Tuned backwards fender shot.

Change-Id: Ib5604806874734422342350749f161d84e627859
diff --git a/y2016/control_loops/superstructure/superstructure.h b/y2016/control_loops/superstructure/superstructure.h
index 34c65f6..9cd570c 100644
--- a/y2016/control_loops/superstructure/superstructure.h
+++ b/y2016/control_loops/superstructure/superstructure.h
@@ -91,7 +91,7 @@
   static constexpr double kMaxWristAngleForMovingByIntake = 0.50;
   // The minimum angle in radians that the wrist can be from horizontal
   // while it is near the intake.
-  static constexpr double kMinWristAngleForMovingByIntake = -1.20;
+  static constexpr double kMinWristAngleForMovingByIntake = -1.50;
 
   // The shoulder angle (in radians) below which the intake can safely move
   // into the collision zone. This is necessary when the robot wants to fold up
diff --git a/y2016/joystick_reader.cc b/y2016/joystick_reader.cc
index 3226d06..f2892e6 100644
--- a/y2016/joystick_reader.cc
+++ b/y2016/joystick_reader.cc
@@ -223,7 +223,7 @@
     } else if (data.IsPressed(kBackFender)) {
       // Fender shot back
       shoulder_goal_ = 0.65;
-      wrist_goal_ = -1.0;
+      wrist_goal_ = -1.20;
       shooter_velocity_ = 550.0;
       intake_goal_ = intake_when_shooting;
     } else if (data.IsPressed(kFrontFender)) {