Intake even when spitting
We were missing cubes in auto because the 2 second spit timer was long
enough that we were at the next piece already. Instead, always respect
the request.
Change-Id: I4762373010fc5a69b64fec026f108713a2a30286
Signed-off-by: Austin Schuh <austin.linux@gmail.com>
diff --git a/y2023/constants.h b/y2023/constants.h
index 8996597..595a694 100644
--- a/y2023/constants.h
+++ b/y2023/constants.h
@@ -168,7 +168,7 @@
// Game object is spit from end effector for at least this time
static constexpr std::chrono::milliseconds kExtraSpittingTime() {
- return std::chrono::seconds(2);
+ return std::chrono::seconds(1);
}
// if true, tune down all the arm constants for testing.