blob: bdc0da836d11aad12defed5a161f47ca22899843 [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Commands/Subsystem.h"
#include "Commands/Command.h"
#include "Commands/Scheduler.h"
#include "WPIErrors.h"
/**
* Creates a subsystem with the given name
* @param name the name of the subsystem
*/
Subsystem::Subsystem(const char *name) :
m_currentCommand(NULL),
m_defaultCommand(NULL),
m_initializedDefaultCommand(false)
{
m_name = name;
Scheduler::GetInstance()->RegisterSubsystem(this);
m_table = NULL;
m_currentCommandChanged = true;
}
/**
* Initialize the default command for this subsystem
* This is meant to be the place to call SetDefaultCommand in a subsystem and will be called
* on all the subsystems by the CommandBase method before the program starts running by using
* the list of all registered Subsystems inside the Scheduler.
*
* This should be overridden by a Subsystem that has a default Command
*/
void Subsystem::InitDefaultCommand() {
}
/**
* Sets the default command. If this is not called or is called with null,
* then there will be no default command for the subsystem.
*
* <p><b>WARNING:</b> This should <b>NOT</b> be called in a constructor if the subsystem is a
* singleton.</p>
*
* @param command the default command (or null if there should be none)
*/
void Subsystem::SetDefaultCommand(Command *command)
{
if (command == NULL)
{
m_defaultCommand = NULL;
}
else
{
bool found = false;
Command::SubsystemSet requirements = command->GetRequirements();
Command::SubsystemSet::iterator iter = requirements.begin();
for (; iter != requirements.end(); iter++)
{
if (*iter == this)
{
found = true;
break;
}
}
if (!found)
{
wpi_setWPIErrorWithContext(CommandIllegalUse, "A default command must require the subsystem");
return;
}
m_defaultCommand = command;
}
if (m_table != NULL)
{
if (m_defaultCommand != NULL)
{
m_table->PutBoolean("hasDefault", true);
m_table->PutString("default", m_defaultCommand->GetName());
}
else
{
m_table->PutBoolean("hasDefault", false);
}
}
}
/**
* Returns the default command (or null if there is none).
* @return the default command
*/
Command *Subsystem::GetDefaultCommand()
{
if (!m_initializedDefaultCommand) {
m_initializedDefaultCommand = true;
InitDefaultCommand();
}
return m_defaultCommand;
}
/**
* Sets the current command
* @param command the new current command
*/
void Subsystem::SetCurrentCommand(Command *command)
{
m_currentCommand = command;
m_currentCommandChanged = true;
}
/**
* Returns the command which currently claims this subsystem.
* @return the command which currently claims this subsystem
*/
Command *Subsystem::GetCurrentCommand()
{
return m_currentCommand;
}
/**
* Call this to alert Subsystem that the current command is actually the command.
* Sometimes, the {@link Subsystem} is told that it has no command while the {@link Scheduler}
* is going through the loop, only to be soon after given a new one. This will avoid that situation.
*/
void Subsystem::ConfirmCommand()
{
if (m_currentCommandChanged) {
if (m_table != NULL)
{
if (m_currentCommand != NULL)
{
m_table->PutBoolean("hasCommand", true);
m_table->PutString("command", m_currentCommand->GetName());
}
else
{
m_table->PutBoolean("hasCommand", false);
}
}
m_currentCommandChanged = false;
}
}
std::string Subsystem::GetName()
{
return m_name;
}
std::string Subsystem::GetSmartDashboardType()
{
return "Subsystem";
}
void Subsystem::InitTable(ITable* table)
{
m_table = table;
if(m_table!=NULL){
if (m_defaultCommand != NULL) {
m_table->PutBoolean("hasDefault", true);
m_table->PutString("default", m_defaultCommand->GetName());
} else {
m_table->PutBoolean("hasDefault", false);
}
if (m_currentCommand != NULL) {
m_table->PutBoolean("hasCommand", true);
m_table->PutString("command", m_currentCommand->GetName());
} else {
m_table->PutBoolean("hasCommand", false);
}
}
}
ITable* Subsystem::GetTable(){
return m_table;
}