blob: 3d521b815604ea4d2d7f32a0d73ff38541fd2d6b [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Commands/WaitUntilCommand.h"
#include "DriverStation.h"
#include "Timer.h"
/**
* A {@link WaitCommand} will wait until a certain match time before finishing.
* This will wait until the game clock reaches some value, then continue to the
* next command.
* @see CommandGroup
*/
WaitUntilCommand::WaitUntilCommand(double time) :
Command("WaitUntilCommand", time)
{
m_time = time;
}
WaitUntilCommand::WaitUntilCommand(const char *name, double time) :
Command(name, time)
{
m_time = time;
}
void WaitUntilCommand::Initialize()
{
}
void WaitUntilCommand::Execute()
{
}
/**
* Check if we've reached the actual finish time.
*/
bool WaitUntilCommand::IsFinished()
{
return DriverStation::GetInstance()->GetMatchTime() >= m_time;
}
void WaitUntilCommand::End()
{
}
void WaitUntilCommand::Interrupted()
{
}