Add shuttle auto-aim

This change prepares the code for shuttle support by adding a new button,
shot table, and shot target location for the shuttle shot.

Signed-off-by: Filip Kujawa <filip.j.kujawa@gmail.com>
Change-Id: Ic70f1b0344fcab8316553cbda4a337cf8353dfd6
diff --git a/y2024/autonomous/autonomous_actor.h b/y2024/autonomous/autonomous_actor.h
index 8abc8e3..e0b4f33 100644
--- a/y2024/autonomous/autonomous_actor.h
+++ b/y2024/autonomous/autonomous_actor.h
@@ -28,7 +28,9 @@
   void set_note_goal(control_loops::superstructure::NoteGoal note_goal) {
     note_goal_ = note_goal;
   }
-  void set_auto_aim(bool auto_aim) { auto_aim_ = auto_aim; }
+  void set_auto_aim(control_loops::superstructure::AutoAimMode auto_aim) {
+    auto_aim_ = auto_aim;
+  }
   void set_fire(bool fire) { fire_ = fire; }
   void set_preloaded(bool preloaded) { preloaded_ = preloaded; }
 
@@ -80,7 +82,8 @@
   control_loops::superstructure::NoteGoal note_goal_ =
       control_loops::superstructure::NoteGoal::CATAPULT;
 
-  bool auto_aim_ = false;
+  control_loops::superstructure::AutoAimMode auto_aim_ =
+      control_loops::superstructure::AutoAimMode::NONE;
   bool fire_ = false;
   bool preloaded_ = false;
 };