| /*----------------------------------------------------------------------------*/ |
| /* Copyright (c) FIRST 2011. All Rights Reserved. */ |
| /* Open Source Software - may be modified and shared by FRC teams. The code */ |
| /* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */ |
| /*----------------------------------------------------------------------------*/ |
| |
| #include "Commands/WaitUntilCommand.h" |
| #include "DriverStation.h" |
| #include "Timer.h" |
| |
| /** |
| * A {@link WaitCommand} will wait until a certain match time before finishing. |
| * This will wait until the game clock reaches some value, then continue to the |
| * next command. |
| * @see CommandGroup |
| */ |
| WaitUntilCommand::WaitUntilCommand(double time) : |
| Command("WaitUntilCommand", time) |
| { |
| m_time = time; |
| } |
| |
| WaitUntilCommand::WaitUntilCommand(const char *name, double time) : |
| Command(name, time) |
| { |
| m_time = time; |
| } |
| |
| void WaitUntilCommand::Initialize() |
| { |
| } |
| |
| void WaitUntilCommand::Execute() |
| { |
| } |
| |
| /** |
| * Check if we've reached the actual finish time. |
| */ |
| bool WaitUntilCommand::IsFinished() |
| { |
| return DriverStation::GetInstance()->GetMatchTime() >= m_time; |
| } |
| |
| void WaitUntilCommand::End() |
| { |
| } |
| |
| void WaitUntilCommand::Interrupted() |
| { |
| } |