _t.u64
+    f32 = _t.f32
+    f64 = _t.f64
+    v8 = []
+    for index in 0..<_t.v8Count {
+        v8.append(_t.v8(at: index))
+    }
+    vf64 = []
+    for index in 0..<_t.vf64Count {
+        vf64.append(_t.vf64(at: index))
+    }
+  }
+
+  public init() {
+    i8 = 0
+    u8 = 0
+    i16 = 0
+    u16 = 0
+    i32 = 0
+    u32 = 0
+    i64 = 0
+    u64 = 0
+    f32 = 0.0
+    f64 = 0.0
+    v8 = []
+    vf64 = []
+  }
+
+  public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TypeAliases.self) }
+
+}