Scouting: Update dead screen and dropped
Revive and undo should be separate because we need to make a distinction between a scouter accidentally pressing the dead button vs the robot dying and then reviving. Scouters should also be able to end the game from the death screen.
An N/A radio button was added for robot position in endgame to allow scouters to unselect Park, Harmony, etc.
Previous implementation of dropped was based on if there are two picked up actions in a row. Since scouters currently press undo if the robot drops the note, this will never happen. A separate dropped button fixes this.
Signed-off-by: Emily Markova <emily.markova@gmail.com>
Change-Id: Ice943c56b0efa93d96cbcc432a771cf3cad10d9e
diff --git a/scouting/www/entry/entry.component.css b/scouting/www/entry/entry.component.css
index 9c50ee0..cd208b9 100644
--- a/scouting/www/entry/entry.component.css
+++ b/scouting/www/entry/entry.component.css
@@ -20,5 +20,11 @@
}
#EndGame > div > label {
- padding: 0;
+ padding: 0px;
+}
+
+.button_row {
+ display: flex;
+ width: 90vw;
+ justify-content: space-between;
}