Don't flash leds, they flash with the state machine

This makes it a lot easier to see if the bot has a cone or cube grabbed.

Change-Id: I4c36167c006f6fb0b1bf5280527d31f37c04dc20
Signed-off-by: Austin Schuh <austin.linux@gmail.com>
diff --git a/y2023/control_loops/superstructure/led_indicator.cc b/y2023/control_loops/superstructure/led_indicator.cc
index d67bdc2..9db2bc4 100644
--- a/y2023/control_loops/superstructure/led_indicator.cc
+++ b/y2023/control_loops/superstructure/led_indicator.cc
@@ -164,14 +164,12 @@
     if (superstructure_status_fetcher_->end_effector_state() ==
             EndEffectorState::LOADED &&
         intaking) {
-      if (flash_counter_.Flash()) {
-        if (cone) {
-          DisplayLed(255, 165, 0);
-        } else {
-          DisplayLed(138, 43, 226);
-        }
-        return;
+      if (cone) {
+        DisplayLed(255, 165, 0);
+      } else {
+        DisplayLed(138, 43, 226);
       }
+      return;
     }
 
     // Check if there is a target that is in sight