Convert actions to event loops
The logic gets significantly simpler due to Watchers. But we also get
to port all the users over as well.
Change-Id: Ib4e75951e65f7431acc6c1548b7f1d20da3da295
diff --git a/y2017/joystick_reader.cc b/y2017/joystick_reader.cc
index d9bca58..963c7d1 100644
--- a/y2017/joystick_reader.cc
+++ b/y2017/joystick_reader.cc
@@ -54,7 +54,10 @@
class Reader : public ::aos::input::JoystickInput {
public:
Reader(::aos::EventLoop *event_loop)
- : ::aos::input::JoystickInput(event_loop) {
+ : ::aos::input::JoystickInput(event_loop),
+ autonomous_action_factory_(
+ ::frc971::autonomous::BaseAutonomousActor::MakeFactory(
+ event_loop)) {
drivetrain_input_reader_ = DrivetrainInputReader::Make(
DrivetrainInputReader::InputType::kSteeringWheel,
::y2017::control_loops::drivetrain::GetDrivetrainConfig());
@@ -293,8 +296,7 @@
LOG(WARNING, "no auto mode values\n");
params.mode = 0;
}
- action_queue_.EnqueueAction(
- ::frc971::autonomous::MakeAutonomousAction(params));
+ action_queue_.EnqueueAction(autonomous_action_factory_.Make(params));
}
void StopAuto() {
@@ -317,6 +319,8 @@
double robot_velocity_ = 0.0;
::aos::common::actions::ActionQueue action_queue_;
+
+ ::frc971::autonomous::BaseAutonomousActor::Factory autonomous_action_factory_;
};
} // namespace joysticks