switched from fitpc/atom to prime/linux

Also removed a few old things that had nothing reasonable to be changed
to.
diff --git a/aos/linux_code/ipc_lib/queue.h b/aos/linux_code/ipc_lib/queue.h
new file mode 100644
index 0000000..a58b65e
--- /dev/null
+++ b/aos/linux_code/ipc_lib/queue.h
@@ -0,0 +1,171 @@
+#ifndef AOS_LINUX_CODE_IPC_LIB_QUEUE_H_
+#define AOS_LINUX_CODE_IPC_LIB_QUEUE_H_
+
+#include "aos/linux_code/ipc_lib/shared_mem.h"
+#include "aos/common/mutex.h"
+#include "aos/common/condition.h"
+
+// TODO(brians) add valgrind client requests to the queue and shared_mem_malloc
+// code to make checking for leaks work better
+// <http://www.valgrind.org/docs/manual/mc-manual.html#mc-manual.mempools>
+// describes how
+
+// Any pointers returned from these functions can be safely passed to other
+// processes because they are all shared memory pointers.
+// IMPORTANT: Any message pointer must be passed back in some way
+// (FreeMessage and WriteMessage are common ones) or the
+// application will leak shared memory.
+// NOTE: Taking a message from ReadMessage and then passing it to WriteMessage
+// might work, but it is not guaranteed to.
+
+namespace aos {
+
+// Queues are the primary way to use shared memory. Basic use consists of
+// calling Queue::Fetch and then reading and/or writing messages.
+// Queues (as the name suggests) are a FIFO stack of messages. Each combination
+// of name and type signature will result in a different queue, which means
+// that if you only recompile some code that uses differently sized messages,
+// it will simply use a different queue than the old code.
+class RawQueue {
+ public:
+  // Retrieves (and creates if necessary) a queue. Each combination of name and
+  // signature refers to a completely independent queue.
+  // length is how large each message will be
+  // hash can differentiate multiple otherwise identical queues
+  // queue_length is how many messages the queue will be able to hold
+  static RawQueue *Fetch(const char *name, size_t length, int hash,
+                      int queue_length);
+  // Same as above, except sets up the returned queue so that it will put
+  // messages on *recycle when they are freed (after they have been released by
+  // all other readers/writers and are not in the queue).
+  // recycle_queue_length determines how many freed messages will be kept.
+  // Other code can retrieve the 2 queues separately (the recycle queue will
+  // have the same length and hash as the main one). However, any frees made
+  // using a queue with only (name,length,hash,queue_length) before the
+  // recycle queue has been associated with it will not go on to the recycle
+  // queue.
+  // NOTE: calling this function with the same (name,length,hash,queue_length)
+  // but multiple recycle_queue_lengths will result in each freed message being
+  // put onto an undefined one of the recycle queues.
+  static RawQueue *Fetch(const char *name, size_t length, int hash,
+                      int queue_length,
+                      int recycle_hash, int recycle_queue_length,
+                      RawQueue **recycle);
+
+  // Constants for passing to options arguments.
+  // The non-conflicting ones can be combined with bitwise-or.
+
+  // Causes the returned message to be left in the queue.
+  // For reading only.
+  static const int kPeek = 0x0001;
+  // Reads the last message in the queue instead of just the next one.
+  // NOTE: This removes all of the messages until the last one from the queue
+  // (which means that nobody else will read them). However, PEEK means to not
+  // remove any from the queue, including the ones that are skipped.
+  // For reading only.
+  static const int kFromEnd = 0x0002;
+  // Causes reads to return NULL and writes to fail instead of waiting.
+  // For reading and writing.
+  static const int kNonBlock = 0x0004;
+  // Causes things to block.
+  // IMPORTANT: Has a value of 0 so that it is the default. This has to stay.
+  // For reading and writing.
+  static const int kBlock = 0x0000;
+  // Causes writes to overwrite the oldest message in the queue instead of
+  // blocking.
+  // For writing only.
+  static const int kOverride = 0x0008;
+
+  // Writes a message into the queue.
+  // This function takes ownership of msg.
+  // NOTE: msg must point to a valid message from this queue
+  // Returns truen on success.
+  bool WriteMessage(void *msg, int options);
+
+  // Reads a message out of the queue.
+  // The return value will have at least the length of this queue's worth of
+  // valid data where it's pointing to.
+  // The return value is const because other people might be viewing the same
+  // messsage. Do not cast the const away!
+  // IMPORTANT: The return value (if not NULL) must eventually be passed to
+  // FreeMessage.
+  const void *ReadMessage(int options);
+  // Exactly the same as aos_queue_read_msg, except it will never return the
+  // same message twice with the same index argument. However, it may not
+  // return some messages that pass through the queue.
+  // *index should start as 0. index does not have to be in shared memory, but
+  // it can be
+  const void *ReadMessageIndex(int options, int *index);
+
+  // Retrieves ("allocates") a message that can then be written to the queue.
+  // NOTE: the return value will be completely uninitialized
+  // The return value will have at least the length of this queue's worth of
+  // valid memory where it's pointing to.
+  // Returns NULL for error.
+  // IMPORTANT: The return value (if not NULL) must eventually be passed to
+  // FreeMessage.
+  void *GetMessage();
+
+  // It is ok to call this method with a NULL msg.
+  void FreeMessage(const void *msg) {
+    if (msg != NULL) DecrementMessageReferenceCount(msg);
+  }
+
+ private:
+  struct MessageHeader;
+  struct ReadData;
+
+  bool is_readable() { return data_end_ != data_start_; }
+  bool is_writable() { return ((data_end_ + 1) % data_length_) != data_start_; }
+
+  // These next 4 allow finding the right one.
+  const char *name_;
+  size_t length_;
+  int hash_;
+  int queue_length_;
+  // The next one in the linked list of queues.
+  RawQueue *next_;
+
+  RawQueue *recycle_;
+
+  Mutex data_lock_;  // protects operations on data_ etc
+  // Always gets broadcasted to because different readers might have different
+  // ideas of what "readable" means (ie ones using separated indices).
+  Condition readable_;
+  Condition writable_;
+  int data_length_;  // max length into data + 1
+  int data_start_;  // is an index into data
+  int data_end_;  // is an index into data
+  int messages_;  // that have passed through
+  void **data_;  // array of messages (with headers)
+
+  Mutex pool_lock_;
+  size_t msg_length_;  // sizeof(each message) including the header
+  int mem_length_;  // the max number of messages that will ever be allocated
+  int messages_used_;
+  int pool_length_;  // the number of allocated messages
+  MessageHeader **pool_;  // array of pointers to messages
+
+  // Actually frees the given message.
+  void DoFreeMessage(const void *msg);
+  // Calls DoFreeMessage if appropriate.
+  void DecrementMessageReferenceCount(const void *msg);
+
+  // Should be called with data_lock_ locked.
+  // *read_data will be initialized.
+  // Returns with a readable message in data_ or false.
+  bool ReadCommonStart(int options, int *index, ReadData *read_data);
+  // Deals with setting/unsetting readable_ and writable_.
+  // Should be called after data_lock_ has been unlocked.
+  // read_data should be the same thing that was passed in to ReadCommonStart.
+  void ReadCommonEnd(ReadData *read_data);
+  // Handles reading with kPeek.
+  void *ReadPeek(int options, int start);
+
+  // Gets called by Fetch when necessary (with placement new).
+  RawQueue(const char *name, size_t length, int hash, int queue_length);
+};
+
+}  // namespace aos
+
+#endif  // AOS_LINUX_CODE_IPC_LIB_QUEUE_H_