Convert actions to event loops

The logic gets significantly simpler due to Watchers.  But we also get
to port all the users over as well.

Change-Id: Ib4e75951e65f7431acc6c1548b7f1d20da3da295
diff --git a/frc971/autonomous/base_autonomous_actor.h b/frc971/autonomous/base_autonomous_actor.h
index 7636486..263ce73 100644
--- a/frc971/autonomous/base_autonomous_actor.h
+++ b/frc971/autonomous/base_autonomous_actor.h
@@ -17,10 +17,17 @@
 class BaseAutonomousActor
     : public ::aos::common::actions::ActorBase<AutonomousActionQueueGroup> {
  public:
+  typedef ::aos::common::actions::TypedActionFactory<AutonomousActionQueueGroup>
+      Factory;
+
   explicit BaseAutonomousActor(
-      ::aos::EventLoop *event_loop, AutonomousActionQueueGroup *s,
+      ::aos::EventLoop *event_loop,
       const control_loops::drivetrain::DrivetrainConfig<double> &dt_config);
 
+  static Factory MakeFactory(::aos::EventLoop *event_loop) {
+    return Factory(event_loop, ".frc971.autonomous.autonomous_action");
+  }
+
  protected:
   class SplineHandle {
    public:
@@ -119,13 +126,6 @@
   int32_t goal_spline_handle_ = 0;
 };
 
-using AutonomousAction =
-    ::aos::common::actions::TypedAction<AutonomousActionQueueGroup>;
-
-// Makes a new AutonomousActor action.
-::std::unique_ptr<AutonomousAction> MakeAutonomousAction(
-    const AutonomousActionParams &params);
-
 }  // namespace autonomous
 }  // namespace frc971