Scouting: Update dead screen and dropped

Revive and undo should be separate because we need to make a distinction between a scouter accidentally pressing the dead button vs the robot dying and then reviving. Scouters should also be able to end the game from the death screen.
An N/A radio button was added for robot position in endgame to allow scouters to unselect Park, Harmony, etc.
Previous implementation of dropped was based on if there are two picked up actions in a row. Since scouters currently press undo if the robot drops the note, this will never happen. A separate dropped button fixes this.

Signed-off-by: Emily Markova <emily.markova@gmail.com>
Change-Id: Ice943c56b0efa93d96cbcc432a771cf3cad10d9e
diff --git a/scouting/www/entry/entry.component.ts b/scouting/www/entry/entry.component.ts
index 122c415..5b461f8 100644
--- a/scouting/www/entry/entry.component.ts
+++ b/scouting/www/entry/entry.component.ts
@@ -75,7 +75,7 @@
   | {
       type: 'robotDeathAction';
       timestamp?: number;
-      robotOn: boolean;
+      robotDead: boolean;
     }
   | {
       type: 'penaltyAction';
@@ -363,7 +363,7 @@
 
         case 'robotDeathAction':
           const robotDeathActionOffset =
-            RobotDeathAction.createRobotDeathAction(builder, action.robotOn);
+            RobotDeathAction.createRobotDeathAction(builder, action.robotDead);
           actionOffset = Action.createAction(
             builder,
             BigInt(action.timestamp || 0),